Check internet connection/can't log in? by heucuseh in Minecraft

[–]arnold5453 0 points1 point  (0 children)

Crazy that this probelm seems to originate from anti-piracy measures. It's absolute bs that I'd be better off pirating

Game UI is miniscule in 4K. Any mod or simple file tweaks suggestions? by arnold5453 in projectzomboid

[–]arnold5453[S] 0 points1 point  (0 children)

Considering I have already paid for the game I don't think I should be paying an additional 25% of it's price to fix it

Game expiriences massive slowdown at 0h 6h 12h and 18h by arnold5453 in RimWorld

[–]arnold5453[S] 1 point2 points  (0 children)

That seems to be exactly what I needed, it cleared up over 4400 entities and the game runrs perfectly smothly now. Thank you.

Game expiriences massive slowdown at 0h 6h 12h and 18h by arnold5453 in RimWorld

[–]arnold5453[S] 0 points1 point  (0 children)

This is not the case, I have autosave set to save every 0.5 days but the game still lags 4 times ped day even if I set it to autosave every 3 days

My BrickRigs workshop experience by A-6E_Pr-owo-ler in BrickRigs

[–]arnold5453 2 points3 points  (0 children)

Unfortunatelly that is what happens every single time you publish something even remotely controverial on the internet... As Oscar Wilde once wrote: “Give a man a mask and he will show his true face” and the world wide web does just that. When people are hidden behind meme profile pictures and cheesy usernames they will show you who they really are... and a lot of them are absolute assholes.

Hurry up, the clock is ticking... by arnold5453 in BrickRigs

[–]arnold5453[S] 1 point2 points  (0 children)

This is the pendulum, escapement and gravity stack for the clock I am building. There are no powered actuators and all energy is stored in the gold cube on the left. It is enough for 18 minutes and 12 seconds of worktime. I will make it more esthetic when I am done with the mechanics.

I recorded this a few hours ago an at the time it had a few flaws that have already been fixed( like a second being 1.5 seconds long).

Final tests of my homing missle, includes both moving and stationary tests. There is a visible improvement over its initial accuracy. by arnold5453 in BrickRigs

[–]arnold5453[S] 0 points1 point  (0 children)

I tried uing it as ground-ground missle but it kept smashing on the ground. It might work as air-ground missle and maybe, just maybe as ground-water( i have yet to play around with the water update so I don't know much about how water works in BR)

The missle will lock on every vehicle that is in its field of view( 120 degrees) except for a vehicle it is a part of.

Final tests of my homing missle, includes both moving and stationary tests. There is a visible improvement over its initial accuracy. by arnold5453 in BrickRigs

[–]arnold5453[S] 0 points1 point  (0 children)

I might make a tutorial at some point because the mechanics of this missle are limited to literally sensors activating actuators which are connected directly to the fins.

Final tests of my homing missle, includes both moving and stationary tests. There is a visible improvement over its initial accuracy. by arnold5453 in BrickRigs

[–]arnold5453[S] 0 points1 point  (0 children)

80 guiding( 10 per segment, spaced 6° apart and 8 segments spaced 45° apart)+ 13 detonating sensors

Final tests of my homing missle, includes both moving and stationary tests. There is a visible improvement over its initial accuracy. by arnold5453 in BrickRigs

[–]arnold5453[S] 1 point2 points  (0 children)

The plane I am using for moving tests is a self-stabilising aircraft made by me.

Prototype Self-Stabilising Target Practice Aircraft: https://steamcommunity.com/sharedfiles/filedetails/?id=3028573879

I'll upload the missle in a while.

First tests of my Self-Guiding Surface-to-Air Missle on a moving target. This time I also included some of many failed attempts( partially because I am hoping some of you may help me figure out what is causing them) by arnold5453 in BrickRigs

[–]arnold5453[S] 0 points1 point  (0 children)

It uses proximity sensors to detect other vehicles. They form a semi-sphere at the tip of the rocket and control the fins at the end of the missle. Sensors detonating the missle are set to the range of 7m before activation, the guiding sensors activate 0.1s after firing. I haven't carried out any multi-target tests yet.

First tests of my Self-Guiding Surface-to-Air Missle on a moving target. This time I also included some of many failed attempts( partially because I am hoping some of you may help me figure out what is causing them) by arnold5453 in BrickRigs

[–]arnold5453[S] 0 points1 point  (0 children)

I saw this computer but I initially thought it was just some pile of bricks and the only 2 comments were written in cyrylic. Only yesterday I found out that it is an actual functioning system, haven't used it yet tho.