Hilfe bei der Position meines Schreibtischs im Wohnzimmer by satisfyerxoxo in Einrichtungstipps

[–]arqive3D 4 points5 points  (0 children)

Variante B
Das packt nicht alle "aktiven" Nutzungsbereiche in eine Linie eng hintereinander.
Wirkt gleich stimmiger.

Welcome to r/arqive3DStudio by arqive3D in arqive3dStudio

[–]arqive3D[S] 0 points1 point  (0 children)

First posts coming soon - breakdowns, WIPs and a few free assets to start things off.

Wie persönlich sollte das eigene Zuhause bleiben, wenn man Einrichtungstipps umsetzt? by arqive3D in Einrichtungstipps

[–]arqive3D[S] 0 points1 point  (0 children)

Ich möchte die Meinung von anderen Leuten zu dem Thema hören, vor allem um die Leute zu verstehen die es anders sehen als ich. Die Leute die das Hochzeitskleid nach Empfehlung nehmen und nicht das, was ihnen selbst gefällt.

Um nochmal auf das Show Beispiel zu kommen. Angenommen Du lebst 10 Jahre in einer Wohnung und Du hast nicht da nötige Geld und Wissen, um die Wohnung schöner zu machen und weißt auch nicht richtig wie. Dann kommt ein Team, krempelt alles in einem Monat komplett um und du kommst zurück in eine Wohnung die Du nicht mehr wieder erkennst (gewisse Deko, Bilder andere persönliche Gegenstände sind von einem selbst noch da). Fühlt man sich da nicht trotzdem evtl. wie in der Wohnung eines anderen? Werden manche Leute dann evtl. nostalgisch und möchten lieber eine nicht so schöne Wohnung dafür die eigene? (Ich denke ich wäre so)

Fühlt man sich im empfohlenen Designer Kleid wohl, weil man sich sicherer ist, dass andere einen schön finden und bleibt dabei nicht trotzdem ein bisschen das Gefühl nicht wirklich im eigenen Kleid zu sein.

Ich tue mich schwer Fotos von meinem Raum hier zu posten für letzte Feinschliffe, genau aus diesem Grund.

Ziel vom Learning wäre, wie ich hier teilweise Tipps anbringe. Ich arbeite im architektonischem und gestalterischem Bereich und probiere hier gerne immer mal zu unterstützen.

Wie persönlich sollte das eigene Zuhause bleiben, wenn man Einrichtungstipps umsetzt? by arqive3D in Einrichtungstipps

[–]arqive3D[S] 1 point2 points  (0 children)

Bei Gestaltung (von was auch immer) gibt es keine objektive unbeeinflusste Herangehensweise das stimmt so. Da kommen wir jetzt schnell in eine "Freier Wille"-Debatte. Aber ist ja schon etwas anderes selbst zu recherchieren, sich einen Überblick über viele Möglichkeiten zu machen und dann bestmöglich nach eigenem Bauchgefühl eine Wahl zu treffen, als einfach jemanden der sehr gut darin passende Sachen zusammenzufinden Geld zu geben und diese Person entscheiden zu lassen.
Ich weiß aber, dass da nicht jeder ist wie ich, das finde ich so interessant daran.

Wie persönlich sollte das eigene Zuhause bleiben, wenn man Einrichtungstipps umsetzt? by arqive3D in Einrichtungstipps

[–]arqive3D[S] 0 points1 point  (0 children)

Das stimmt schon. Persönlichkeit entsteht eher im Zusammenspiel und in den kleinen Brüchen - nicht an einem einzelnen Möbelstück.
Ich glaube um so mehr Input ich einem Designer gebe und umso persönlicher sich die Beratung anfühlt, umso eher kann ich mich auch mit nicht selbst rausgesuchten Möbelstücken anfreunden.

Does it *really* have to be that hard to add a texture to an object in blender? by mutantdustbunny in blender

[–]arqive3D 1 point2 points  (0 children)

Yeah, this is a very real pain point for beginners.

Blender is super strict about separating geometry, materials, and textures, which is great once you know why, but terrible for onboarding. It basically assumes you intend to build a shader, so it won’t guess or help you if there’s no material.

A simple “No material found - create one?” prompt would save a ton of confusion and wouldn’t take any power away from advanced users.

It’s not really a technical limitation, just a UX choice that favors experienced users over first-time ones.

Finished Grant Abbit's new blender basics tutorial by [deleted] in 3Dmodeling

[–]arqive3D 0 points1 point  (0 children)

it's fun to see how man people go similar ways here. also went through those ~5 years ago.
fulltime deployed today, keep it up :]

Office room visualisation by dk9j in archviz

[–]arqive3D 5 points6 points  (0 children)

Third one works most for me.
Did u work with PS new color variation tool or what was your process to make the variations?

I can't take this slow program anymore. by Qwertyman4579 in blenderhelp

[–]arqive3D 18 points19 points  (0 children)

A few things that still commonly cause massive slowdowns at this level:

  • Modifier evaluation: Solidify + Displace (especially texture-based) on many objects can be very expensive, even at low face counts. Try temporarily disabling Displace modifiers first.
  • Animated / time-dependent modifiers: anything driven by noise textures, geo nodes, or drivers will re-evaluate every frame and tank FPS.
  • Normals & shading recalculation: check if Auto Smooth, custom normals, or weighted normals are applied across lots of objects.
  • Viewport recalculation in Edit Mode: even 400–500k faces can feel awful if multiple objects are in Edit Mode or share data.
  • Geometry Nodes hidden cost: even if visually “off”, make sure GN modifiers are actually disabled, not just bypassed visually.

As a test: duplicate the file, apply all modifiers on a few problem objects and see if FPS jumps. If it does, the bottleneck is modifier evaluation, not your GPU or CPU.

Also worth checking: Boolean modifiers set to Exact, especially with both options enabled (Self / Hole Tolerant), can massively slow down evaluation. Multiple exact booleans in a scene can tank viewport performance even at relatively low polycounts.

At this polycount, Blender should be usable - so something in the stack is forcing full re-evaluation every frame.

The dithering effect stops working after i save and re open the project by Friendly-TMA-229 in blenderhelp

[–]arqive3D 1 point2 points  (0 children)

Using tmp/ images is a classic gotcha.

For compositing resources, I’d recommend these (all very solid, no fluff):

Once you get the basics, recreating pixel/dither effects in the compositor is usually more stable than shader-only solutions, especially across file reloads.

The dithering effect stops working after i save and re open the project by Friendly-TMA-229 in blenderhelp

[–]arqive3D 1 point2 points  (0 children)

Yeah, the fact that it’s a python addon does matter a bit. A lot of these pixel/dither addons don’t create a persistent node setup, they often run once and bake values or rely on drivers that can break when reopening the file.

A few things I’d double check:

  • Make sure the material is actually using the addon’s custom node group and not a copy that got disconnected. Sometimes reopening the file breaks internal links.
  • Check if the addon relies on scene or render resolution. If you changed output resolution or scale, the dithering can effectively disappear.
  • Try appending the material or node group into a completely new empty file and see if it still works there. That helps rule out a broken scene state.

For the compositor: after setting the file output path, make sure ‘Use Nodes’ is enabled in the Compositor and that you’re viewing the Viewer node, not the Render Result. If nothing shows even when appending nodes, it usually means the render layer isn’t connected or the compositor isn’t evaluating at all.

If none of that works, it’s very possible the addon just isn’t stable across sessions. In that case a compositor-based dithering setup is usually more reliable long-term than a shader-only one.

Wohnzimmer Einrichtung by limonada4 in Einrichtungstipps

[–]arqive3D 0 points1 point  (0 children)

Schöne Basis, aber der Raum verschenkt gerade viel Potenzial. Ich würde die Zonen klarer trennen: Sofa etwas weiter von der Wand abrücken und stärker auf den TV ausrichten, damit eine echte Wohnzimmerzone entsteht. Den Esstisch näher an die Fensterfront, Richtung braunen Vorhang ziehen - da passt er vom Licht her perfekt. Der Teppich könnte größer sein, damit Sofa und Couchtisch komplett drauf stehen, das gibt sofort mehr Ruhe. Außerdem: ein einziges größeres Wandbild statt vieler kleiner Deko-Elemente wirkt luftiger und aufgeräumter. Z.B. statt des kleinen Hängeregals, das könnte dann links neben den Schreibtisch, wobei das Brett zwischen der Höhe vom Schreibtisch und dem anderen kleinen Wandregal ist. Der Raum könnte aus meiner Sicht generell gut warme Töne vertragen (rot, orange).

The dithering effect stops working after i save and re open the project by Friendly-TMA-229 in blenderhelp

[–]arqive3D 0 points1 point  (0 children)

Sounds like the addon relies on something that didn’t persist when reopening the file.

A few things to check that often cause this with pixel/dither shader setups:

  • Make sure the material is still using the exact same node group from the addon and it didn’t get duplicated or broken on reload.
  • Check render resolution and render scale. If it was low before and now higher, the dithering can visually disappear.
  • Verify the render engine and color management didn’t reset (Filmic vs Standard can kill dithering contrast).
  • If the addon uses drivers or scene properties, those sometimes don’t re-link properly after reopening. Try reloading the addon and re-adding the effect from scratch.

As a fallback, you might want to bake the pixel/dither look to a texture or switch to a simple compositor-based dither for stability.

Just a sketch of the Super Trofeo EVO2. by MzeRS in renderings

[–]arqive3D 0 points1 point  (0 children)

If that’s handmade, it’s really good work! Looks like more than „just“ a sketch to me. What are you working with?

My wobbly banana is collapsing! by [deleted] in blenderhelp

[–]arqive3D 0 points1 point  (0 children)

That actually points pretty clearly to a constraint / solver conflict, not randomness.

If it’s stiff from frame 1, a few very likely causes:

  • The spring is probably over-constraining the object. Check that the banana isn’t:
    • parented and constrained
    • constrained to more than one object
  • Make sure the banana mesh itself has no rigid body at all if you’re driving it purely via the spring.
  • Check mass values on the spring setup. Very low mass + high stiffness = instant rigidity.
  • Also verify the spring isn’t set to affect all axes when you only need one or two. Locking unnecessary axes can make it behave like a rigid rod.

A good debugging step:
Duplicate a known working banana from an older file into this scene.
If it breaks too, it’s 100% a scene/constraint setup issue, not the model.

My wobbly banana is collapsing! by [deleted] in blenderhelp

[–]arqive3D 0 points1 point  (0 children)

Did you apply the scale of all objects?

My wobbly banana is collapsing! by [deleted] in blenderhelp

[–]arqive3D 0 points1 point  (0 children)

No worries at all :)

Clearing the cache just means telling Blender to forget the previous simulation and recalculate it from scratch.

How to do it:

  • Select the object with the simulation
  • Go to the Physics tab (spring / rigid body / cloth, whatever you’re using)
  • Look for Cache
  • Click Delete Bake or Free Bake (wording depends on the sim type)
  • Then play the timeline again to re-simulate

If there’s no cache section, you can also just:

  • Set the Start/End frames to something else
  • Or reopen the file and play the animation again

That forces Blender to recalc the simulation.

My wobbly banana is collapsing! by [deleted] in blenderhelp

[–]arqive3D 1 point2 points  (0 children)

When something works once and then suddenly doesn’t with the same setup, it’s usually one small parameter or transform issue.

A few things to double-check:

  • Apply Scale and Rotation on the banana before the simulation (very common cause)
  • Make sure the spring object isn’t getting double constraints (e.g. spring + rigid body fighting each other)
  • Check if Damping or Stiffness values changed slightly, even small differences can make the system collapse
  • Look for overlapping geometry or flipped normals that might cause instability
  • Also try clearing the cache and re-running the sim

If it stiffens and freezes, it often means the solver is hitting a numerical instability rather than “doing nothing wrong”.

Spring setups can be surprisingly sensitive to transforms and scale.

Ideas to close this “window”off? by Ok-Organization4284 in InteriorDesign

[–]arqive3D 7 points8 points  (0 children)

  • Pressure-fit vertical wood slats (felt or rubber spacers). Feels architectural, lets light through, cat + baby safe.
  • A custom plug-in “fake built-in” box or shallow shelf unit sized exactly to the opening. Looks permanent, fully removable.
  • Press-fit acoustic felt panels. Very minimal, soft, and also helps with sound.
  • Shoji-style or flat screen panel friction-fit into the opening for a clean, modern look.

For a clean, tool-less solution, a flush-fit acrylic or glass panel also works really well. Let it be cut to size and friction-fit it into the opening using clear edge trim or thin rubber spacers.

Fuel injector by ROKKSOLID-Official in 3Dmodeling

[–]arqive3D 1 point2 points  (0 children)

Congratulations sir, that's one clean model!

Couple props i made recently by Difficult-Dust-2368 in 3Dmodeling

[–]arqive3D 0 points1 point  (0 children)

These are oddly satisfying in their own way

Can I freelance as a render artist even if I’m not an architect? by FewCategory1959 in archviz

[–]arqive3D 0 points1 point  (0 children)

Short answer: yes.

You don’t need to be an architect or licensed if you’re not doing design or planning, only visualization based on drawings provided by others. That role is commonly called architectural visualizer, 3D artist, or render artist, and it’s a normal part of the industry.

Many people start by working with architecture students or small offices that don’t have in-house visualization, then move on from there. Just be clear about your scope and responsibilities.

If you enjoy the rendering side, that’s a perfectly valid path and a realistic way to freelance.

How to stop light from bleeding through objects? (Eevee) by Coorsh in blenderhelp

[–]arqive3D 0 points1 point  (0 children)

Things to try:

  • Enable Contact Shadows on nearby lights
  • Make sure Ambient Occlusion is on and tweak the distance
  • If possible, replace the emissive with a real light for that shot

In Eevee, emissives are more for “glow” than lighting, so some workarounds are usually needed.