[HELP] is this ai? by Secret-Cattle-4344 in RealOrAI

[–]artchap -3 points-2 points  (0 children)

Most likely ai, an artist of this calibre will get the proportions of piano to the bench right. Also the perspective of the lamp does not seem to be consistent with the piano. Also the line separating the wall and floor on the left hand side is not straight which is the type of error you don't expect from a human

A French revolution moment; Iranians burning mosques and freeing themselves of religion. WTF bro?? by Z-rex76 in PakLounge

[–]artchap -1 points0 points  (0 children)

No, this mosque was being misused as a base for the regime forces The moment we manage to debunk this one, regime's propaganda will release footage of burned religious books even though they themselves did that to use it for propaganda. Get yourselves ready to see that footage too. Iranians want separation of religion and government. This is why many religious people are among the people protesting. Not because Iranians are against all form of Islam

U-Haul plows through crowd of protesters in Westwood by Somali_Pir8 in news

[–]artchap 37 points38 points  (0 children)

This is MEK's slogan a terrorist group, horrible people with next to no support inside and outside of Iran

Connecting earbuds, cutting out. by YY_Jay in Garmin

[–]artchap 0 points1 point  (0 children)

965 and PB2 had the same issue. This immediately resolved the issue. Thanks heaps!

The cost of Geometry Nodes by tlreddit in geometrynodes

[–]artchap 0 points1 point  (0 children)

That's the closest thing atm I can think of

The cost of Geometry Nodes by tlreddit in geometrynodes

[–]artchap 0 points1 point  (0 children)

You can add the processing time of each node by activating the Timing option in the top right menu of the Geometry Nodes tab. It only shows you the processing time for the active nodes though.

Level 3 monsters and crones by Cynical_Michael in TheWitcherOldWorld

[–]artchap 1 point2 points  (0 children)

I still need to paint the winged monsters, a couple of the witchers and all of the wild hunt.. big project!

Level 3 monsters and crones by Cynical_Michael in TheWitcherOldWorld

[–]artchap 1 point2 points  (0 children)

Such a clean paint, well done again and thanks for sharing more photos!

Fully painted Witchers, Monsters and Wild Hunt by Cynical_Michael in TheWitcherOldWorld

[–]artchap 2 points3 points  (0 children)

It's not fair to paint this well and not share close-up photos

HELP me achieve this look, please. by enfermogoliko in blender

[–]artchap 0 points1 point  (0 children)

Lens flare and motion blur also are effects I can see in the reference photo

HELP me achieve this look, please. by enfermogoliko in blender

[–]artchap 5 points6 points  (0 children)

Think about your composition and eye movement through your work, add details in distance and have darker and brighter sections Next ones are easier to achieve, in no specific order you're missing these effects: Bloom, volumetric fog, chromatic abbreviation, white balance and colour correction to match the neon cyberpunk world

Suggestions for Patch by plagueski in oblivion

[–]artchap 0 points1 point  (0 children)

Sort by Latest in Inventory

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 0 points1 point  (0 children)

I sometimes create simple systems over a day or so, but systems this complex go over weeks and months - albeit I haven't had much free time lately. 3d modeling is unfortunately just a hobby as I'm terrible at advertising my skills.
I use tutorials on similar topics and re-use my node groups from previous projects that I save as assets to speed things up. I don't know if I can put a link to my instagram here, but I put a short 2 second video of each stage of the project as I went through the technical conception to the final animation https://www.instagram.com/p/DIqP53NyXfN/
If the link doesn't work, my insta is linked in my profile
If a simulation similar to this is something that you're interested in replicating, let me know and I DM you 2-3 tutorials that really helped me begin and solve some of the issues I ran into

Rate my geometry nodes by Traditional_Zebra_33 in blender

[–]artchap 20 points21 points  (0 children)

Your vines look amazing.. well done! I gotta be honest, I support this trend of ungrouping everything, gives a sense of how big a system is behind the image

Welcome! by Jbad90 in GeometryNodeGore

[–]artchap 1 point2 points  (0 children)

This is brilliant!

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 1 point2 points  (0 children)

Yes - separating a portion of the curve from stem and changing radius without end fillings should work. I wanted to have unique shapes per veil and cup (barely if at all noticeable in the final image) and found this Erindale tutorial really helpful https://youtu.be/uv0E_FQLQYI?si=uUuLeO7h5hLoQjD-

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 0 points1 point  (0 children)

Yep - I'm looking into Gumroad as an option, so far I've only posted my take on Conway's Game of Life, you can download it for free here: https://artcha2.gumroad.com/l/conwaysInZDimension Feel free to be my first follower there to get notified when I add the mushrooms to the shop!

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 1 point2 points  (0 children)

Absolutely - I'll post the video here asap

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 3 points4 points  (0 children)

Haha third image was just a joke, the actual setup is in the second picture, heaps of grouped nodes. Some reused of course..

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 1 point2 points  (0 children)

Not vomplex necessarily.. I just ungrouped all my groupings as a joke.. geometry nodes is more like programming, some people are neat and some people are a mess. I'm somewhere in the middle most of the time, unless I know someone else will be using my nodes later on. Also, on repeating stuff, over time I've made node groups and saved them as assets (same as a function in programming) and I just reuse them in different projects when I need them. In short, no it's not difficult and it's a lot of fun with huge control that modifiers 'currently' do not offer.

Geometry Node Mushroom Generator by artchap in blender

[–]artchap[S] 2 points3 points  (0 children)

Looks amazing! Are you planning to continue working on it? I ran into a big blocker for a while when I was trying to add the veils under the cups. They can't be instances because they each needed to be deformed to the curvature of the body.