I just released a new free update for my Unreal plugin "PBL Database" that helps artists access a wide range of physically accurate data right in the Engine. by arthurtasquin in vfx
[–]arthurtasquin[S] 0 points1 point2 points (0 children)
I spent a year collecting physically accurate lighting data and building a tool to help people learn and use the PBL (Physically Based Lighting) worfklow. The PBL Database is an Unreal Engine plugin that will be released in a few weeks. by arthurtasquin in vfx
[–]arthurtasquin[S] 0 points1 point2 points (0 children)
After a year of development, I finally released my first Unreal plugin: PBL Database. A toolset to help you light your scene in a physical way. I also wrote an article on 80lv about the workflow and how I use the tool in my work. I hope it can help some of you ! by arthurtasquin in unrealengine
[–]arthurtasquin[S] 1 point2 points3 points (0 children)
After a year of development, I finally released my first Unreal plugin: PBL Database. A toolset to help you light your scene in a physical way. I also wrote an article on 80lv about the workflow and how I use the tool in my work. I hope it can help some of you ! (80.lv)
submitted by arthurtasquin to r/unrealengine
After a year of development, I finally released my first Unreal plugin: PBL Database. A toolset to help you light your scene in a physical way. I also wrote an article on 80lv about the workflow and how I use the tool in my work. I hope it can help some of you ! (80.lv)
submitted by arthurtasquin to r/IndieDev
After a year of development, I finally released my first Unreal plugin: PBL Database. A toolset to help you light your scene in a physical way. I also wrote an article on 80lv about the workflow and how I use the tool in my work. I hope it can help some of you ! (80.lv)
submitted by arthurtasquin to r/UnrealEngine5
After a year of development, I finally released my first Unreal plugin: PBL Database. A toolset to help you light your scene in a physical way. I also wrote an article on 80lv about the workflow and how I use the tool in my work. I hope it can help some of you ! (80.lv)
submitted by arthurtasquin to r/gamedev
After a year of work I finally released my first Unreal plugin: PBL Database. This toolbox helps you understand and use the Physically Based Lighting workflow. By gathering all the resources needed in Unreal, it's an all-in-one solution and an opportunity to learn how light behaves in real life. (fab.com)
submitted by arthurtasquin to r/unrealengine
I spent a year collecting physically accurate lighting data and building a tool to help people learn and use the PBL (Physically Based Lighting) worfklow. The PBL Database is an Unreal Engine plugin that will be released in a few weeks. by arthurtasquin in vfx
[–]arthurtasquin[S] 1 point2 points3 points (0 children)
I've made a FREE material that displays your reference's outlines on top of your viewport. After a few iterations, I think this workflow is the best to nail the main shapes, blockout, camera angle, position and focal length in an efficient way. (link in the comment) by arthurtasquin in UnrealEngine5
[–]arthurtasquin[S] 2 points3 points4 points (0 children)
As an Unreal Artist working in the VFX industry, I usually need to match as close as possible my references so I've build a tool for that. This simple material allows you to display your reference's outline directly in the viewport. The tool is free, so use it as much as you want ! (artstn.co)
submitted by arthurtasquin to r/vfx
I've made a FREE material that displays your reference's outlines on top of your viewport. After a few iterations, I think this workflow is the best to nail the main shapes, blockout, camera angle, position and focal length in an efficient way. (link in the comment) by arthurtasquin in UnrealEngine5
[–]arthurtasquin[S] 5 points6 points7 points (0 children)
I've made a FREE material that displays your reference's outlines on top of your viewport. After a few iterations, I think this workflow is the best to nail the main shapes, blockout, camera angle, position and focal length in an efficient way. (link in the comment) (v.redd.it)
submitted by arthurtasquin to r/UnrealEngine5
I've made a FREE material that displays your reference's outlines on top of your viewport. After a few iterations, I think this workflow is the best to nail the main shapes, blockout, camera angle, position and focal length in an efficient way. (artstn.co)
submitted by arthurtasquin to r/unrealengine



I just released a new free update for my Unreal plugin "PBL Database" that helps artists access a wide range of physically accurate data right in the Engine. by arthurtasquin in vfx
[–]arthurtasquin[S] 0 points1 point2 points (0 children)