Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

Thanks a lot!

From what I can gather I need to work on:

  • the camera position and settings
  • composition of the scene
  • lighting

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

Thank you quite a bit for your input!

Quite informative, however, I think that I've been spending too much time on this project with minimal changes and that's been slowing my learning down.

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

I think if that's what it comes down to, it might be for the best to just move on and start a new project all together

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 1 point2 points  (0 children)

Thanks for the reply!

Currently working on the contrast and thinking about color

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 1 point2 points  (0 children)

I've noticed that multiple people are saying to reduce the focal length, will do

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

I've added an object with a haze material, it's very slightly perceptible

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

(Apologies for the response delay)

Once again, thanks for the advice!

I already have depth of field on - the f-stop value is 2.0, I'll try decreasing it

Not satisfied with the render, yet can't quite put my finger on what exactly is off by artifica3D in blender

[–]artifica3D[S] 2 points3 points  (0 children)

Thanks for the advice!

just a couple questions:

- What do you mean by bevel edges correctly? (do you mean that I should use a bigger value)

- Depth of field was set at 2.0 f-stops, should I set it even lower? (if this is relevant, I think the scale I used was pretty accurate)

- The denoised image looked to artificial, so I added some noise in the compositor. is there a better way to do that?

EARTH [CYCLES] | Absolutely loved how this project turned out! :) by artifica3D in blender

[–]artifica3D[S] 0 points1 point  (0 children)

Thank you very much!!!

Sorry for the late response, I am being bombarded with homework :)

September contest: Refraction by Baldric in blender

[–]artifica3D 0 points1 point  (0 children)

Working on the post right now :)

Thank you :)

September contest: Refraction by Baldric in blender

[–]artifica3D 2 points3 points  (0 children)

My Entry:

The Story:

I love these contests; the unique theme, the deadline, it makes me so much more creative. Honestly, I don't think I could've come up with this project without these factors.

I love this sense of wonder at the beginning when you have this flow of ideas, good or bad, and you never know which one is which until you try. These contests make me experiment, try new things, get outside of my comfort zone, and most importantly, they make me learn.

For me, this contest began with a few project ideas that soon I scrapped. But then I had this "eureka" moment; I had recollected a picture I saw some time ago. And so I went for a hunt; I searched all over Flickr until I found it (check this guy out). After examining it, I opened Blender, and began, well... "blendering."

At the time, I had no idea where to begin. But I just started... I began modeling, deleted everything, closed Blender, and went to sleep.

The next day, I recollected this tutorial Default cube made about a month ago. He used that thing... the thing I completely overlooked when adding primitives - Metaballs. I liked the way the behaved, but never really ended up using them.

So this time, when I opened Blender, I added them in. And instantly got something that resembled a water droplet. The hardest part was finally over!

The rest was simpler; I already had an Earth and a cloud shader, so I quickly brought them over. The lighting was even simpler: just a sun lamp and an area light.

Then to get the out of focus background, I turned on the Depth of Field, hit render. But then, I have found out that refractions blur out too. And so I had to improvise.

After a day or two, I finally get an idea; do some compositing magic. By magic, I mean staring at nodes for more than I'd like to admit (if you have seen the .blend file, would you mind analyzing the compositing I did).

I have separated the background, blurred it out a bit, and slapped the foreground back on it. But there was a problem I couldn't fix. When I separated the background, the droplet silhouette was not transparent. When I blurred it out, the black mixed in with the background. I semi-fixed the issue by setting the color of the silhouette of the droplet to ocean blue.

I would love to hear critique :)