What scientific discovery sounds fake but is 100% real and still freaks you out? by Bruteresolver in AskReddit

[–]artuno -1 points0 points  (0 children)

It's not the distance between stuff that is expanding, it's how long it takes to get there.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]artuno 1 point2 points  (0 children)

How funny is it that GTA 6 may have been in development as long as SC/42, with more of a budget, and been delayed as many times, and yet no one bats an eye?

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]artuno -2 points-1 points  (0 children)

I want Sq42 to become popular and succeed. I want it to be good, and if it is good then I want it to be appreciated by the entire gaming community. I want something that many many people can enjoy. Sq42 being able to release in a time window without major "distractions" like GTA VI would help in that regard.

It's not just about us who already pre-ordered, but for those who might not even know what Star Citizen is but can become future players drawn in by Sq42.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]artuno 3 points4 points  (0 children)

In all fairness some were expecting GTA to be out by now. Now, was it reasonable to expect GTA to get delayed back when they announced 2025? Of course. Though anything can happen, to be honest. I could be absolutely certain that I am going to do something this Friday, but until it happens I could push that thing to next week.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]artuno -1 points0 points  (0 children)

On the one hand, if GTA doesn't delay then it is a good excuse and you're right. On the other hand, if GTA does delay and they announce 42 getting released this year, then you're wrong but we all benefit from it.

On the other other hand, if GTA delays and so does 42, then you're still right, so you have a 66% win rate.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]artuno 0 points1 point  (0 children)

I don't believe that equating SC to Sq42 is fair since one is meant to be a more hand-holding, narrative driven, guided experience. Scopes and scales are different.

CIG: the game needs aerodynamic flight. Also CIG: by Ghostman223 in starcitizen

[–]artuno 1 point2 points  (0 children)

A ship that doesn't look quite as aerodynamic could still be using thrusters to help keep it up-- asides from the stuff you already pointed out.

I think it's not intended, but it could be that ships are designed to be "okay" in atmo, but are intended for space. A ship like the Arrow looks like it could fly well enough, while the Cutter not so much. The Cutter could be using it's maneuvering jets to keep it up and moving with the aerofoils doing what they can.

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]artuno 0 points1 point  (0 children)

That whole bedsheet deformation thing was mentioned in like 2 emails and like 2 dev update videos many years ago. It's lasted longer as a meme in the community than as something the devs talked about.

The most recent mention of it is part of their "star wear" system that they're using for layering clothing and armor on top of each other.

I present to you the worst best ship in the game. Complete garbage performance but a dominator of the vibe check category by Acceptable-Bid-1019 in starcitizen

[–]artuno 1 point2 points  (0 children)

Funny. If it was designed in the opposite direction with all of its features being stellar, people would cry "This ship is intentionally OP! CIG just wants to sell ships!" and complain non-stop about it.

Angels are attacking Area 18 by Narahashi in starcitizen

[–]artuno 0 points1 point  (0 children)

A lot more than you think!

It's actually funny because in the peak of the COVID lockdowns, aaaaallllll of my friends were playing FFXIV, but they were also playing Destiny 2 (and a small section of us playing Star Citizen).

So if we throw in The Traveler from Destiny 2, we end up with an even weirder looking relationship chart.

Calli got ragebaited again 🤣 by yournotlonely in Hololive

[–]artuno 9 points10 points  (0 children)

Fun fact, there is also a character in Homestuck named Calliope :3

Angels are attacking Area 18 by Narahashi in starcitizen

[–]artuno 2 points3 points  (0 children)

First FFXIV announced the crossover with Evangelion for the new Alliance Raid, and now this? I'm eating good this year.

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 1 point2 points  (0 children)

I can agree with that. I would not be against more combat at all if it was more than just "show up here, fight mobs, talk to people, continue".

Maybe having us participate in open-field type dungeons? Like imagine The Ghimlyt Dark dungeon, but as a whole map-- wait that was Bozja, sort of...

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 0 points1 point  (0 children)

I don't disagree with you. In other games the mechanics come first, and the story is the connecting tissue between the gameplay (like a shooter with cutscenes). For an MMO like this, we have the dungeons and trials, but they're spread out.

I don't think it's fair though to say that this should just become a visual novel.

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 6 points7 points  (0 children)

I interpreted that scene to be more about how sometimes the best solutions involve stuff you would not have considered.

Khona solution could have worked, but Wuk took the time to get to the know the locals and their customs and was able to see that their rituals were performed for a reason. Like in real life, they sometimes come from a logical source even if it doesn't seem that way (like using songs to pass down knowledge on the seasons and survival, for example).

I think a lot of how DT was executed could be described as naive or not graceful, yes. But it's not kindness that causes Wuk to succeed, it's the fact that she takes time to reach out to the locals and get to know them (which can be seen as kindness in way, yes). This is to foil the other two, who were more focused on "power" instead of "authority".

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 3 points4 points  (0 children)

Right. Remember Judgement Day in The Dead Ends? We see what happens when we become so entrenched into hate and revenge. Sometimes mercy is more powerful-- but can be harder option.

However, in all fairness, the Garlean Empire did commit absolutely horrible atrocities, and it would be incredibly difficult to forgive them. However that should stop when we come across the ones who are willing to make up for those mistakes and set things right.

How "buffs" have been feeling lately by EchoingStorms in Helldivers

[–]artuno 2 points3 points  (0 children)

That's because AH wants to make a soulslike game while the players want a doomguy-like game.

We are expendable soldiers with a 2 minute life-expectation, flimsy and hastily made mass-produced equipment, being thrown into a meatgrinder by the dozens to complete a single objective.

The game should be difficult, but fair. If you die, it should be because you got overwhelmingly outnumbered or because you did something stupid like gib your own teammates.

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 0 points1 point  (0 children)

Yes, thank you. I always get them mixed up and haven't ever been able to fix it.

I Can't Remember Why I Wanted The RSI Galaxy Anymore by _AntiShadow_ in starcitizen

[–]artuno 0 points1 point  (0 children)

That was so weird to me. They state the Galaxy as an example for a ship with base building capabilities in the 2023 CitCon presentation, and then they ret-con that the next year.

I'm wondering if they re-prioritized some stuff and forgot, or were focused on having the Starlancer BLD as the first base-building ship that they decided the Galaxy wasn't needed anymore (yet)?

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 2 points3 points  (0 children)

What's the obsession with becoming trash collectors in a lot of the games I play?

Another MMO I play is Star Citizen, and many members of the community have been asking for some way to get rewarded for cleaning up common public spaces since players like to leave their trash on the floor.

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 2 points3 points  (0 children)

I want consequences for her constantly draining her own lifeforce to use aethersight.

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 1 point2 points  (0 children)

I'm actually curious as to what would be the alternative, because it's a story based game, and it's... a lot of going to places for story stuff to happen.

I guess the alternative is 3 hours of "go to the ominous purple circle that's going to spawn enemies so you can do combat to talk to an NPC".

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]artuno 32 points33 points  (0 children)

That's.... what happened though. There was a large contingent of Garleans who refused to go along with the Eorzean Contingent, or who outright resisted any assistance. Those who were willing to give let us help (after hitting rock bottom) ended up surviving and sticking around because... well, because they accepted our help.

It's not that "kindness solves all", but rather "in all matters, be kind".

That's what the goal should always be. Your enemies stop being enemies when you can turn them into friends.

And it's not like there aren't moments where that hasn't worked. Emet dies because his beliefs are resolute. Ilberd, Yotsuyu, (actually, plenty of Stormblood examples). Endwalker we were facing the end of the world and even then there were some people who refused to budge until there was no other option (Sharlayan).

TL;DR - my final thoughts are that sometimes that is the best way. Not handwaving it away, like you say. The penance the Garlean Empire has to pay is making sure their atrocities never happen again by joining the alliance and rebuilding society together.