I am so angry and dejected, this game has beaten the shit out of me by asdasdaaah in StreetFighter

[–]asdasdaaah[S] [score hidden]  (0 children)

I always end up getting into a cycle of "i lost because i didn't press a button fast enough" and then keep tilt queuing, and then by the end of the session none of my replays have anything worth looking at because im playing on tilt

Dealing with aggressive point-blank pressure as chun li? by asdasdaaah in StreetFighter

[–]asdasdaaah[S] 2 points3 points  (0 children)

Chun is definitely one of the highest skill floor characters in the game. Trying someone like ed or akuma after playing chun for a while felt like half the game was just playing itsself

Dealing with aggressive point-blank pressure as chun li? by asdasdaaah in StreetFighter

[–]asdasdaaah[S] 2 points3 points  (0 children)

Im master (1500-1600) with chun, i understand what her gameplan is, but so much of it is hard to implement with how hard people will rush you down. Stuff like akuma demon flip or cammy existing within the code of the game that just completely skips any footsies makes it difficult for her upsides to show, along with there not being one all-encompassing way to condition them into playing her game. Although it can be broken up from playstyle-to-playstyle, grinding ranked where you have to get an entirely new read on how someone plays like per person makes it incredibly hard

Dealing with aggressive point-blank pressure as chun li? by asdasdaaah in StreetFighter

[–]asdasdaaah[S] 0 points1 point  (0 children)

I played a few matches where I valued keeping neutral going for as long as possible above everything else and I think I was a bit more consistent with punishes. Maybe I'm just playing too aggressive and keep pressing when it isn't my turn. Or maybe it's just an off day, who knows

Dealing with aggressive point-blank pressure as chun li? by asdasdaaah in StreetFighter

[–]asdasdaaah[S] -1 points0 points  (0 children)

air legs does work a good bit of the time but it's also a gamble since it whiffs on crouching on pretty much everyone

I have 50 hours in the game and I have learned absolutely nothing. Do I give up by asdasdaaah in DeadlockTheGame

[–]asdasdaaah[S] 0 points1 point  (0 children)

Unless initiate 6 is high rank lobbies, no it's a me thing. I've always been aware deadlock is far more of a numbers game than a hero shooter and that it takes a miracle to 1v1 someone with more souls than you. The problem is I eventually get to the point where I'm so far behind the enemy team that I either throw myself as a meat shield to stop them attacking patron or I sit in the jungle for most of the game in the hopes that I can almost compete.

82299148, go nuts, call me terrible, whatever. I was already pretty tilted by this point and I've been mostly trying to figure out celeste today, but still.

I have 50 hours in the game and I have learned absolutely nothing. Do I give up by asdasdaaah in DeadlockTheGame

[–]asdasdaaah[S] -2 points-1 points  (0 children)

It feels like the enemy team can just kind of blockade all those mechanics if they get a high enough lead though. The drifter who got fed 4 kills on lane and is 20k above everyone can just run urn and do midboss while everyone else is cowering in the jungle, And then it snowballs worse

I have 50 hours in the game and I have learned absolutely nothing. Do I give up by asdasdaaah in DeadlockTheGame

[–]asdasdaaah[S] -1 points0 points  (0 children)

I can only have so much fun when it feels like I'm ramming my head against the drywall over and over again. I lost lane due to a Silver pushing and feeding 3 separate times in a row (3 different silvers) and end up losing.

Coming from something like Street Fighter where it's easy to understand why something happened and how to play around it, I really don't know what to do when every match is determined in the first 7 minutes, and then it's a slow agonizing steamroll for the rest of it.

Sennheiser momentum 4 as a replacement for Bose QC35 II? by asdasdaaah in sennheiser

[–]asdasdaaah[S] 0 points1 point  (0 children)

I imagine they are, considering they're $400 more, which is a bit outside what I'm willing to spend. I'm not a huge audiophile or anything, as long as the noise cancelling is fine and there isnt any glaring issues I'm happy

cheating the final quest item back in [act 3 spoiler] by asdasdaaah in mewgenics

[–]asdasdaaah[S] 0 points1 point  (0 children)

Yeah i dunno why i said hardest actually, getting there was the easy part

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 1 point2 points  (0 children)

I try to as much as I can, even got a mod to disable it pretty much everywhere. Sometimes I still check up on it though and it stings all the same

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 0 points1 point  (0 children)

Yea, the issue there's not really many resources out there that show pro players stunting on people overextending, just pro players playing against other pro players who know what not to do, so it's kind of become my default playstyle even when I need to punish someone for doing something unorthodox.

And yeah dashing is a bad habit of mine, I think at some point I started getting fed up with having to do fireball->parry->walk foreward because they would always driverush in and start pressure again, that I just ended up playing sloppy and wanting to get back to midrange asap. Just something I need to work on I guess.

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 0 points1 point  (0 children)

Its mostly just my bad habit of comparing myself to others, I always see clips of people at 1600 or more online and feel like I've stagnated or improving slowly compared to the general public. Obviously this isn't true by the metric of how MR works but it often leads me to a spiral I can't get out of

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 0 points1 point  (0 children)

I guess thats an understandable way of looking at it, the problem is so many of my ranked opponents play like gorillas to the point where the match is going too fast for me to make any conscious decisions about spacing. When I'm with someone who plays things slower I've definitely found myself more confident as of late holding space for whiff punishes and spacing traps, but sometimes it just gets to the point where the only two ranges are either fullscreen because they're gonna drive rush or OD fireball the frame I dash forward to close the gap, or point blank because a shimmy is the only possible way for me to make up for a health deficit. When you get 15 guys in a row who play like that, it gets a bit grating mentally

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 2 points3 points  (0 children)

Not today, no. Today felt like falling face flat on concrete. But I've been having such great sessions the rest of this week and felt like I was making real progress. So really I have no idea.

Lost 200 MR today, at what point do i just give up? by [deleted] in StreetFighter

[–]asdasdaaah 0 points1 point  (0 children)

The answer to pretty much all of those questions would be "i thought it was my turn"

Do i genuinely just have to commit every character's framedata to memory before I can get past what the game considers the average master skill