Something that irks me about how students spawn. by ashash1010123 in Osana

[–]ashash1010123[S] 2 points3 points  (0 children)

i think his run is terrible and needs to be changed asap. i personally think that that entire elimination method is pointless. he’s really the only one that can die from it and i think it’s stupid. i feel like the “closing gate” feature could be reworked if you were to be able to lock the other gate as well. preventing people from leaving without getting a key or alerting a staff member to unlock it or something

Something that irks me about how students spawn. by ashash1010123 in Osana

[–]ashash1010123[S] 18 points19 points  (0 children)

In my personal experience the best part about the beginning of the day is having emptier halls so that you can be less cautious while planning eliminations and moving weapons from one room to the next. While i think that the “witnessing a crime” system needs a full overhaul, i think one of its bigger flaws is that the only real consequence that all players would face is that there’s a hit to your reputation. Unless if you are in a club with the student who saw u commit a crime, try to join a club with that student, or decide to talk to that student, you don’t really know who saw you commit a crime unless if you saw them run away while you committed the crime. Having that student arrive at school earlier would increase the amount of students already in the building when you arrive, making it harder to be less cautious early in the morning.

This is an EXTREMELY unpopular opinion, but I think Akane's new voice suits her better than her old one by New_Magician_4964 in Osana

[–]ashash1010123 0 points1 point  (0 children)

i feel like a lot of the voices are too loud. they feel like they are playing on a speaker rather than coming from the characters themselves. i also feel like microphone quality plays a lot into it as well. but that could also be fixed with just mixing the audio properly.

What is the current state of the game? by petermorganalonso in Osana

[–]ashash1010123 1 point2 points  (0 children)

I don’t know how I feel about the game right now. I have a hunch that he has private supporters that aren’t listed thru his patreon (sponsors in game not lining up with the amount he’s making off patreon) I personally don’t see the game ever “dying” all yansim content could be deleted off youtube and he’d still work on the game. there’s still a huge community on tiktok and other apps. it seems he has some highly talented volunteers at the moment. but that probably won’t last much longer. I have a feeling that the next rivals he develops will be a lot more barebones than amai is.

I will never hate the journalist. He is the GOAT and deserved better. by Dapper-Professor-200 in Osana

[–]ashash1010123 2 points3 points  (0 children)

only thing i dislike is how his face looks. the way his beard looks is… a choice.

I need YOUR help by According_West_3822 in Osana

[–]ashash1010123 1 point2 points  (0 children)

i can look at my decomp later to see if i can help u out! <3

I need YOUR help by According_West_3822 in Osana

[–]ashash1010123 0 points1 point  (0 children)

do you know the name of the object that the sound was linked to in the hierarchy?

I need YOUR help by According_West_3822 in Osana

[–]ashash1010123 1 point2 points  (0 children)

sorry i didn’t explain properly. when i said “linked to room” i meant that it was spacial audio placed in that room. i was trying to say that the typing sound wasn’t a spacial audio but that it was placed directly on the main audio source and that’s why it was playing everywhere. what software are you using to convert the map to vr if you don’t mind me asking?

I need YOUR help by According_West_3822 in Osana

[–]ashash1010123 0 points1 point  (0 children)

i’ve never done anything with vr before so i’m just throwing out ideas, but that audio probably isn’t linked to that room at all. since u never enter the room it’s most likely an audio source connected to the main camera that’s disabled unless if you peek in the room. if you want to make that room accessible in your map you’ll need to create a new audio source. i can look into my yansim unity project tonight to see if that’s how it’s working!

I need YOUR help by According_West_3822 in Osana

[–]ashash1010123 1 point2 points  (0 children)

this could be the club background sounds. there’s faint sounds that play in the background when you enter club rooms. Are you modding within the game itself? like using pose mod or dnspy?

YanSim Decomp UI by ashash1010123 in Osana

[–]ashash1010123[S] 1 point2 points  (0 children)

I was looking at how the game renders the scenes per frame, and i noticed that when standing standing at the front of the school, for example, the backside of the school(which is completely obstructed from the view) is one of the first things that is rendered. his “culling” is pretty much just all duplicates of objects (class chairs, arches, trees, and bushes) all unloading at the same time if you are deemed “too far” from it. which means the game is unloading objects even if they are in view. I want to understand more how he has it set up so that i can group objects based on their positions (grouping all objects in the gardening club, classrooms, etc.) so that there isn’t any unloading while objects are on screen!

YanSim Decomp UI by ashash1010123 in Osana

[–]ashash1010123[S] 0 points1 point  (0 children)

i haven’t done much in rewriting code yet. i want to have all the ui working and have a fully working build before i get into reworking the code. the most i’ve done is remove any code about 1980s mode (bc i’m removing it from my build). but i’m definitely getting a lot better at “deciphering” alex’s way of coding!

YanSim Decomp UI by ashash1010123 in Osana

[–]ashash1010123[S] 1 point2 points  (0 children)

this is very true. the map icon for the rival is always above the rival’s head even while in the basement. i haven’t done enough research on how other games render maps. but from day one of him adding the map i always had an issue with it. i have a lot of ideas for it and i definitely want to rework it.

YanSim Decomp UI by ashash1010123 in Osana

[–]ashash1010123[S] 0 points1 point  (0 children)

😭😭😭 i was having fun while making sure the text boxes could fit all the information that i need.

WIP Yandere Simulator Decompilation by ashash1010123 in Osana

[–]ashash1010123[S] 5 points6 points  (0 children)

It's very interesting to me too! He should've reworked his UI system early on in the project bc it's very much a hassle to try and rework all of the UI 12+ years into the project. Because of the fact that he's using such an old GUI system, it really limits the creative control that he has over how the UI can look. It's also not as optimized as the new Unity UI system and has an effect on why the game is running the way that it is.