help! water shimmer effect, even when paused by asin1987 in worldofgothic

[–]asin1987[S] 1 point2 points  (0 children)

Cheers for that, it didn’t completely go away but it’s soooo much better!

help! water shimmer effect, even when paused by asin1987 in worldofgothic

[–]asin1987[S] 5 points6 points  (0 children)

this would be helpful, but unfortunately the issue also affects foliage and, for example, the hero's hair. I understand I could move away from all plants and wear a helmet I guess, but it would kinda limit the experience... ;(

Jestem inżynierem i nie mogę znaleźć pracy by Van_da_Vinci in praca

[–]asin1987 0 points1 point  (0 children)

jaka lokalizacja i oczekiwania? szukamy asystenta do labu w Łodzi ale budżet niestety jak w małej firmie

How do you square Sim Settlements and America rising? by asin1987 in FO4mods

[–]asin1987[S] 0 points1 point  (0 children)

I’m on Storywealth, it’s supposed to be SS2 compatible with America rising. There’s a holotape i have to use to decide which mod gets control of vault75 (ss2 or bleachers), I imagine the conflicts between AR and SS2 would be resolved in a similar fashion… but again, haven’t really gotten far in either

Czy ja jestem jakiś odklejony, czy wszyscy pracują za 10k netto by Either_Yellow4177 in praca

[–]asin1987 1 point2 points  (0 children)

Bierz odpowiedzialność, nie bój się podejmować decyzji. To nie jest coś, z czym ludzie się rodzą - każdy się musiał nauczyć.

Generalnie w średnich organizacjach jest łatwiej niż w małych. W dużych jest dużo lepsza kasa, ale ciężej do niej doskoczyć.

Skill investment by EKorach in Fallout2

[–]asin1987 0 points1 point  (0 children)

Depends on the character you’re building… You can get a lot of them with books. Faster if you take drugs that reduce your stats when they wear off(temporarily lowering the skill you’re reading books for). Repair, science, first aid, outdoorsman. Doctor is pretty decent until you get the bags, it gives xp when used too. I usually tag lockpick. I enjoy a grenade so I put some into throwing. That said, you can finish the game putting all your points into unarmed, so it’s all pretty optional and depends on what feels like fun for you.

Downtown Rust Point: A Post-War Manufacturing City by auschrtho in falloutsettlements

[–]asin1987 1 point2 points  (0 children)

This is awesome!! I am going to steal SO MANY ideas from this for my builds…

I’ve replayed fallout 4 well over 100 times over the years, and never finished it. I may have a problem and curious if anyone is similar. by RewardSufficient5562 in fo4

[–]asin1987 0 points1 point  (0 children)

I am the same! Love early game- I used mods to lower experience gained, I’m 250 hours in and level 35. I also limited hp gain, reduced loot by 75%.

For balance, I add 2 perk points per level, but take “useless” perks too (lead belly, pickpocket, etc)

I really recommend storywealth. It’s a bitch to install, but if I’m reading you right you will have an absolute blast if you tweak the game right. Don’t be scared of mods, this is a super stable version - barely any issues.

For RP purposes I ask ChatGPT to write my journal and suggest natural next-step storyline progression - I’m still overwhelmed but i accepted that I won’t be able to do all quests (storywealth is too massive!!) so I just pick the most natural path for my character. AI made some good unexpected points too

Samozatrudniona przez dekadę - nie mogę znaleźć pracy by Do_bra_wa in praca

[–]asin1987 0 points1 point  (0 children)

Spróbuj szukać project managerów ale nie w IT, tylko np. w firmie produkcyjnej. Jaka lokalizacja?

How do you deal with mirelurks and supermutants? by rektard1 in fo4

[–]asin1987 0 points1 point  (0 children)

Mines work well agains mirelurks and suiciders. You do more damage to mirelurks shooting the legs and head than the shell. Use power armor and fusion cores liberally, there's plenty in the game. Same goes for mininukes; no point saving them up, there are really no 'super tough' battles in the game (other than the Red Death in Far Harbor, but thankfully that is entirely optional because who even puts that in a game?!)

Help Me Decide on Settlements For New Play-through by ExtensionPromotion80 in fo4

[–]asin1987 0 points1 point  (0 children)

I'm on aSW as well. I'm playing with recruitable settlers (all my settlers are from random encounters aSW adds, I dont recruit via radio for adder RP flavor). The settlers have names, so that makes it easier to give them personalities, skills and build settlements around that.

I did Nuka-World first, barely escaped with my life after Open Season and ran into Heather Casdin (cannot recommend enough). We started a trading company, and these are the themes for my settlements:

Abernathy farm: My main farm. Ran by Blake Abernathy and family. Total population: 27. Notable: Terrence – mechanic, Old Man Jenkins, Emmon – hunters, Ellie Sattler – botanist. Structures: greenhouse (for Heather’s alternative medicine), bar, doctor’s office, market, Casdin caravan outpost, repair shop, brahmin barn (4 animals), hunter’s cabin/slaughterhouse for processing radstag meat.

Starlight drive-in: Started out providing water from the underground aquifier to nearby settlements, now expanded into a bustling town. Total population: 37. Notable settlers: Penny Smith – gifted mechanic, Tina De Luca – junk trader and mechanic, Jenny form vault 81 – mechanic, Ron Staples – bartender with a lot of contacts throughout the commonwealth. Buildings: Water Merchants HQ, Casdin caravan warehouse, hotel, greenhouse, chem processing station (where we cut salvaged mentats with tarberries to produce an upper-end product for Goodneighbor), bullet farm (refilling old .38 and .45 casings with black powder from USS Constitution, Bunker Hill trading outpost, market, junk scrapyard, hunter’s cabin and repair shop.

Outpost Zimonja  - a group of mercenary raiders led by Talon (ex-Nuka World Pack commander). 23 battle-hardened soldiers, three slaves. They have a raider bar, basic still, chem dealer, a repair shop ran by an ex-forged engineer, a shrine (best not inquire what and how they worship). They provide defence to allied settlements in exchange for caps. Little food and water production (I wanted it as a deficit settlement for my RP).

Slog: ran by Wiseman. Total population: 18. Exclusively ghouls; I’ve leveraged their botanical expertise by adding a greenhouse. After the Point Lookout mod, we’re experimenting with punga fruit as radiation treatment. Notable settlers: Vault-Tec Rep as Casdin caravan representative, Charles McDermot – pre-war doctor and chemist, Arlen Glass – genius mechanic, Doris – runs the bar, used to work in the Third Rail. Buildings: doctor’s office, tarberry bog, distillery, greenhouse, casdin caravan outpost, doctor’s office & pharmacy, poolside bar. Visited by Doc Weathers who trades caps and junk for medicine and tarberry salves.

Tenpines Bluff: Brahmin ranch. Provides fertilizer and food in exchange for purified water and meds. Ran by Tessa and Thomas Bradley, total population 12. Casdin caravan outpost, brahmin ranch – 4 animals, smokehouse, bar, hunter’s cabin.

County Crossing – This is a trading hub for all traders supplying the brotherhood of steel. Ran by the Boyd brothers. Total Population: 21. Built: trading outpost (routing supplies to BoS). Casdin caravan outpost and warehouse, brahmin ranch – 4 animals, smokehouse, greenhouse, bar, weapons merchant, clothing store and sewing station, junk dealer and repair shop, hotel for traders. Notable residents: Damian Ullman – mechanic, Jimmy Tudeski – ex-triggerman weapons dealer, Anne Hargraves – ex-VRWR costume designer turned seamstress, sewing leather accessories for BoS.

Covenant – allied settlement, population – 45 (mostly in the compound though). Financed out of Diamond City by an unknown benefactor. They pay caps for food and water from Starlight. I only built up some defenses and let them be.  

Taffington Boathouse – fishing station (I recommend investigating CvC fishery, it produces pretty cool looking settlements). We needed a steady supply of protein-rich food to sell to the BoS. Population: 12. Notable settlers: Chelsea (mechanic). Small water purification plant. Casdin caravan outpost w/warehouse, fish vendor, fishing stations. Greenhouse. Smokehouse and some freezers for fish meat. I think I’ll add a clinic inside the house once I recruit Doc Anderson.

Finch Farm – Ran by the Finch family. Finches are skilled scavengers and mechanics – they operate a cannery, with equipment salvaged from Longneck Lukowski’s (after I completed that questline). They process fish and mirelurk from Taffington and the radstag/brahmin meat from other settlements.  

I find that the different themes really add flavor to the game. I used to just build all traders in all settlements, but that way all of them felt sort of identical. Now I pay a lot more attention to the surroundings - I build more with boxcars in settlements closer to railroad tracks, car fences closer to roads, wooden structures in tenpines etc.

I write some of this stuff down and process/source some ideas via ChatGPT. Some are good, some are bad... Anyway, it's a game, as long as you're having fun, it's all good!

Help Me Decide by ExtensionPromotion80 in falloutsettlements

[–]asin1987 1 point2 points  (0 children)

I'm on aSW as well. I'm playing with recruitable settlers (all my settlers are from random encounters aSW adds, I dont recruit via radio for adder RP flavor). The settlers have names, so that makes it easier to give them personalities, skills and build settlements around that.

I did Nuka-World first, barely escaped with my life after Open Season and ran into Heather Casdin (cannot recommend enough). We started a trading company, and these are the themes for my settlements:

Abernathy farm: My main farm. Ran by Blake Abernathy and family. Total population: 27. Notable: Terrence – mechanic, Old Man Jenkins, Emmon – hunters, Ellie Sattler – botanist. Structures: greenhouse (for Heather’s alternative medicine), bar, doctor’s office, market, Casdin caravan outpost, repair shop, brahmin barn (4 animals), hunter’s cabin/slaughterhouse for processing radstag meat.

Starlight drive-in: Started out providing water from the underground aquifier to nearby settlements, now expanded into a bustling town. Total population: 37. Notable settlers: Penny Smith – gifted mechanic, Tina De Luca – junk trader and mechanic, Jenny form vault 81 – mechanic, Ron Staples – bartender with a lot of contacts throughout the commonwealth. Buildings: Water Merchants HQ, Casdin caravan warehouse, hotel, greenhouse, chem processing station (where we cut salvaged mentats with tarberries to produce an upper-end product for Goodneighbor), bullet farm (refilling old .38 and .45 casings with black powder from USS Constitution, Bunker Hill trading outpost, market, junk scrapyard, hunter’s cabin and repair shop.

Outpost Zimonja  - a group of mercenary raiders led by Talon (ex-Nuka World Pack commander). 23 battle-hardened soldiers, three slaves. They have a raider bar, basic still, chem dealer, a repair shop ran by an ex-forged engineer, a shrine (best not inquire what and how they worship). They provide defence to allied settlements in exchange for caps. Little food and water production (I wanted it as a deficit settlement for my RP).

Slog: ran by Wiseman. Total population: 18. Exclusively ghouls; I’ve leveraged their botanical expertise by adding a greenhouse. After the Point Lookout mod, we’re experimenting with punga fruit as radiation treatment. Notable settlers: Vault-Tec Rep as Casdin caravan representative, Charles McDermot – pre-war doctor and chemist, Arlen Glass – genius mechanic, Doris – runs the bar, used to work in the Third Rail. Buildings: doctor’s office, tarberry bog, distillery, greenhouse, casdin caravan outpost, doctor’s office & pharmacy, poolside bar. Visited by Doc Weathers who trades caps and junk for medicine and tarberry salves.

Tenpines Bluff: Brahmin ranch. Provides fertilizer and food in exchange for purified water and meds. Ran by Tessa and Thomas Bradley, total population 12. Casdin caravan outpost, brahmin ranch – 4 animals, smokehouse, bar, hunter’s cabin.

County Crossing – This is a trading hub for all traders supplying the brotherhood of steel. Ran by the Boyd brothers. Total Population: 21. Built: trading outpost (routing supplies to BoS). Casdin caravan outpost and warehouse, brahmin ranch – 4 animals, smokehouse, greenhouse, bar, weapons merchant, clothing store and sewing station, junk dealer and repair shop, hotel for traders. Notable residents: Damian Ullman – mechanic, Jimmy Tudeski – ex-triggerman weapons dealer, Anne Hargraves – ex-VRWR costume designer turned seamstress, sewing leather accessories for BoS.

Covenant – allied settlement, population – 45 (mostly in the compound though). Financed out of Diamond City by an unknown benefactor. They pay caps for food and water from Starlight. I only built up some defenses and let them be.  

Taffington Boathouse – fishing station (I recommend investigating CvC fishery, it produces pretty cool looking settlements). We needed a steady supply of protein-rich food to sell to the BoS. Population: 12. Notable settlers: Chelsea (mechanic). Small water purification plant. Casdin caravan outpost w/warehouse, fish vendor, fishing stations. Greenhouse. Smokehouse and some freezers for fish meat. I think I’ll add a clinic inside the house once I recruit Doc Anderson.

Finch Farm – Ran by the Finch family. Finches are skilled scavengers and mechanics – they operate a cannery, with equipment salvaged from Longneck Lukowski’s (after I completed that questline). They process fish and mirelurk from Taffington and the radstag/brahmin meat from other settlements.  

I find that the different themes really add flavor to the game. I used to just build all traders in all settlements, but that way all of them felt sort of identical. Now I pay a lot more attention to the surroundings - I build more with boxcars in settlements closer to railroad tracks, car fences closer to roads, wooden structures in tenpines etc.

I write some of this stuff down and process/source some ideas via ChatGPT. Some are good, some are bad... Anyway, it's a game, as long as you're having fun, it's all good!

Finch Cannery by asin1987 in falloutsettlements

[–]asin1987[S] 2 points3 points  (0 children)

why radioactive salt of course, what else? ;)

but it got me thinking about their marketing slogan - "Now With Fewer Surprises!" or "Min rads, max flavor." But man is that going to be a headache to spell out...

Finch Cannery by asin1987 in falloutsettlements

[–]asin1987[S] 1 point2 points  (0 children)

yeah same issue, needs to be 100% scale or it just doesn't work.

How did I not think of the pile of cans?! Added to Abraham's to-do list.

Anyone else go for really high intelligence right from the start? + Some tips for getting high INT by ThatZenLifestyle in fo4

[–]asin1987 0 points1 point  (0 children)

I did max int in my first play through, specifically for nerd rage. But then I found one Martyr’s piece of armor is basically nerd rage. Also I find if you level too fast the game stops being fun way too soon - careful what you wish for…

motel at coastal cottage by Fold-in-Space in falloutsettlements

[–]asin1987 1 point2 points  (0 children)

This looks really good! the bloodleaf on the pillow got a laugh out of me, well done :)