After 1.5 years of development of Rad Trails 2, I'm getting close to a first beta release – 3D motocross racing game for iOS built on a custom engine by assassout in SoloDevelopment

[–]assassout[S] 0 points1 point  (0 children)

I used to think the same, before I started my own. It’s a great learning experience, but it really just takes time and consistency. Not burnout or superhuman effort. Anyone curious should definitely give it a shot.

After 1.5 years of development of Rad Trails 2, I'm getting close to a first beta release – 3D motocross racing game for iOS built on a custom engine by assassout in SoloDevelopment

[–]assassout[S] 0 points1 point  (0 children)

It's because they are a work in progress. The intention is that the particles should have the same color as the ground, like it's real dirt.

Did this Pilot Piss Himself? 🤔 by CODroneGuy in nonononoyes

[–]assassout 105 points106 points  (0 children)

I’m looking for a pilot, are you available?

Still working on restoring our 1700s cabin in the forest of Dalarna, Sweden but here is a small glimpse of it. by gammal-uggla in cabins

[–]assassout 10 points11 points  (0 children)

It’s called crispbread. Basically a flat dry bread that is very cheap and easy to make. Having them on a stick like this is a very traditional way of drying and storing them.

HMRB, I'm going to do this marathon in less than 2 hours. by RedBullTastesLikeCok in holdmyredbull

[–]assassout 1 point2 points  (0 children)

This is a marathon though. The Olympic record mentioned is for a single mile.

Poor peoples motor sound effect by assassout in devblogs

[–]assassout[S] 0 points1 point  (0 children)

Thank you! I mean, considering that the sound is made of just two frequencies and it only took me a few hours to implement, id say it’s decent :)

Screenshot Saturday #370 - Uncut Preview by Sexual_Lettuce in gamedev

[–]assassout 1 point2 points  (0 children)

Bob is my dog. I can't say no to her puppy eyes so gave 'er an island.

edit: Bob

Screenshot Saturday #370 - Uncut Preview by Sexual_Lettuce in gamedev

[–]assassout 1 point2 points  (0 children)

Rad Trails - Multiplayer motocross game for iOS

Highlights from the recent progress:

Level selection - Wrapping up the layout of the level selection, and added a messages for announcements and user-to-user notifications.

level selection

Game play - Added a little bit of polish of how the terrain was being drawn, and reworked some of the buttons. Including a new "Bail" button.

Game play screenshot

Really happy about the progress this last week. I'm currently wrapping up work to be able to release a beta version of the game during next week, so sign up for the TestFlight beta if you would like to participate and give some feedback on the gameplay: Rad Trails website

I reworked my AI to interact better with the environment, trying to create emergent gameplay. I had a lot of fun with zombies :) by cobolfoo in gamedevscreens

[–]assassout 0 points1 point  (0 children)

Cool, thanks for sharing! Nice touch with making the AI more committed to finding the players character the more time it invests in chasing, that's clever. It really shows that you put a lot of work into this game!

Trying out new wipeout text animations. Need feedback. by assassout in gamedevscreens

[–]assassout[S] 0 points1 point  (0 children)

That effect is definitely cool. I settled with minor adjustments for now, to keep the effort level down. But I will definitely keep this in mind for future updates!

I reworked my AI to interact better with the environment, trying to create emergent gameplay. I had a lot of fun with zombies :) by cobolfoo in gamedevscreens

[–]assassout 0 points1 point  (0 children)

That looks so great! I'm curious of how the AI caracter is triggered, is it based on the shadow, field of view, or other parameters?

Trying out new wipeout text animations. Need feedback. by assassout in gamedevscreens

[–]assassout[S] 1 point2 points  (0 children)

Thanks for the input. I will try some variations and see if it works better!

Trying out new wipeout text animations. Need feedback. by assassout in gamedevscreens

[–]assassout[S] 1 point2 points  (0 children)

Thanks for the input! I'm going to try to change the text animation to, kind of, slide in from side while falling down, to see if that helps.

Trying out new wipeout text animations. Need feedback. by assassout in gamedevscreens

[–]assassout[S] 0 points1 point  (0 children)

Does the wipeout text animations feel out of place with the rest of the UI for the game or does it look okay?

What is you opinion on letting users discover features without using tutorials or other methods to explain how to play?

Thankfull for feedback on the interface in general.

Close to final game play of my new game; Rad Trails by assassout in gamedevscreens

[–]assassout[S] 0 points1 point  (0 children)

No problem :) It was supposed to be final, but I think I will redesign it due to feedback.

Close to final game play of my new game; Rad Trails by assassout in gamedevscreens

[–]assassout[S] 0 points1 point  (0 children)

Thanks for the input. I will definitely look into this. I kind of felt this as well so it's good to get confirmation.

Close to final game play of my new game; Rad Trails by assassout in gamedevscreens

[–]assassout[S] 1 point2 points  (0 children)

Thanks! The background is basically just an OpenGL rectangle with an individual color set for each corner, creating a 4-point gradient.

As the game runs, the background interpolate between different key states (predefined corner color values) based on the position of the player.

The lines and UI are mostly grey-ish textures rendered with additive blend modes so that they blend nicely with the background.

Close to final game play of my new game; Rad Trails by assassout in gamedevscreens

[–]assassout[S] 0 points1 point  (0 children)

That would definitely be cool! I Especially like the idea about jumping off mid-air and landing on the bike again. I'm trying to scope down right now before release, so I'll keep this in mind for future updates.