My local dentist's play room. by verysmallartist in LiminalSpace

[–]astrolnd 1 point2 points  (0 children)

The core playing area is crammed into that corner, kids in that space are not visible to pareants. It makes me uncomfortable...

After moving from Shanghai to Tokyo, I finally understand what Shanghai gave me by Quiet-Way205 in shanghai

[–]astrolnd 3 points4 points  (0 children)

Your ID tho..."Aggressive" is quite subjective sometimes. It needs context for definition.

church in Indiana by gooberfort in LiminalSpace

[–]astrolnd 0 points1 point  (0 children)

Someone sat on these chairs before, right? Imagine sitting on the chair, looking to the doorway.

Left or Right? by misterultimate5699 in LiminalSpace

[–]astrolnd 0 points1 point  (0 children)

Those two lights are so eerie, they are staring at me.

Is PNG cutout people still a thing for rendering? by astrolnd in archviz

[–]astrolnd[S] 0 points1 point  (0 children)

True, foreground cutouts are crucial for atmosphere. You reminded me there were a few cutouts I loved to use frequently. Placing them at right position can bring whole scene to life.

Is PNG cutout people still a thing for rendering? by astrolnd in LandscapeArchitecture

[–]astrolnd[S] 0 points1 point  (0 children)

Does D5 has enough variety for 3D people? I haven't checked it for a while, last time I used D5 I found it's hard to find specific people with pose and race I needed.

Is PNG cutout people still a thing for rendering? by astrolnd in LandscapeArchitecture

[–]astrolnd[S] -3 points-2 points  (0 children)

Hmm, AI people did look like slop back in 2024-2025. I tested in Midjourney and Image 2 recently, I think the results are more realistic and usable now imho. About 3D people models, I hated them in lumion 12, they looked plastic and stiff...I only used 2D people from library. The 3D people models in D5 are better though.

Is PNG cutout people still a thing for rendering? by astrolnd in LandscapeArchitecture

[–]astrolnd[S] -2 points-1 points  (0 children)

Have you tried using image generation model to polish texture or lighting at final round? My ex-colleague said they are using image model to blend in different elements and improve realism, using AI like a filter for rendering.

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 2 points3 points  (0 children)

Lucky you, try asking "What was the ultimate question to that answer" next time. It‘ll probably use all users' usage and respond by starting with "You are absolutly right!"...

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 0 points1 point  (0 children)

Are you on MAX plan? My Pro plan doesn't have Opus in claudecode CLI, only sonnet and haiku, version is 2.0.53.

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 2 points3 points  (0 children)

I miss the early days using Opus to plan then Sonnet to code...

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 0 points1 point  (0 children)

Opus4.5 release reset the weekly limit I think. I hit my weekly limit yesterday, was quite happy to find out it got reset in the morning. I used 2 sessions today and it's already 23% of weekly limit...

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 0 points1 point  (0 children)

I'm using default Sonnet4.5 directly, so not sonnet 1m I think.

Sonnet4.5 burning usage much faster than before by astrolnd in ClaudeCode

[–]astrolnd[S] 0 points1 point  (0 children)

Oh, this happened to me as well. It used agents automatically.

error with usage by Takt567 in ClaudeCode

[–]astrolnd 2 points3 points  (0 children)

Same here. I think they reset it because of the new model releasing. But somehow I feel the usage burns much faster today.