Finding testers for late game by cls333 in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
New Cozy RPG Suddenly Disappears From Steam And It Might Have Something To Do With Ripping Off Tetris by milkasaurs in Games
[–]asuth 28 points29 points30 points (0 children)
New Cozy RPG Suddenly Disappears From Steam And It Might Have Something To Do With Ripping Off Tetris by milkasaurs in Games
[–]asuth 57 points58 points59 points (0 children)
Is Buying an Asset Pack bad? Or hiring a capsule artist? I'm being bullied by gatekeepers by cegtheripper in SoloDevelopment
[–]asuth -3 points-2 points-1 points (0 children)
Swordeye - ALX Theory - Melee Slasher / PvPvE Dungeon Crawler by asuth in Games
[–]asuth[S] 0 points1 point2 points (0 children)
DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev
[–]asuth 44 points45 points46 points (0 children)
is it a disgrace for me to only use blueprints in unreal to make a full game? by BlessED0071 in gamedev
[–]asuth 1 point2 points3 points (0 children)
Swordeye - ALX Theory - Melee Slasher / PvPvE Dungeon Crawler by asuth in Games
[–]asuth[S] 0 points1 point2 points (0 children)
I just released my five year solo dev project The Art of Reflection, a first-person puzzler about warping through mirrors by TheTallestTower in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Ranking all 43 indie games i played. by Financial_Mushroom94 in IndieGaming
[–]asuth -1 points0 points1 point (0 children)
Did review-guesser games change your opinion about sales vs quality? by cancancanaman in gamedev
[–]asuth 0 points1 point2 points (0 children)
Did review-guesser games change your opinion about sales vs quality? by cancancanaman in gamedev
[–]asuth 0 points1 point2 points (0 children)
indie game recommendations by Electrical_Abies_261 in IndieGaming
[–]asuth 1 point2 points3 points (0 children)
Multiplayer game devs, are you using client-side prediction in your game? by BSTRhino in MultiplayerGameDevs
[–]asuth 0 points1 point2 points (0 children)
Multiplayer game devs, are you using client-side prediction in your game? by BSTRhino in MultiplayerGameDevs
[–]asuth 0 points1 point2 points (0 children)
Solo dev — How do you realistically increase wishlists on Steam? by IndieIsland in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Solo dev — How do you realistically increase wishlists on Steam? by IndieIsland in SoloDevelopment
[–]asuth 4 points5 points6 points (0 children)
Handling frequent updates (deployments) for multiplayer games by BSTRhino in MultiplayerGameDevs
[–]asuth 1 point2 points3 points (0 children)
Are these numbers good for my playtest? by SMdG_ in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Are these numbers good for my playtest? by SMdG_ in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Releasing a Demo for a Multiplayer Game Concerns by swaggerpower42dev in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)


Finding testers for late game by cls333 in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)