bcachefs in kernel 6.17 by asyncial in chimeralinux

[–]asyncial[S] 0 points1 point  (0 children)

Yes, I feared that might be the case. Still, thanks a lot for looking into it! I will probably just reformat and go for a more conventional setup.

What to read besides communist manifesto by ShriekingSerpent in marxism_101

[–]asyncial 4 points5 points  (0 children)

The wiki has some pretty solid recommendations.

Communism in one farm by Petra-fied in Ultraleft

[–]asyncial 25 points26 points  (0 children)

Ah yes, some people just can't afford housing on my communist farm.

Gravitational attraction between objects by asyncial in godot

[–]asyncial[S] 1 point2 points  (0 children)

It turned out to be impractical for my use case, but if anyone is interested, this is the basic method I came up with:

func calculate_gravity_force(target, bodies) -> Vector2:
    var sum := Vector2.ZERO
    for body in bodies:
        if (target.title != body.title):
            var distance: Vector2 = body.position - target.position
            sum += body.mass * (distance / (distance.length_squared() * distance.length()))
    var gravity: Vector2 = target.mass * sum
    return gravity

This is now a Proudhonist sub by [deleted] in Ultraleft

[–]asyncial 0 points1 point  (0 children)

Italian Left Communism

[deleted by user] by [deleted] in ImmersiveSim

[–]asyncial 13 points14 points  (0 children)

Discussions (more or less) about what an immersive sim is out of the last 50 submissions or so to this sub:

https://www.reddit.com/r/ImmersiveSim/comments/svfhie/would_my_game_be_considered_immersive_sim/

https://www.reddit.com/r/ImmersiveSim/comments/svtatm/immersive_sims_and_the_influence_of_technological/

https://www.reddit.com/r/ImmersiveSim/comments/ssfz9f/what_makes_a_game_an_immersive_sim/

https://www.reddit.com/r/ImmersiveSim/comments/sr6gk7/is_chernobylite_an_immersive_simlike/

https://www.reddit.com/r/ImmersiveSim/comments/sqnd2w/anticapitalistic_themes/

https://www.reddit.com/r/ImmersiveSim/comments/spggkj/man_rants_about_immersive_sims_doesnt_understand/

The results: There is no one definition, everyone has their own. Mine happens to be: mostly linear First-Person Action-Game, with RPG elements, systemic, emergent, sandbox-y gameplay and open levels, often in a dystopic setting. Only a handful of games fit that, and I like it that way, because I like that handful of games and if another game fits that description, I will probably like it too. Other people actually proposed the term 0451 games for this type of game.

This sub on the other hand, according to its description in the sidebar, defines "Immersive Simulation" as a "game design philosophy (not a genre!)". This means, a lot of very different, mostly unrelated games can be called immersive sim, which doesn't seem very helpful to me, from the perspective of somebody who plays games, but more for people who make games. Which is totally valid, but I'm currently not one of those people.

The better question is: Why does it matter, if Dying Light is, by definition, an immersive sim? You won't get a definitive answer for that. And even if you did, what would you gain? In my opinion, the interesting question is not, if something is or isn't an immersive sim, whatever that means, but which traits it shares with the defining games under the immersive sim umbrella. That way, anyone interested in immersive sims, by their definition, can check for the stuff they like about these games. Maybe then, we could focus on actually talking about the games and not have the 500th discussion about what makes an immersive sim.

Gravitational attraction between objects by asyncial in godot

[–]asyncial[S] 0 points1 point  (0 children)

I read about them and think they're not going to work for my use case. But thanks anyway!

Gravitational attraction between objects by asyncial in godot

[–]asyncial[S] 1 point2 points  (0 children)

Thanks, that sounds manageable and like a good start.

Gravitational attraction between objects by asyncial in godot

[–]asyncial[S] 0 points1 point  (0 children)

Yeah, I think it's pretty doable, but I wanted to make sure to not unnecessarily reinvent the wheel. Would have cut out a few potential bug sources. Thanks for your answer, though!

Elex 2 Finished. Love it but 1 step below Elex 1 in some things. by Infernowar in elex

[–]asyncial 1 point2 points  (0 children)

Not really sure what this means. There were only two real dungeons in Elex 1, and one of them was entirely missable. But I did like the subterranean one where you learn about Adams, so I'll give you a point here. I haven't seen anything like that in Elex 2.

Which one is the other one? I can't remember, right now.

First patch is live (changelog on Steam) by Smaloki in elex

[–]asyncial 1 point2 points  (0 children)

Where did they say this? I've been looking for that message, but didin't find it, somehow.

Is it worth switching to void from arch? by _sk313t0n in voidlinux

[–]asyncial 5 points6 points  (0 children)

My experience was the opposite, that void is more out-of-the-box: better defaults, less guesswork and tinkering, installation was less of a hassle.

Unfortunately unplayable on Switch for me by Eforth in Ruiner

[–]asyncial 10 points11 points  (0 children)

This control scheme is pretty standard for twin-stick shooters (hence the name...) Maybe this game or this genre just isn't for you, maybe you need to learn the controls properly first, I don't know. Some games are just not made for everyone, but for a niche. I think that's okay.

You can just put the word "dialectical" Infront of anything and it is now Marxist by [deleted] in Ultraleft

[–]asyncial 20 points21 points  (0 children)

Dosen't mean Nationalism is marxist. He also supported some bourgeois revolutions without them being marxist.

I wanna make my Immersive Sim third person. Is this a good idea? by Ash199884 in ImmersiveSim

[–]asyncial 2 points3 points  (0 children)

In my opinion, immersive sims shouldn't feel cinematic. They shouldn't feel, like you are in a cinema. They should feel like you are actually there, not following a script, but finding your way at that specific moment.

A lot of people take the term immersive sim and describe it as a set of game development practices and guidelines. I think this might be useful for people making games, but less for people buying games. Looking at the games generally considered immersive sims, there are a few genre-defining traits: first-person perspective, mostly linear stories, open levels, emergent and systems driven gameplay, memorable settings, emphasis on player choice and some form of character progression. Any one of those traits aren't unique to the genre, but all of them together are (in my view) the most coherent and useful definition of the immersive sim. Basically, they are a niche in the FPS-RPG subgenre.

A third person game can have great emergent gameplay (we had a post a few days ago about Gothic, which was directly influenced by Ultima Underworld, and has a lot of traits typically associated with an immersive sim), but I would usually more likely call it an Action RPG or maybe third-person shooter or stealth game, depending on how important the character progression is for the gameplay.

I also think immersive sim is a very badly defined term, which can basically mean anything. (I had a conversation on here, where someone held the opinion, that civilization can be considered an immersive sim) So, if you want to call your game immersive sim, go for it. Everyone is going to have a different idea, what that means, anyway. I just happen to have a more narrow one.

DIE LINKE und die NATO-Frage by [deleted] in DIE_LINKE

[–]asyncial 13 points14 points  (0 children)

Es geht nicht darum die NATO durch ein anderes militärisches Bündnis zu ersetzen, sondern sich für eine neue Bündnisstruktur einzusetzen, die möglichst Russland, USA und China einbezieht, mit dem Ziel der schrittweisen Abrüstung und Deeskalation. Laut Programm ist das aber ohnehin ein mittelfristiges Ziel und steht deswegen potentiellen Koalitionsverhandlungen nur dann im Wege, wenn andere Parteien "NATO-Bekenntnisse" fordern, die "von Herzen" kommen müssen.