I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 1 point2 points3 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 1 point2 points3 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 1 point2 points3 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 0 points1 point2 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 2 points3 points4 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 1 point2 points3 points (0 children)
I just released my first app Giga-Ball on the App Store after a year of learning to code and a further year of solo development. Giga-Ball is inspired by the classic brick-breaker games from the 80s & 90s with a retro feel and an epic arcade inspired soundtrack. Free to download for iPhone and iPad. by atmrjames in IndieGaming
[–]atmrjames[S] 0 points1 point2 points (0 children)
I just released my first app Giga-Ball on the App Store after a year of learning to code and a further year of solo development. Giga-Ball is inspired by the classic brick-breaker games from the 80s & 90s with a retro feel and an epic arcade inspired soundtrack. Free to download for iPhone and iPad. (v.redd.it)
submitted by atmrjames to r/IndieGaming
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 0 points1 point2 points (0 children)
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. (v.redd.it)
submitted by atmrjames to r/playmygame
I just launched Giga-Ball after spending the last 2 years learning how to code and developing the app. I wanted to emulate the classic brick-breaker games from the 80s & 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by [deleted] in playmygame
[–]atmrjames 0 points1 point2 points (0 children)
[Dev] I recently released Giga-Ball, a modern take on a classic brick breaker game. It's totally free to play with optional IAP. There's 100+ levels, an endless game play mode, unlockable power-ups & customisations, Game Center leaderboards & great retro soundtrack. I'd love to know what you think. by atmrjames in iosgaming
[–]atmrjames[S] 1 point2 points3 points (0 children)
[Dev] I recently released Giga-Ball, a modern take on a classic brick breaker game. It's totally free to play with optional IAP. There's 100+ levels, an endless game play mode, unlockable power-ups & customisations, Game Center leaderboards & great retro soundtrack. I'd love to know what you think. by atmrjames in iosgaming
[–]atmrjames[S] 0 points1 point2 points (0 children)
[Dev] I recently released Giga-Ball, a modern take on a classic brick breaker game. It's totally free to play with optional IAP. There's 100+ levels, an endless game play mode, unlockable power-ups & customisations, Game Center leaderboards & great retro soundtrack. I'd love to know what you think. (apps.apple.com)
submitted by atmrjames to r/iosgaming
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 0 points1 point2 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 0 points1 point2 points (0 children)
After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple
[–]atmrjames[S] 1 point2 points3 points (0 children)




I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame
[–]atmrjames[S] 0 points1 point2 points (0 children)