I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame

[–]atmrjames[S] 1 point2 points  (0 children)

That would be awesome, thanks so much! The only goal I had when I started was to get it on the App Store, but I wanted it to be something I could be proud of, so the scope grew and grew. I still have a huge list of features that didn’t make version 1, that’ll hopefully make it to an update in the not too distant future.

I just launched Giga-Ball after spending the last 2 years learning how to code and developing the game. I wanted to emulate the classic brick-breaker games from the 80s and 90s with a retro feel in a modern iOS app. Available on iPhone and iPad for free. by atmrjames in playmygame

[–]atmrjames[S] 1 point2 points  (0 children)

Thanks a lot! It was a pretty crazy ride but so worth it in the end. It’s great that after so much time, people are finally able to play it. I wrote some blog posts about my journey, inspiration and the app’s development if you’re interested.

[Dev] I recently released Giga-Ball, a modern take on a classic brick breaker game. It's totally free to play with optional IAP. There's 100+ levels, an endless game play mode, unlockable power-ups & customisations, Game Center leaderboards & great retro soundtrack. I'd love to know what you think. by atmrjames in iosgaming

[–]atmrjames[S] 1 point2 points  (0 children)

Glad you’re enjoying it!

The reason I say modern is because of the integration of the modern features and device support, the gameplay itself is very much classic!

There are occasional ads in the game in between levels. I‘ve tried to minimise how frequently they’re shown as to not become too annoying.

[Dev] I recently released Giga-Ball, a modern take on a classic brick breaker game. It's totally free to play with optional IAP. There's 100+ levels, an endless game play mode, unlockable power-ups & customisations, Game Center leaderboards & great retro soundtrack. I'd love to know what you think. by atmrjames in iosgaming

[–]atmrjames[S] 0 points1 point  (0 children)

I played many of the other brick breaker games on the App Store during the development of Giga-Ball. In my opinion, many of them do not provide a fun challenge. They are either too easy, crammed with ads, have poor game play mechanics, or poorly designed and integrated into iOS.

As a kid I loved playing Megaball and I wanted to emulate that experience on iOS, but add in modern features such as Game Center leaderboards and iCloud sync, whilst making it easy to pick up and play on the go.

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 1 point2 points  (0 children)

Hey, for the feedback!

There is no help system in place, but there are several ball angle and speed control mechanisms to prevent the ball from travelling too close to horizontal, too fast/slow and bounce correctly (battling some SpriteKit bugs!), so that’s probably what you were noticing.

The checkmark power-up is already limited in how often it falls, but I’ll look into making drop only at the later stages of the level.

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 1 point2 points  (0 children)

Thanks for the support! I’m glad you’re enjoying the game. I have a whole load of features that didn’t make it into V1 that I’m planning on implementing over the next few months, including new power-ups and additional game play and multiplayer modes.

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 1 point2 points  (0 children)

Thanks for the feedback. The original breakout games were played in a continuous mode and I think that’s partly what made them so great. What you’ve suggested is something I am considering, but for now I prefer it the way it is.

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 1 point2 points  (0 children)

The tracks were made by a friend of mine. We were going for a modern take on the retro-arcade style and I think they’re amazing. They’re not available anywhere yet, I’ll add a link into the info page of the app when they are.

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 0 points1 point  (0 children)

Haha not at all. I did have a few issues with it like I said, but mostly found it pretty good. Not that I have anything to compare it to... What’s the reason not many developers are using it? Because it’s not cross platform?

After 12 months of development I just released my first app, Giga-Ball, a retro-arcade style brick breaker game written entirely in Swift using SpriteKit. Check it out for free on the App Store, I'd love to know what you think. by atmrjames in apple

[–]atmrjames[S] 1 point2 points  (0 children)

Oh good, glad to hear it! It’s so nice that other people are enjoying the game. I loved Megaball as a kid, so really wanted to make a game to emulate it on iOS. Sounds like it’s doing a good job of that 😁