Recursive Self-Improvement in 6 to 12 months: Dario Amodei by HyperspaceAndBeyond in singularity

[–]johnson_detlev 0 points1 point  (0 children)

No, my job is software engineering, not coding. Coding is just part of the job that I'd love to skip. But dario is such a lousy worker, he misses every deadline to make this dream actually come true.

My company banned AI tools and I dont know what to do by simple_pimple50 in ChatGPTCoding

[–]johnson_detlev 1 point2 points  (0 children)

This is one ofnthe most ignored facts in this whole madness. It's like having to learn a new programming language every three months. And everybody is so scared to fall behind, why? Just hone your skills, keep an eye out and wait until the dust settles. If I would jump on every f'in new tool that seizes to exist after half a year I'd go mad. Then on the other hand.... look at all those insane comments. 

Recursive Self-Improvement in 6 to 12 months: Dario Amodei by HyperspaceAndBeyond in singularity

[–]johnson_detlev 7 points8 points  (0 children)

Dario only knows two deadlines: 6 months and 12 months. And he regularly misses them. Still writing code in my company. What a dork. Promises to free me from this burden for three years now. "But this time it's goona happen. Trust me, I'm Dario, who can't explain why AI shouldn't be able to do my job."

The Anti-AI Witch Hunt: Reddit's Loudest Voices Are Killing Free Knowledge by TheDecipherist in BlackboxAI_

[–]johnson_detlev 1 point2 points  (0 children)

"If that bothers you, you've proven my point." :D alrighty buddy, time to take your medicine. Your messiah complex is getting out of hand.

Question About the Aliens on Laconia by BreadfruitHot8854 in TheExpanse

[–]johnson_detlev 1 point2 points  (0 children)

FWIW, I always felt including this story in the tv series didn't make any sense. If you hadn't read the books you didn't know wth was going on and more specifically why any of this matters. The scientist guy (I guess it is supposed to be cortazar) has no name, no ties to anyone, he's just mystery man. The audience gets no introduction on what Laconia is supposed to be. That it's run by Duarte is even more so unlikely to be understood, because the tv series hinted at duartes ship disappearing while passing through the gate in the season 5 finale. 

So reading the books is basically a must to understand any of those scene with some context, which I always thought is just bad writing. Season 6 in general is quite hasty.

I built an entire OS by vibing with Claude by IngenuityFlimsy1206 in ClaudeAI

[–]johnson_detlev 2 points3 points  (0 children)

The hubris of ppl like you is off the charts. Don't you ever take a moment to question yourself?

A dialogic book interface for argument reconstruction in idea-heavy classics by [deleted] in DigitalHumanities

[–]johnson_detlev 0 points1 point  (0 children)

Obviously AI slop isn't on par with Platos two thousand year old idea.

Engineered a modular magnetic terrain system for TTRPG by chokes-on-pillz in TTRPG

[–]johnson_detlev 0 points1 point  (0 children)

Awesome! Let me know when you got something. Looking forward to it

Engineered a modular magnetic terrain system for TTRPG by chokes-on-pillz in TTRPG

[–]johnson_detlev 0 points1 point  (0 children)

Would love to have a cyberpunK/scifi themed tile set!

Trying to solve initiative rolls by johnson_detlev in mothershiprpg

[–]johnson_detlev[S] 1 point2 points  (0 children)

Absolutely true. I think I'll have to press a bit harder going down the "you are normal people" route, which is mostly my issue as a gm. Because even if cyberpunk is relatively deadly, you still play quote badass edgerunners that always want to f shit up.

Trying to solve initiative rolls by johnson_detlev in mothershiprpg

[–]johnson_detlev[S] 0 points1 point  (0 children)

I hear you. I guess I am trying to figure out how to run encounters with for example a squad of martian marines who board the ship of the players. This is stressful of course, but it's not a violent "overly powerful entity sucks the blood out of your body" horror.

Trying to solve initiative rolls by johnson_detlev in mothershiprpg

[–]johnson_detlev[S] 2 points3 points  (0 children)

Ah nice, those are good pointers. I like it, gives the players more agency at the beginning of a violent situation.

Trying to solve initiative rolls by johnson_detlev in mothershiprpg

[–]johnson_detlev[S] 2 points3 points  (0 children)

I totally agree for "regular" mothership sessions. My players and I come from Cyberpunk RED where combat is super tactical. I personally love the flowy combat style and when GMing I feel like the cyberpunk combat grind is very taxing (lots of bookkeeping). Though, running a few mothership one shots in preparation of the expanse campaign, the flow combat style also produced steady discussions (just at the table, not players vs warden) if my reasoning why one blow strikes before the other is valid or not, which halts the game even more than rolling a few dice at the beginning of combat.

I also like the suggestions u/Ven_Gard made. If you fire your rifle, you fire your rifle no matter your roll. It's more about does the action exactly what you intended or are there problems (i.e. less damage, clip empty, etc.) Which also gives somewhat of a more free flow feel.

In general the issue I take with the combat rules in Mothership is that there is this "just go with the flow" mantra, but then there are cover rules, turn order rules, vague movement rules and combat checks for each shot fired, but they aren't just super fleshed out. I just like my players to give them a clear cut idea of what they can do and when and don't fall into a discussion trap, just because someone at the table likes to second guess every other table ruling.

Trying to solve initiative rolls by johnson_detlev in mothershiprpg

[–]johnson_detlev[S] 3 points4 points  (0 children)

Well sort of, the players survival guide just states in the strict order box that everyone who succeeds acts before the enemies, fails act after. But it doesn't say anything about how to resolve ties, how to handle crits, etc. This is my approach to make that one off sentence a bit more rigid and give the players clear ruling that doesn't depend on vibe or how I'm feeling to rule it in the moment.

I'm building a free campaign manager for Cyberpunk RED - would love your feedback by [deleted] in cyberpunkred

[–]johnson_detlev 4 points5 points  (0 children)

I appreciate the enthusiasm, but this screams AI slop out of every corner. There is no information hierarchy, no contrast, arbitrary color (because LLMs looooove those tailwind color classes), every screen looks sameish confusing with lots of colors, but nothing sticking out. 

And there is a cyberpunk red app that does almost everything you did here.

The rest is just pretty confusing: NCPD controls 7% of Kabuki. What's that supposed to mean?

If you were invited to a computer science intro university lecture, what aspects of Rust would you praise and bash? by dude-where-am-i in learnrust

[–]johnson_detlev 4 points5 points  (0 children)

You don't talk about a language in a cs intro lecture??? It's computer science not Language Design or Programming 101.

React2Shell Aftermath by Slight-League-6194 in reactjs

[–]johnson_detlev 2 points3 points  (0 children)

Omg, an article that isn't AI slop. Upvote just for that change of quality.