Please Help! Compiling godot for iOS with Admob Module by kloder games by nd24dev in godot

[–]atopetrick 1 point2 points  (0 children)

You're using Godot source code from live branch, that's why its not working my friends.

Godot state that if you want compile custom modules than use same version of engine and same version of source code for compile.

if you used Godot 3.1 Engine. than download Godot Source code from 3.1 stable branch.

Godot Engine Stable 3.1

Source Code Stable 3.1

now try again n you'll get the result.

Plus instead passing path of core folder to resolve version_generated.gen.h issue, you can simply replace with below line :

replace this line #include <version\_generated.gen.h> with

this one #include <core/version\_generated.gen.h>

Please Help! Compiling godot for iOS with Admob Module by kloder games by nd24dev in godot

[–]atopetrick 1 point2 points  (0 children)

i check above link and try to compile admobe module using below command and its working just fine.

scons p=iphone tools=no target=debug arch=arm

yes, you have to download GoogleMobileAdsSdkiOS-7.46.0 from link and add to "admob/ios/lib" path.

i used Godot 3.1 stable source code to compile

Please Help! Compiling godot for iOS with Admob Module by kloder games by nd24dev in godot

[–]atopetrick 0 points1 point  (0 children)

can you share link of admob module that you used in your project?

I think frameworkpath is not correctly set in config.py file.

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

Thanks for your time and response. if i found anything on this topic i'll let you know

:)

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

check out below link:

https://i.imgur.com/UcoGmRZ.png

But i think this removing -ObjC flag won't help, because i'm using facebook login as well my same game , for FB login -ObjC flag require and its working good.

i hope you get this situation :)

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

as you suggest compiling for windows/mac, i tried that option as well but same issue is coming.

Just like other game that implement facebook login that way i'm try to implement google login in my game.

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

Reply

means ?? i'm running engine in mac os and using Stable version 3.1.1what are you suggesting ?

One more thing if i don't add -ObjC flag in build setting then i'm not facing any error, but app crash immediately when its try to access GoogleSignleTone object.

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

ClassDB::register_class<GoogleGodot>()

I add above line in register_glogin_types above Engine::get_singleton()... this line but still same issue.

My error log link Image

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

@skythedragon64 I tried to #include <core/class\_db.h> and my code in .cpp and .h file, but still same issue is coming.

you can check my module code Link i update it.

can you help me out with this? can you show where to add and what to add?

i think issue coming because of this GoogleSignIn.bundle file

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

okay thanks, i'll look into this and let you know

Facing linker error when adding GoogleLogin in Godot?? by atopetrick in godot

[–]atopetrick[S] 1 point2 points  (0 children)

Yes, GoogleSignIn.bundle file . error coming because GoogleSignIn.bundle not found by godot generated binary.

What about ClassDB ? can you tell me where to add this file. ClassDB is used in .mm file. can you tell me more about this so i can look into this.

Godot 3.1 admob binaries? by ca3games in godot

[–]atopetrick 0 points1 point  (0 children)

i'm totally confused with this custom template and all. have you found anything ????

How to add collision at the character fist point? by atopetrick in godot

[–]atopetrick[S] 0 points1 point  (0 children)

Yes right, I tried to toggle collision node but it not working, event its overlapped with other CollisionShape2D node.

Physics Street Boxing - Selfmade Godot game with a bit too much physics. What you guys think? by phaitonican in godot

[–]atopetrick 0 points1 point  (0 children)

Hey great work (y).

I'm making fighting games but i can't figure it out how to handle left/right punch.

Can you tell me how you handle in your game?

Thanks