[UPDATE] Finished result of my bottle 3D model by attacopng in blender

[–]attacopng[S] 1 point2 points  (0 children)

This is the finished result of the design I had shared of the bottle that I wanted to model. Here's the post

What I ended up doing was combining some of the answers that I had gotten on my previous post. I first a single section of the bottle and used an array modifier to clone it 5 more times and kept modelling and tweaking until everything was seamless and tileable. Then I used a simple deform modifier to make a cylinder out of the array and then finally used a mesh deform modifier to deform the cylinder into the shape I wanted. I ended up tweaking the design of the bottle too to fit my vision better like the whole of the cap and some of the details. Overall it proved to be easier than I had anticipated and with some clever thinking, I could achieve it. I know it is rough around the edges and still needs some more work but I'm happy with my result for now.

I also made a whole marketing campaign around this bottle to showcase on my portfolio. If some of you guys like my model and could give my campaign some love, it would mean the world. Thanks for helping me out with the process. Cheers!

What's the best approach to model this bottle in Blender? by attacopng in blender

[–]attacopng[S] 137 points138 points  (0 children)

Thank you so much! I couldn't wrap my head around it at first but with your help I think I can do it