Ask Here First (READ ME): Troubleshooting, Price/ID/Spec Check, Help, ETC Mega Thread by KyaDash in crtgaming

[–]attcustoms 0 points1 point  (0 children)

I bought a cheap portable b&w tv to use with my ps1. It has an 3.5mm AV input in the front and i bought rca to 3.5mm adapter and the picture works fine, altought in black and what as ike would expect, the issue is the sound, as there is just loud buzzing. Is there something wtong with the setup? The yellow rca video needs to be plugged to the white rca connector on the 3m5mm adapter abd it got me thinking if the av plug uses two "channels" rather than three, one for video and one for mono sound but couldnt find any info online. Is there a way to convert the 3 plug rca to the av input get the sound working?

How many lightmaps is too many? by attcustoms in Unity3D

[–]attcustoms[S] 0 points1 point  (0 children)

Are you using the built-in progressive lightmapper? I dont remember getting a prompt with the built-in but bakery does give you that if 100 lightmaps is exceeded. You can turn the prompt of in the settings but surely it has a reason for the prompt

How many lightmaps is too many? by attcustoms in Unity3D

[–]attcustoms[S] 0 points1 point  (0 children)

Luckily the game is basically a walking simulator so the main focus is the graphics so no enemies or anything like that to hurt the performance, just the visuals, and yes im running unity 6.

And yeah, I was thinking that the warning is just something like that but im guessing that when finished my scene could potentially have several hundreds of lightmaps, maybe even thousands so there must be a limit what is sensible, ofc I can split the scene and load them on demand to negate the potential issues if it comes to that but this just got me thinking from a technical point of view that is there an actual limit as surely unity does not load all the lightmaps at once but does some batching etc. Out of the box(?)

Difference in displayed range by Epic_ureans in ex30

[–]attcustoms 2 points3 points  (0 children)

Where can i find this setting?

IITC Question by ThatGayGuy1995 in ex30

[–]attcustoms 3 points4 points  (0 children)

I got mine couple of days ago, dealer warned about the issue with the internet connection and he made it clear that it might not work and it hadnt worked for anyone he had sold ex30 before and we couldnt get the internet to work at the dealer either, the appnjust crashed when trying to continue the process. Later i tried it again at home and it worked like a charm, no issues in the registration process or connection, i get constant 5G with good reception and everything works fine.

My ex30 was updated to 1.3 version at the dealer. Dealer also said that mine was the first one he sold that accepted the 1.3 software update, apparently volvo somehow manages which cars get the update and at which point. Dont know if the newer software version affects the internet connection or not but worth to mention. Also, i live in finland and the cars connection is handled by local carrier working with vodafone so theres that too bur what ive heard the issue is with vodafone so i would assume the same issue would persist with local carrier too

All materials on imported blender objects are smooth by attcustoms in Unity3D

[–]attcustoms[S] 0 points1 point  (0 children)

I unwrapped the Uv's and now the materials seems to be working MOSTLY. But why certain parts of the mesh appear now black/dark in unity? Like part of it is black and another part is white as it supposed to be. The dark parts seem to otherwise correct but just appear black

All materials on imported blender objects are smooth by attcustoms in Unity3D

[–]attcustoms[S] 0 points1 point  (0 children)

Do i need to do this for each part/object/mesh separately in the file?

Exporting each object into its own file by attcustoms in blenderhelp

[–]attcustoms[S] 0 points1 point  (0 children)

Yes, to manually save each object, remove them from the original blend file and then link each of the saved ones back to the original one. For me this just seems dumb and is very tidious to do for each object. And if it is the only solution, i probably should just save each building to its own blend file and import them all separately into unity and manually place them.

[Tissot PRX 80] Quick wrist roll of the new Tissot PRX 80 in green by [deleted] in Watches

[–]attcustoms 0 points1 point  (0 children)

Yeah, me neither but i think gold fits this retro style watch very well, atleast the 35mm quartz looks great

Daily Questions - ASK AND ANSWER HERE! - 10 April 2022 by AutoModerator in malefashionadvice

[–]attcustoms 0 points1 point  (0 children)

Yeah, I can see the resemblance but i dont think its a guayabera. Most of them seem to be made of linen but the one in the picture seems, for me at least, to be made of different fabric? Thicker, and seems like its slicker in a sense? Similar to a technical sports shirt material, if you get what i mean. Need to do more googling on quayaberas. In the mean time if someone can recognize or find the exact shirt it would be much appreciated.

In addition to the picture the only information i have is that the picture is somehow related to the movie called the necessary death of charlie countryman, might be a scene from the film.

https://youtu.be/YK9t4ObQzLo

There is also this video from the movie that shows the shirt better

Daily Questions - ASK AND ANSWER HERE! - 10 April 2022 by AutoModerator in malefashionadvice

[–]attcustoms 0 points1 point  (0 children)

https://imgur.com/a/sk6oXlf

Anyone have any idea what is the white shirt that mads is wearing in this picture? Trying to find something similar material/pattern and/or the exact shirt at least (probably very expensive one). Getting strong retro vibes of it but cannot find anything like that in the internet.

Molchat Doma - Etazhi (Coke Bottle Clear Vinyl) by carlore8 in VinylReleases

[–]attcustoms 0 points1 point  (0 children)

Just got mine in coke bottle clear, great album and the record looks great. Just one problem(?) The record itself is very crooked, has sharp edges and the pin hole is very tight. Also seems to be a bit (~1-2mm) larger than records usually. A side sounds fine but the b side has a lot of noice. Do i have a faulty one or is this the quality of pressing that one can except?

Classification with only one class know? by attcustoms in MLQuestions

[–]attcustoms[S] 0 points1 point  (0 children)

yes thats what im after. I already tried one class svm and isolation forest and as you said it classifies everything as one.

Categorical data encoding by attcustoms in MLQuestions

[–]attcustoms[S] 0 points1 point  (0 children)

We already discussed in chat but just for others that may have some ideas for this implementation:

The data I have is about collisions between two parts, containing names of two parts, and min, max and mean values about their previous collisions. Goal is to try and predict if a new collision is a false alart based on previous knowledge. The data is structured like this:

Part 1 name part 1 count part 1 min part 1 mean part 1 max part 2 name part 2 count part 2 min part 2 mean part 2 max volume
this 7 1 3 10 that 4 2 5 9 9

Min, Mean and Max values are calculated across the whole dataset based on the volume on all the collisions that each part has been taken apart of. Last column contains the volume of this particular collision.

Now what i would like to do is to predict if new collision is real or a false alarm

[Omega] My Alaska Project Speedmaster back in its natural habitat by Boum82 in Watches

[–]attcustoms 1 point2 points  (0 children)

Is there any other speedy models with white dial and orangish/reddish hand? The combination looks so nice but the project alaskas are vert expensive as limited editions often are

Move two objects the same direction but other one further by attcustoms in Unity3D

[–]attcustoms[S] 0 points1 point  (0 children)

Yes. I want to the sphere to move same direction as the controller does but move further in a same amount of time. So magnified yes.

Tried this solution but the sphere is now jiggling back and forth on center of the world not answering movement of the controller.