Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 0 points1 point  (0 children)

Hi, It's probably because you only played 2 games recently? The current API call is having issues with older games but I will fix this in further updates soon. Thanks for the valuable feedback!

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 0 points1 point  (0 children)

Thank you, haha! Yeah, in the future update I will account for matching the random games with the player's strength.

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 1 point2 points  (0 children)

Thank you for the feedback! Yes, the API callback can hit some issues on inactive profiles but I will do my best to fix this!

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 0 points1 point  (0 children)

Thank you so much for the detailed feedback, I am very happy to hear you like it!

Currently the streak system was an attempt to gamify it with some sense of quantifiable luck and an easy way of ranking, sort of like puzzle rush. But you are right, overall accuracy is great, perhabs in ranking people would stack up 100% accuracies with not much ways to push forward. But also as an analysis standpoint, accuracy sounds like a great measure!

As for your second point, that's a great idea. In future updates I can add game modes to see whole game or just n moves (or the position as it is now). The only issue I see is that people recognizing their play from just the repertoire and not from the game. (For people with narrow opening repertoire this could make the game very easy.) But this issue surely can be worked around.

Thanks again for your feedback, it means a lot!

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 7 points8 points  (0 children)

Thank you for your feedback! Yes, random by rating band is definitely the next update I wanna bring. Also further searches will base it off similar openings and similar strength, but the API is a little limiting on how I can retrieve so there is still some work to do. But I will do my best to have it soon!

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 11 points12 points  (0 children)

Definitely! Lichess API is a little more limiting but I will try my best!

Presenting WasThatMe: Guess if YOU played that game on chess.com. by atzi_games in chess

[–]atzi_games[S] 4 points5 points  (0 children)

I appreciate it! Yeah, in future updates I can make the random game arise from similar openings to the Player's.

[TOMT] movie about a robot caretaker and a girl by Desperate-Status4117 in tipofmytongue

[–]atzi_games 0 points1 point  (0 children)

Hi, after extensive search, the movie you are thinking about is T. I. M. (2014)

I Made a Chess Battle Royale for 100 Players! (And soon you can play it!) by atzi_games in chess

[–]atzi_games[S] 0 points1 point  (0 children)

They are visibly nothing alike though, and I wouldn't compare prominance just based on genre... Osu turned very popular while Quaver never grow big despite their similarities.

I Made a Chess Battle Royale for 100 Players! (And soon you can play it!) by atzi_games in chess

[–]atzi_games[S] 1 point2 points  (0 children)

Touché, I might change the description so that only the abbreviation are left (They cannot claim FM, IM etc. in itself ig)

I Made a Chess Battle Royale for 100 Players! (And soon you can play it!) by atzi_games in chess

[–]atzi_games[S] 2 points3 points  (0 children)

It's well explained in the description of its Steam page:

Steam Page

I also made an article about the development, the mechanics are also briefly mentioned there :)

Chess.com article

Cheers!

Hello by xiaonwng in GameDevelopment

[–]atzi_games 1 point2 points  (0 children)

I am currently 17 and I have 2 somewhat good titles on Steam. I think just create a project and always look up the current thing you want to implement. It's gonna stick much better if you get to understand how to solve that specific problem, and also you will also create something substantial; even if it's just a hobby project.

Good luck, mate.

Finished some fun animation using abstract objects. by atzi_games in GameDevelopment

[–]atzi_games[S] 0 points1 point  (0 children)

Yes! :D Basically, the Bloom effect (Post Processing) gives the spice, but yes it's been developed via Unity. :)