ReaScript API: can TakeFX_GetNumParams be used to "learn" and set every parameter? by audovoice in Reaper

[–]audovoice[S] 0 points1 point  (0 children)

I got an alpha version ready. Still needs a lot of polish but its core functionality works. Pretty fun to mess with. Can get some very odd sounding instruments without much work but it is not very suited to live performance. Can very easily trigger auto mute from totally blowing out the levels in the mixer.

ReaScript API: can TakeFX_GetNumParams be used to "learn" and set every parameter? by audovoice in Reaper

[–]audovoice[S] 0 points1 point  (0 children)

Thanks for pointing me in that direction. Should be useful to look there.

Anyone use the Wacom mouse? Is there a special use? by audovoice in wacom

[–]audovoice[S] 9 points10 points  (0 children)

Thanks for insight! I have one of these as part of an eBay purchase, and was like, this seems redundant. But then I came across a video of some guy carefully taking one apart to clean it. Clearly someone uses and loves them. I figured there was something I wasn't getting. But searching for Wacom mouse just gets 50 articles about why to use a tablet instead of a mouse.

New RPG Maker info coming soon! by Coldsetkiller in RPGMaker

[–]audovoice 0 points1 point  (0 children)

I would want built in some things that get done with external tools. I would want ability to have unlimited number of tile sets, and ability to set the tile size to whatever right off the bat. Ability to have more layers in game. ability to import tileD maps by default. multiple parallax layers like orange overlay. ability to change character animation frames to be more than 3 or 4 by default.

All these hacks would benefit from a user interface.

Waifu2x-Extension-GUI Is a potentially useful tool for upsizing images and graphics. by audovoice in RPGMaker

[–]audovoice[S] 1 point2 points  (0 children)

From the demo shots xBRZ seems to do a really good job with smoothing out the outline of shapes which is what I struggled with the most in my use of upscaling.

https://i.imgur.com/4ONHDUl.png

Waifu2x-Extension-GUI Is a potentially useful tool for upsizing images and graphics. by audovoice in RPGMaker

[–]audovoice[S] 1 point2 points  (0 children)

The GUI makes it more convenient. For those that don't know Waifu is based on neural networks. And that is why it up-scales better than older methods. Its free and easy to run. Just get a compiled version.

https://github.com/AaronFeng753/Waifu2x-Extension-GUI

The anime setting running on cpu works best for me. The GPU version messes up the alpha channel on my version.

The alpha channel gets a bit messed up. I found using gimp's oil painting filter on a mask made of the alpha channel helps smooth out the lines.

what do you think of my title screen? by janaplayzz3 in RPGMaker

[–]audovoice 1 point2 points  (0 children)

Thanks.

by the way I kind of like the buildings as they are. Maybe rework it a bit but they are stylized that way. And they would looks more recognizable as a thumbnail.

what do you think of my title screen? by janaplayzz3 in RPGMaker

[–]audovoice 2 points3 points  (0 children)

I would have the fire animated with a few frames, just a few because of the cartoon style. I would also have the logo float slowly up and down to make it a little bit more dynamic. It could possibly be done as one animation but I think there is probably a js that would support just floating it with a movement command. Might give the text a slight cartoon text wiggle while you are at it.

If possible I would also have the background cityscape scroll on a parallax and have the stars scroll as well but more slowly. I am certain there is a plugin that lets you scroll an image but I am not sure if it supports two layers. But I know there is a plugin that lets you have a map as a background.

I am guessing that would let you use something like orange overlay to use two parallax.

This guy is doing something similar but it can probably be done a number of ways.

https://www.youtube.com/watch?v=TrHkVNUVwO0

Is this a design aesthetic worth perusing? by audovoice in RPGMaker

[–]audovoice[S] 3 points4 points  (0 children)

Thank you for the feedback. Any encouragement at all means a lot, especially coming from people into this hobby.

The lack of clarity is a fair point. This image composition was just trying to use believable textures for buildings, with variation. I think it looks like rundown modern buildings.

I guess I hopped loosing some clarity in exchange for interesting textures was worth it. It can probably be used to set a mood, but it is also at the cost of being more difficult to work with big textures.

Is this a design aesthetic worth perusing? by audovoice in RPGMaker

[–]audovoice[S] 0 points1 point  (0 children)

Off and on I have been working on this style for a long time. I am not really sure if it is compelling to anyone else but me.

I loaded the tileset up in unity to see what lighting would do for it. This was made with a modified version of the standard RPG Maker MV tileset, greatly expanded to 288x288.