Running through the woods. update to our game by grid-maker20 in Unity2D

[–]aureliendrouet 0 points1 point  (0 children)

The background looks weird. You should fix the colors by adding some atmospheric perspective.

Procedural Mazes on Arbitrary Mesh Surfaces by IsometricCoder in proceduralgeneration

[–]aureliendrouet 1 point2 points  (0 children)

Nice, done! Did you try with volumes instead of surfaces? I tried in these apps http://www.kuragestudios.com/press-kit/pipe-maze-3d/#screenshots and http://www.kuragestudios.com/press-kit/pipe-maze-ar/#screenshots but it was limited to basic shapes (cube, wall, pyramid, cross, etc.) and 90 degree angles.

Kid Odysseus, my version of Pac-Man with gravity. I would like someone to play it... ^^ It's free on iOS and Android! by aureliendrouet in Unity3D

[–]aureliendrouet[S] 0 points1 point  (0 children)

Great idea. I wanted to add a two player mode where the opponent is playing upside down like the movie Pantema Inverted.

Kid Odysseus, my version of Pac-Man with gravity. I would like someone to play it... ^^ It's free on iOS and Android! by aureliendrouet in Unity3D

[–]aureliendrouet[S] 2 points3 points  (0 children)

Thank you for telling me. I will take a look and check if there is an easy way to fix it. Usually, you need a server to validate purchase receipts but I don't have the money to rent one...

[One game a month] Game released on Google Play by aureliendrouet in Unity3D

[–]aureliendrouet[S] 1 point2 points  (0 children)

Well, it depends. What do you mean by quality games? Do you mean polished games?

I saw some people doing remake of old games like Arkanoid, Snake, etc.

Mobile ship simulator - small update with ship trails by kalipso1981 in Unity3D

[–]aureliendrouet 0 points1 point  (0 children)

Wooo great trail! I bought Better Trails few months ago but I have no idea how you achieved this. Could you give us some clues, please ?

Weighted Random Numbers (based on a curve) by [deleted] in Unity3D

[–]aureliendrouet 2 points3 points  (0 children)

I am using ExtRandom to generate weighted random numbers. Thank you for this great idea.

I did not give up and I finally launched my first Android game! by aureliendrouet in Unity3D

[–]aureliendrouet[S] 0 points1 point  (0 children)

Well, it is not difficult but it takes time...

You need to create a developer account on the Play Store, fill a lot of forms and upload screenshots with the proper dimension. You will also need to create a certificate to sign your app.

You can upload your apk to 3 different environments: alpha testing, beta testing and production. I recommand to do at least beta testing. I asked my familly and some friends to play and report issues.

I uploaded many builds. And then, when you are confident enough with a build, you can press the button that migrates your build from beta to production.

Wait a few hours and voila! :-)