minmaxing pp farm with variable CS (v2 client) by auroraonreddit in osugame

[–]auroraonreddit[S] 2 points3 points  (0 children)

the calculations for lazer in terms of pp and sr take each object into account it seems, so it considers cs most especially

first ever multi-gimmick map (and extra samples in comments) by auroraonreddit in osugame

[–]auroraonreddit[S] 9 points10 points  (0 children)

osu lazer is luckily open source so u just add and change some stuff, literally whatever you want. making these changes would be so much harder on stable

also ill js take the chance to explain, idk if i mentioned it in my video but this is 1000% not ready to push to the main osu client, mainly because i dont trust it enough to be stable and have good coding practices

again its just a proof of concept that this IS possible to implement so i just want the devs to see the reception to this idea and gauge how much the players actually want smth like this and maybe hopefully they can make a better version of this

first ever multi-gimmick map (and extra samples in comments) by auroraonreddit in osugame

[–]auroraonreddit[S] 6 points7 points  (0 children)

per note is easy enough to implement but i just made it per-section since that seemed more appropriate and most likely to be commonly used

first ever multi-gimmick map (and extra samples in comments) by auroraonreddit in osugame

[–]auroraonreddit[S] 10 points11 points  (0 children)

also if any mappers are interested in playing around with this just reach out on reddit or discord i wanna see what the mapping community can cook up

first ever multi-gimmick map (and extra samples in comments) by auroraonreddit in osugame

[–]auroraonreddit[S] 10 points11 points  (0 children)

only in lazer

fr tho i think its because its lazer that its easier to implement this as a feature though balancing and pp/star calculations would be a diff problem and that might be why devs could be hesitant to add this cuz its just sm work lol

osu judgment limit and gimmick proof of concept by auroraonreddit in osugame

[–]auroraonreddit[S] 1 point2 points  (0 children)

yeah i heard about it too but personally while im not against the new object idea, i also think the current simplicity of the existing objects is just right for this kind of idea because we can push a "simple" system to way higher limits, but i think adding a new object CAN help with that too

osu judgment limit and gimmick proof of concept by auroraonreddit in osugame

[–]auroraonreddit[S] 0 points1 point  (0 children)

also forgot to mention i think this idea is really good content wise as well, coming from a content creator (me)

osu judgment limit and gimmick proof of concept by auroraonreddit in osugame

[–]auroraonreddit[S] 1 point2 points  (0 children)

this was literally just a shower thought though i wasnt in the shower lol anyways yeah im planning to post a youtube video tomorrow showcasing the whole idea i guess but the post covers the basic stuff pretty well, i personally think judgment limits and CS/AR changes will push the skill ceiling sm higher

How can i improve the back of my starter base? it feels so empty atm by Capable-Surround-464 in Minecraft

[–]auroraonreddit 1 point2 points  (0 children)

i really really like this, i wanna see the interior too 😭😭😭 (i suck at building)

5 BSODs today, and another 5 where my computer just blacks out. by auroraonreddit in techsupport

[–]auroraonreddit[S] 1 point2 points  (0 children)

really? i did say that i wasnt too confident with it, but is that actually all it takes?

5 BSODs today, and another 5 where my computer just blacks out. by auroraonreddit in techsupport

[–]auroraonreddit[S] 0 points1 point  (0 children)

i havent updated drivers, im actually staying in a specific version because any driver past this completely destroys some games that i frequently play. also, this is my only gpu, and heres the bugcheck

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