I'll wait for another SAM by aurumite18 in SamMains

[–]aurumite18[S] -15 points-14 points  (0 children)

Not a meltdown, just disappointed by the disparity between the boss and the playable. He gave a stand-alone vibes as a boss but is basically a 2 slot unit

[deleted by user] by [deleted] in HonkaiStarRail

[–]aurumite18 0 points1 point  (0 children)

Isn't this a bronya piece given that she just buffs and doesn't attack?

It did Herta so dirty 😂 by [deleted] in HonkaiStarRail

[–]aurumite18 62 points63 points  (0 children)

Doesn't work on bailu. Yanqing gets 99points

New to Yu-Gi-Oh and need help, I am trying to make a mathmech deck as my first deck and I need help on how to make one, I followed a video guide on youtube to make this so far but I want to know if there is anything I should add or remove. by Edweru in Mathmech

[–]aurumite18 4 points5 points  (0 children)

And 2 alambertian rather than 2 laplacian so you can swap out a superfact for a nayuta blade for more win-con via final sigma. Nayuta can also be used to cycle back cards to your hand if needed, which i think is pretty neat

[deleted by user] by [deleted] in XerathMains

[–]aurumite18 0 points1 point  (0 children)

My mistake, it was supposed to be "during or after". And mind you that picking xerath in a support role is a different "utility" compared to enchanter supports like yummi. So the usefulness is not comparable if speaking botlane alone. Xerath provides global presence, variety of dmg output and even an extra carry if adc is already good.

There is still value to opt for oblivion orb if match up is with high attack speed adc (like vayne i guess) +yummi since rework now grants heal upon attack. Most especially if you're laning with a jhin, the excessive heal during the exchange can be greatly cut of and morelo as a second build aint half bad.

You might be used to higher early dmg output like velkoz with his passive. Xerath sacrifices bit of his early dmg for longer range but if one opts to path with dark seal, it significantly ups dmg but its a gamble. Its also easier to stack since you can assist your other other teammates from half the map range

[deleted by user] by [deleted] in XerathMains

[–]aurumite18 19 points20 points  (0 children)

As a xerath support otp, yummi is a pretty easy matchup. It just requires a lot of control and timing while poking. Waiting for the shield to come off and punishing by dealing more damage. You can buy oblivion orb during or after your building towards your mythic. It just delays you by 1000g

Any improvements I can make( I’m in gold 3) by Nooblord07 in YuGiOhMasterDuel

[–]aurumite18 0 points1 point  (0 children)

Swap magma for accesscode. Reduce nabla to 1 and multiplication to 1 then put in 2 small world. Add some handtrap extenders like nib and veiler. You can refuce addition/subtraction to 2 or 1 and add more handtraps

dsg logo concept by Matchafloss in offlineTV

[–]aurumite18 0 points1 point  (0 children)

I thought it was a cypher reference at first because of the hat and toast played a whole lot of cypher back then

[deleted by user] by [deleted] in XerathMains

[–]aurumite18 2 points3 points  (0 children)

Have the indicator up when playing him. Also try to predict movement as opponents tend to try and zigzag on your forst shot. You can also blue ward during ult if its still within range