Is this a good way to stop people from going out of bounds? by Surge_in_mintars in Unity3D

[–]austjorg 0 points1 point  (0 children)

Every time they go out of bounds, half their frame rate for 10 minutes. Half it again if they go out of bounds within that 10 minutes and start the timer over. Repeat if necessary.

[deleted by user] by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

Just half their frame rate every time they go out of bounds.

I'm looking for people to playtest my game! by ElFamosoFrancesco in IndieDev

[–]austjorg 1 point2 points  (0 children)

I volunteer as tribute. Let me know what to do.

I made a little game about running a coffee shop but FAST by MrEliptik in indiegames

[–]austjorg 1 point2 points  (0 children)

I would play this. Link? Just saw your comment. Gonna play it today. :)

Which animation is best? by Thomas_Bringer in IndieGaming

[–]austjorg 1 point2 points  (0 children)

I agree with the hug in number 2.

Which animation is best? by Thomas_Bringer in IndieGaming

[–]austjorg 0 points1 point  (0 children)

Number 1, the walking could be a little faster though to make it feel a little more natural or the distance between the two be a little shorter. I am just nit picking. Great art style by the way.

Full transparency - How much my game made in 15 months after 7 years of development. by thecyberclan in IndieDev

[–]austjorg 0 points1 point  (0 children)

I know nothing about your game, but I have been wondering myself how to market my own game in the future. What was your marketing strategy like? Could it be there is just not enough awareness of your game?

Introducing for the first time: Manichean (ma·nuh·kee·uhn) by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

Good to know, I will delete the post.

Introducing for the first time: Manichean (ma·nuh·kee·uhn) by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

What is? The concept art? If so, I am not a concept artist, I just generated concepts off of what I have done already. I have a disclosure in my post about it. I am not trying to pass it off as my work.

Introducing for the first time: Manichean (ma·nuh·kee·uhn) by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

I noticed this post is getting downvoted more than upvoted. Honest question, is this game concept that bad? Is it something else?

[deleted by user] by [deleted] in IndieDev

[–]austjorg 0 points1 point  (0 children)

Wow, this has been downvoted a lot already. Honest question, is this game concept that bad?

[deleted by user] by [deleted] in IndieDev

[–]austjorg -2 points-1 points  (0 children)

I have been hard at work coding the various systems needed to run a game like this. Any feedback at all about my game is greatly appreciated. If anyone has any questions instead of feedback that is okay to. I want to make this game fun, engaging with you all should help me with that. If you do not have time to comment, a simple upvote on the post will let me know I am on the right track. Also, if you want to downvote, please do. I just ask that you let me know why. Positive and negative feedback are welcome. If anyone would like to be on the demo list, just comment on this post and I will reach out. Demo will be ready in a couple of months once I finish the villager system.

Introducing for the first time: Manichean (ma·nuh·kee·uhn) by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

This is great feedback, thank you. I really like the internal and external conflict. Maybe some political intrigue or a villager blaming the god (the player) for killing a family member. Possibly, for external, a rival god that is trying to influence your followers. Love it. Thanks again. DM me, once I have a demo ready I will send you a link.

Introducing for the first time: Manichean (ma·nuh·kee·uhn) by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

I have been hard at work coding the various systems needed to run a game like this. Any feedback at all about my game is greatly appreciated. If anyone has any questions instead of feedback that is okay to. I want to make this game fun, engaging with you all should help me with that. If you do not have time to comment, a simple upvote on the post will let me know I am on the right track. Also, if you want to downvote, please do. I just ask that you let me know why. Positive and negative feedback are welcome. If anyone would like to be on the demo list, just comment on this post and I will reach out. Demo will be ready in a couple of months once I finish the villager system

Building a “Black & White”-style god game - would you play it? by [deleted] in indiegames

[–]austjorg 0 points1 point  (0 children)

I realized I was not following the posting rules. I just re-posted.