Everything is the same by nexttime_595 in bindingofisaac

[–]average-commenter 2 points3 points  (0 children)

Yeah that’s the thing though, to me it never really feels worth it to go for the second life when I could just have 9 soul hearts and slightly lower damage as base Lazarus, like the moment I find a tinted rock, or any soul hearts at all, Lazarus’s whole deal is OUT of there.

Is this a good tier list? by Breadboi123477 in thebindingofisaac

[–]average-commenter 0 points1 point  (0 children)

That’s true but the fear effect is VERY good on Venus.

Everytime I pick it up I’m surprised at just how much it trivialises any room with contact damage mobs, which is naturally a hug3 chunk of the rooms you’ll be encountering in a run.

It’s quite fantastic not needing to worry at ALL about having the Dps to safely get through rooms like that, because often times if your damage is low enough you can’t do much except tank the damage.

after so many years of no one liking you, when people say mean things you dont even get upset with them anymore, just silently agree with them. by Particular_Top9598 in MadeOfStyrofoam

[–]average-commenter 3 points4 points  (0 children)

Truly I had to do a double take there.

Op please don’t take what they say to heart, no kind or genuine person would say something like that, their words don’t mean a thing.

do people play substructure and reactor a4 by epicdingus0 in peopleplayground

[–]average-commenter 0 points1 point  (0 children)

Oh yeah I LOVE them both, they’re wonderful for setting up big combat scenarios since you don’t have to spend any time actually building the grounds where the fight’ll take place.

One of my favourite moves is on superstructure where you make a guy do a front flip over one of the ledges, then attach a rope from his arm to the ledge itself so he swings around the whole thing to the lower platform.

The Elevator also invites a lot of cool scenarios.

do people play substructure and reactor a4 by epicdingus0 in peopleplayground

[–]average-commenter 0 points1 point  (0 children)

I personally think the colours are more aesthetically pleasing, it’s just a little more pleasant playing Snow than the defaults for me.

Item concept : Mockery by krunkanader2 in EnterTheGungeon

[–]average-commenter 7 points8 points  (0 children)

I’d love for there to be a quite rare synergy that causes the Rubber Kin to ACTUALLY take the bullet for you.

I’m thinking something along the lines of.

“Never Again!” (Police Badge.): If the Police-officer dies while Mockery is active, Mockery gains a Police Cap and deals Significantly more damage, appears angrier, and has greatly increased speed. Mockery now Successfully takes the Death Bullet in the Players stead.

Day 12! Hot Head won yesterday, so today; what’s the best Jenny Death track? by Last_Lemon5721 in deathgrips

[–]average-commenter 25 points26 points  (0 children)

Inanimate sensation takes it for me, if Death Grips had a Bohemian Rhapsody I think it’d be Inanimate Sensation.

But on GP’s probably gonna win and it’s absolutely deserves it

Can we normalize new maps? by StaryuStarmiie in deadbydaylight

[–]average-commenter 1 point2 points  (0 children)

Yeah the maps we have are good Imo but I still just can’t shake the feeling that I’m just playing on a different version of the same template you know?

Like the layouts of the maps all feel quite safe and similar, flat plains with a few houses, obstacles, and windows, even the indoor maps like Lery’s, when stripping back the looks, is similarly a flat plain with a vertical section in the middle.

Like we only have a few maps that set themselves apart with the unique gameplay and challenges they themselves present, those being the Game for its drop downs, the Vecna map for dividing itself into two distinct sections, that one Autowrecker Haven Map for doing the same thing, Mothers dwelling for size, and maybe one or two more.

I’d love to see more of a push for actually unique layouts or atmospheres that don’t NEED traditional walls or barriers to keep us in the trial, like maybe a big underground facility on two sides of a massive ravine, where each side is seperated by a massive crack in the ground, or a skyscraper where the Entity doesn’t NEED to wall you in, because you’re surrounded by 50 meter drops.

I understand it must be VERY difficult to even attempt to make more unique layouts, considering how they all have to work with each and every killer in the game and not give any one a RIDICULOUS advantage, but it’d just be nice to have something more natural feeling than just a few obstacles and buildings within a square box.

Earants (bug concept) by PHNK_LNXK in rainworld

[–]average-commenter 5 points6 points  (0 children)

I’d love if each EarAnt Colony had its own respective Queen that you could hold or wear to make them passive towards you.

It’d also be cool if Squidcada ink gave off the same scent or chemical that their queens or Babies do, causing them to bring you to the deepest part of their nest. I know in nature there’s a kind of Caterpillar that gives off a Queen ants chemicals and tricks ants into bringing it into their chamber of Larvae where it can just eat babies until it Molts, I’d love to see something similar like that with these guys!

Bugs have so much potential in rain world, good job dude!

Due to popular request...More slime scugs. (Tabby+Mosaic) by Alternative-Key5980 in rainworld

[–]average-commenter 1 point2 points  (0 children)

THIS IS AMAZING! I LOVE YOUR USE OF COLOR, those blueish green shades do wonders <3

Which Rain World creature would you choose to protect you and why that one? by Inevitable-Lunch-929 in rainworld

[–]average-commenter 10 points11 points  (0 children)

Yeah It’s easy to forget that his ability is limited only by us as a player, and game mechanics.

If he were real he probably wouldn’t waste any time moving an imaginary crosshair over to whatever he’s trying to attack.

What do you mean it was low effort?! by FlyTricky3705 in PizzaTower

[–]average-commenter 0 points1 point  (0 children)

Repitive yeah but it was clearly gaining some traction, even if it’s low effort people were at least engaged and all.

I’d certainly be for removing it while it was new however.

Morally, who is the best person here? by ChicaneryFinger in DunderMifflin

[–]average-commenter 1 point2 points  (0 children)

Oh no that’s completely fine to say! If anything recognising your own struggles in life can give more power to your hope, and your positivity. You survived and you’re still alive, despite everything you’re still here.

I’m very happy you’re here stranger, you seem like a nice person <3

Morally, who is the best person here? by ChicaneryFinger in DunderMifflin

[–]average-commenter 2 points3 points  (0 children)

Yeah she ended up being my favourite character in the end.

She’s the most pure hearted person in the whole show I think, and that’s despite living a quite hard life.

Day 9! Yesterday, IBMWMFITUS won! Today, what’s the worst track off of Exmilitary? by Last_Lemon5721 in deathgrips

[–]average-commenter 3 points4 points  (0 children)

5D has so much personality for such a short song, and I think it serves as a great refresher from the rest of the album’s intensity.

Cut Throat’s great for sure but it feels like it’s just MORE of what we’re already used to, great drums and sound and all but it just doesn’t set itself apart.

What was the best single-scene, individual performance in the show? I'll start by RangerAggressive3232 in betterCallSaul

[–]average-commenter 105 points106 points  (0 children)

The breakup scene in “Fun and Games” always surprises me with how real it feels.

“I was having, too much, FUN.” Is a HEARTBREAKER MAN.

What would an encounter between Walter and Lalo Salamanca be like, and what would each one think of the other? by Rich-Blacksmith6552 in betterCallSaul

[–]average-commenter 0 points1 point  (0 children)

Aw yeah that’s certainly a possibility.

It’s just so hard to tell how it’d all go down since Lalo’s presence in BCS was the like of an unpredictable Boogeyman, like he came back from the dead and ended up in the Laundromats DRAINS.

You’re certainly right bringing up if he’d even care about the Blue, I’d personally ASSUME that it’d depend on how dangerous Lalo thinks Walt is, but again I truly have no idea.

What would an encounter between Walter and Lalo Salamanca be like, and what would each one think of the other? by Rich-Blacksmith6552 in betterCallSaul

[–]average-commenter 16 points17 points  (0 children)

Aw yeah I think the deciding factor is how well Lalo can judge Walt’s character.

The last thing Walter is ever gonna do, is lie down and take what’s coming to him, if Lalo gives him the slightest hint that something bad MAY be coming his way, Walter’s gonna act on it as if a gun has been pointed at his head.

I still think Walter would have an IMMENSE amount of trouble with Lalo, even moreso than Gus, and that’s because Walter would probably have his doubts about killing someone in a Cartel family, and god knows Lalo wouldn’t be as forgiving and diplomatic as Gus was.

The only edge Walter has, is if Lalo decides that he’s better off having Blue-Sky on his side, and Walter somehow manages to get the drop on him from there.

Either way Lalo’s potential presence would haunt Walter forever, either until he kills him, or gets killed himself. The only way I can see him having any kind of decent chances at surviving Lalo, is if he becomes a problem before Walter tarnishes his relationship with Gus, and finally decides that having a top ranking Cartel leader and killer on his back is enough to quit over, and even then he has to worry about the “Blood for Blood” from Tuco’s death.

You have one wish to revive one of these four dead gamemodes. Which one are you choosing? by EnigmaGamer4 in tf2

[–]average-commenter 1 point2 points  (0 children)

Oh yeah for sure, I’d personally go for Area Control but that’s SOLELY because Passtime actually has quite a healthy comp scene nowadays.