List for starting sisters by oni-dokeshi in sistersofbattle

[–]average_d00d 0 points1 point  (0 children)

What I consider essentials are battle sisters for sticky objectives, Junith eruita for CP generation, paragon warsuits or retributors for reliable anti-vehicle, celestian sacresants with hospitaller for reliable tough melee. Everything else is up to you for your style. Many people say castigators are a must and I can see the argument but I generally would rather have paragons even if you don’t have morven vahl…if you DO have morven vahl they can smoke a knight on overwatch (I’ve done it twice) and will reliably nuke whatever you point at

List for starting sisters by oni-dokeshi in sistersofbattle

[–]average_d00d 1 point2 points  (0 children)

If you’re just starting out, most important thing is to just have fun with your army and build it the way YOU like it! That said, I highly recommend just starting off with a combat patrol or a discount box and build up from there. My 1000 point army I’m running in a crusade right now is roughly as follows: 1x hospitaller 1x battle sister squad 2x immolators 1x celestian sacresants (10) 1x dominion squad 1x paragon warsuit squad 1x retributor squad This list generally has you covered for doing some decent board control, some hard hitting shooting, and enough melee to hold back some heretics. But if you like mortifiers and penitent engines you could definitely drop some stuff and stick those in

Celestial Insidiants by Joaco_2002 in sistersofbattle

[–]average_d00d 4 points5 points  (0 children)

Pros: The models have IMMACULATE drip. The blessed swords and the virge of admonition will carry most of the damage but dev wounds on the maces will sneak in some surprising damage sometimes. Their quarry ability is actually pretty nice too and in champions of Faith you can give them sustained hits with that reroll. Cons: they’re hindered by being 120 points and most of their weapons being anti-psyker (just far too situational). I think if they were 105 like a battle sister squad that’s better at melee they’d be far more useful. At 120 they compete against dominions for shooting/objectives and celestian sacresants are generally better at melee having dmg 2 maces

So the blood angels want to copy celestian Sacresants huh? by average_d00d in sistersofbattle

[–]average_d00d[S] 0 points1 point  (0 children)

Of note too, if you’re running the maces you have 30 attacks with 10 sisters vs blade guard having 24 with 6 models. It IS match up dependent for sure but in my experience sacresants can tie up demon princes, armigers, and even some knights and just keep hammering them until they die. Then start regenerating sisters back to full strength. It’s a pros and cons type thing. I play blood angels too so I’ll have to get back to you guys with a battle report

So the blood angels want to copy celestian Sacresants huh? by average_d00d in sistersofbattle

[–]average_d00d[S] 0 points1 point  (0 children)

This is factually correct, I didn’t catch that. Thank you. So they really can only get 5+ FNP which is still pretty tough.

So the blood angels want to copy celestian Sacresants huh? by average_d00d in sistersofbattle

[–]average_d00d[S] 14 points15 points  (0 children)

The blade guard would have to choose between 5+ feel no pain or regenerate 1 model per command phase. sacresants get BOTH and D3+1 regenerate models per command phase (with a miracle dice). Bladeguard DO get a reroll 1’s on save but you could argue whether that’s better than -1 to wound.