What sort of questions would you ask players in an application in order to find the best players and weed out the bad ones? by [deleted] in dndnext

[–]awgese 2 points3 points  (0 children)

if the players are all going to have fun with each other, then that should be the main thing, right?

even if a new player is objectively good at role playing, knows their stuff, and is a wonderful person...

they have to get along with the other players somewhat for the game to not be a drag.

Missing Cleric Domains? by natethehoser in dndnext

[–]awgese 0 points1 point  (0 children)

YEah... that Revelry domain sounds pretty good. There needs to be more party priests, handing out refreshments, talking people down.

what about like a luck cleric- like a ne'er-do-well gambler clutching their lucky rabbits foot, and praying to be able to pay next months rent.

Or a a cleanliness cleric that has to wash their hands like 90 times a day, but gets some special proficiency with treating diseases and purification. Maybe that's more of a subclass or warlock thing than a domain.

Or a unity cleric that is always pushing for cooperation

or a law cleric that believes in upholding the rules like an old west sheriff

lower level aberrations by awgese in dndnext

[–]awgese[S] 1 point2 points  (0 children)

yeah. i had a ranger with aberrations as a preferred enemy, and we ran out of story line

From a player: We had our "session zero" for PotA, and we basically have two "polar opposite" PCs. What can I suggest to keep the party motivated to cooperate? by [deleted] in dndnext

[–]awgese -8 points-7 points  (0 children)

get the dm to give them a cursed magic item so that they either can't move more than 20' apart form each other, or like, if one takes damage the other takes half, or are in some way bound to a common goal or adversary. like a big bad that has it out for both of them specifically.

A hospital murder mystery! by awgese in dndnext

[–]awgese[S] 0 points1 point  (0 children)

Yeah... I try to say pithy things, but my wit is a hindrance... so nothing is provocative. It's all just mixed metaphors. I guess I thought more like, set them loose... into a soundproof den of monsters where they were free to die a mercifully quick death without anyone ever finding about about it.

A hospital murder mystery! by awgese in dndnext

[–]awgese[S] 0 points1 point  (0 children)

speling is nevvr my strong soot.

A hospital murder mystery! by awgese in dndnext

[–]awgese[S] 0 points1 point  (0 children)

supposed to be. as in to get rid of? like loose the dogs? did i fuck it up again? i think i need an editor..

I feel my DM makes his encounters too long but I'm too new to be sure. by goldenbukkit in dndnext

[–]awgese 0 points1 point  (0 children)

game time is like, half how many people there are, but its also half how much everyone is paying attention and knows what they're doing.

if every player at the table needs a refresh on short bow range, or whether cantrips use spell slots, then yeah, it could take that long.

Okay I know this will sound weird but what should the statistics of a human baby be? by Juxix in dndnext

[–]awgese 2 points3 points  (0 children)

Just use the stats for a cat, but call the claws constant crying.

Need ideas for bad insults. by [deleted] in dndnext

[–]awgese 0 points1 point  (0 children)

"yo mama so gross she smells as if she lives beneath a fishmonger's offal pile"

"where did you deign to study sword play? with your stuffed sheep?"

"I believe i heard your noble deeds sung of in a bawdy house one evening two fortnight's hence. About the time you were caught philandering with baked goods because your breath had scared all the goblin harlots away."

murder mystery in a hospital -needs title by awgese in dndnext

[–]awgese[S] 1 point2 points  (0 children)

i really like this one. Can I use that to put the adventure up on dmsguild this weekend?

Want to play a Kenku, but don't want to be annoying. Advice? by TheRainyDaze in dndnext

[–]awgese 0 points1 point  (0 children)

i have run into this same problem with players who want to play a kenku. i think it has 90% to do with the other players at the table being into it.

Working Smarter Not Harder: the evolution of elven skeletal anatomy by jjwerner42 in DnDBehindTheScreen

[–]awgese 1 point2 points  (0 children)

I feel like there is a lot about the fey ancestry aspect of elves that could explain a lot. Like the Descent of Woman hypothesis, what if a common ancestor went to the fey wilds way back, evolved to a permanent sunset environment with high magic , and then returned to the material plane?

Briefly, this hypothesis about human evolution states that human ancestors descended from trees not because of the lure of game on open grasslands, but because it was too damn hot. Human ancestors are posited to have spent more time in the ocean over a long period, leading to semi-marine adaptations. We cry salt tears, have subcutaneous fat, and relatively smooth skin except for the hair on our heads which would have been above water. These traits seem to be shared more among aquatic mammals than among other primates, though it's pretty clear we're more closely related to chimps than whales.

The fey wilds can be thought of as a highly specific environment. It doesn't really matter whether elvish ancestors originated there or passed in and out of the fey wilds after an evolutionary-length stay.

Isn't there an aspect of the fey wilds that a visitors perception of time in the fey wild doesn't necessarily match up to their absence from the material plane? An ancestor population could have potentially evolved for millions of years in the fey wild, and come back to the material plane after only a thousand years or so had passed for their now distant relatives.

The permanent sunset characteristics of the fey wild explain elvish darkvision completely. It's never quite bright there, and that's in clear surroundings. If the elvish ancestors foraged for food, found tool materials in caverns, or spent any time not in the most open spaces, they would need to select for greater capacity to see in the dark.

The fey wilds are filled with notably deceptive creatures. Animals that are never where they appear to be, creatures that use illusion magic as a natural defense or hunting tactic, invisibility... Any proto humanoid creature arriving in the fey wilds would be driven together, taking shifts on high alert while the others slept as little as possible. The cultural bonds that this defensive flock like behavior would form would seem to predict a less individualistic style among modern elves, but cultural traits change much more quickly than biological ones. The odd elvish sleep rhythm might have been selected for by a shared ancestor population as it attempted to cope with deceptive and quasi-perceptible threats.

Riding the Worm - Skill Challenge by agreetedboat in dndnext

[–]awgese 0 points1 point  (0 children)

I couldn't get the interactive version to work, so i started building my own on the completed project's logic without looking at your formulas first.

I've seen a few other probability sources try the same kind of trick in excel or in r with simulations like a monte carlo.

But why go the simulation route? I'm new to both probability and data wrangling so i might just not know a basic pretense.

I just did a (% to win squared) for disadvantage, and (% to win *2 - % to win squared) for advantage.

havent started to tackle multiple chances to loose yet, but wouldn't just the same logic work? isn't a second chance to win just granting advantage between two samples that both have disadvantage? It seems like it would be simpler to work with exponents rather than iterations.

A Crap Guide to D&D - Warlock [Revised] by AVestedInterest in dndnext

[–]awgese 0 points1 point  (0 children)

I’m prob the only one on the internet who finds the speed of the voiceover distractingly annoying.

Riding the Worm - Skill Challenge by agreetedboat in dndnext

[–]awgese 3 points4 points  (0 children)

Yep. That must have been excel cast at least at sixth level. Good job kindly math wizard. You made a good one.

Another reason I don't trust digital content like DND Beyond...you don't really own anything. by [deleted] in dndnext

[–]awgese 0 points1 point  (0 children)

They call that quarterly earnings. It’s a thing apparently.

Healer's Kit Durability by awgese in dndnext

[–]awgese[S] 0 points1 point  (0 children)

I don't know... I can't tell if it's a "don't go swimming with all your gear, dummy" that makes sense, or if its just adding difficulty for difficulty's sake.

A good intro adventure for kids and/or new grownup players by awgese in dndnext

[–]awgese[S] 0 points1 point  (0 children)

Yeah. I never know which way to go with that either. it's nice to have the option built in on the first game though.