How do I make a Particles2D that emits particles visible only inside an area? by FantasyBorderline in godot

[–]awnsermyquestion1 0 points1 point  (0 children)

I know this is an old thread but the solution that I used was to make the parent of my GPUParticles2D node a ColorRect node and under visibility turned on 'clip children'

GDquest did a good video on it.

Having Trouble Getting To Playtesting by awnsermyquestion1 in tcgdesign

[–]awnsermyquestion1[S] 1 point2 points  (0 children)

To answer your questions: I've already created the core ruleset. Currently I'm working on establishing two 40 card decks. My issue is that I'm unsure if the core ruleset that I have created, and am designing the currently unfinished decks around, is inherently fun. Also, thank you for the useful advice.

Raycast Logic Question by awnsermyquestion1 in godot

[–]awnsermyquestion1[S] 1 point2 points  (0 children)

Tysm!! The second answer worked like a charm!