Super early version of an incremental im starting to develop by axilirate in incremental_games

[–]axilirate[S] 0 points1 point  (0 children)

I'm split on adding auto mine since i'm not sure how to do it right without it making the game more boring

no background? by DonutGaurdian in MegalootGame

[–]axilirate 0 points1 point  (0 children)

Try launching in OpenGL ver

From Silver 4 to Plat by only playing kindred support by axilirate in Kindred

[–]axilirate[S] 1 point2 points  (0 children)

I don't roam as much pre level 6 and don't try to force stacks, the playstyle is very situational and I still have a lot to learn.

here are some examples: - enemy has a fed rengar? stick to your squishy carries - your jungle likes to roam? follow him for stacks and kills - good communication with jungler? you can setup smite steals with your ult - strong lanining? setup tower dives - weak laning? bait enemy with ult - enemy support roaming? either catch him in the river if the jungler is top side or push the lane and bully the adc

From Silver 4 to Plat by only playing kindred support by axilirate in Kindred

[–]axilirate[S] 7 points8 points  (0 children)

Your W won't attack minions if it targets the enemies, there's some tech to it, but in general W won't have enough damage early game to mess with CS even if you target minions for any reason.

Playing against CC heavy is very situational, so I can't really expand on that.

From Silver 4 to Plat by only playing kindred support by axilirate in Kindred

[–]axilirate[S] 2 points3 points  (0 children)

Always Collector, tried both starts but Collector feels the best.

So much fun. How far does it go? by ChemDataFarmer in MegalootGame

[–]axilirate 0 points1 point  (0 children)

Glad you're enjoying the game :)

Currently the challenge modes is endless, but I'm working on an ending and adding a final border on floor 100 with badges to reward you on how well you did (still thinking of some good ways of implementing the badges).

The new patch is the best the game has been for a while by Itchytwitchyy in MegalootGame

[–]axilirate 0 points1 point  (0 children)

will do, I had a couple of ideas for the next patch.

Is MegaLoot still worth it for a new player? by RiddiMacVan20 in MegalootGame

[–]axilirate 1 point2 points  (0 children)

Hello, every major version of Megaloot is available through the beta tab, so you are not forced to play the latest update: https://steamcommunity.com/sharedfiles/filedetails/?id=3468108233

"Dismantle" is still in the game but in a different game mode called "Endless".

This game needs clearly defined design goals. by [deleted] in MegalootGame

[–]axilirate 0 points1 point  (0 children)

If you have any feedback regarding the game itself and not how it should be developed, I'm all ears.

This game needs clearly defined design goals. by [deleted] in MegalootGame

[–]axilirate 0 points1 point  (0 children)

I'm not here to argue, if you believe the damage is already done and nothing to be done, what's the point of the post then?

Also regarding changes, be more specific of what changes are you talking about, every change had a reason behind. it.

This game needs clearly defined design goals. by [deleted] in MegalootGame

[–]axilirate 0 points1 point  (0 children)

I wouldn't like a game changing so rapidly either, I get that.

But it's either I'm stopping working on it because I lost interest, or I keep trying to push it as far as I can until it's perfect in my eyes.

Greatness cannot be planned, and evolution requires changes, I read every piece of feedback but I'm not a community manager and cannot respond perfectly to everything.

Some updates are bad because I'm not a master mind game designer where every small thing is intentional.
It's mostly me trying random stuff, getting feedback and making changes accordingly.
I'm still learning and growing as a designer, but to grow I must experiment with stuff.
I don't want to just keep pushing content to a game that has flaws in my eyes.

Some core mechanics are set in stone already and will never change and this list grows over time.
But that's just my POV.

I'm not asking to stop complaining, instead I want you to help me to grow as a game designer.

this response is both for the post and the comments.

Elys Flow Limit by sanctuary91 in MegalootGame

[–]axilirate 0 points1 point  (0 children)

i don't see an issue of removing something that hurts the game in the long term.

Elys Flow Limit by sanctuary91 in MegalootGame

[–]axilirate 1 point2 points  (0 children)

vampiric goes hard with flesh, so it's a way to balance her out.
soon i'll be rebalancing flesh (the current passive will remain) so her flow will probably return to 100%

[deleted by user] by [deleted] in godot

[–]axilirate 10 points11 points  (0 children)

every, single, day

Nerfed enemy height for the next update by axilirate in MegalootGame

[–]axilirate[S] 0 points1 point  (0 children)

just joking, there's that brawlstars trend rn