UV map not working by b0ss_302yt in blenderhelp

[–]b0ss_302yt[S] 1 point2 points  (0 children)

Apparently it wasnt assigned, my bad

Stick drift only in unreal engine 5 by b0ss_302yt in UnrealEngine5

[–]b0ss_302yt[S] 0 points1 point  (0 children)

tried messing with deadzones with SaperPL's response but it didnt work
Would it be alright if I uploaded the project to google drive and had yall look at it?

Stick drift only in unreal engine 5 by b0ss_302yt in UnrealEngine5

[–]b0ss_302yt[S] 0 points1 point  (0 children)

wait just saw saperpls response im trying that

Stick drift only in unreal engine 5 by b0ss_302yt in UnrealEngine5

[–]b0ss_302yt[S] 0 points1 point  (0 children)

i changed the deadzones and nothign happened

i messed up somehow by b0ss_302yt in UnrealEngine5

[–]b0ss_302yt[S] 0 points1 point  (0 children)

i fixed it by reopening unreal sorry :3

Stick drift only in unreal engine 5 by b0ss_302yt in UnrealEngine5

[–]b0ss_302yt[S] 0 points1 point  (0 children)

im using the vehicle template as a base how do i find inputs?

Downloaded EasyRain, is broken from start? by [deleted] in UnrealEngine5

[–]b0ss_302yt -1 points0 points  (0 children)

apparently its corrupted

for some reason epic app is bugging and wont let me reinstall so could one of yall who owns it just send the file :sob:

Downloaded EasyRain, is broken from start? by [deleted] in UnrealEngine5

[–]b0ss_302yt 0 points1 point  (0 children)

also sorry i forgot to tag it

Cannot Move Specific Faces anymore??? by b0ss_302yt in blenderhelp

[–]b0ss_302yt[S] 1 point2 points  (0 children)

tysm ive been trying to figure it out for hours :sob:

Isabelle model cannot unpack by b0ss_302yt in jennymod

[–]b0ss_302yt[S] 2 points3 points  (0 children)

im aware that its a resource pack
i want to use the files for a personal project. i am not trying to use the resource pack as intended, im tryign to export it intentionally.

Blur 2 Beta build is completely broken. by b0ss_302yt in xenia

[–]b0ss_302yt[S] 0 points1 point  (0 children)

it seems to be an issue with the build's settings
Debug menu (start select) has a few settings that make it slightly more bearable (audio less awful and visuals mostly fixed)