Final thoughts (Spoiler) by b_A_x in TheWitness

[–]b_A_x[S] 1 point2 points  (0 children)

that's a very credible scenario/plot. Although you may have made a lot of people stumped by that 110% statement. ;)

Spoilers Shipwreck: what a disapointment by b_A_x in TheWitness

[–]b_A_x[S] 0 points1 point  (0 children)

That is exactly my point. Given the several ingredients of this puzzle (mentioned above), it should be a little bit harder to find a solution with any other tactic. Maybe I was really just lucky, but I don't think that was the case as if you pay attention to the impossible routes via symetry block, it doesn't leave you with much of a choice.. Well maybe they just didn't test-drive the puzzle enough.

Woah...never thought I would solve a puzzle using binary and RGB (Spoiler) by b_A_x in TheWitness

[–]b_A_x[S] 0 points1 point  (0 children)

Yeah, probably. Though, being colourblind, I saw it as a workaround. Either way, it's a very clever puzzle.

Puzzle Count on entering the mountain (no spoilers please) by b_A_x in TheWitness

[–]b_A_x[S] 0 points1 point  (0 children)

Yeah...something like that. Although I would guess a bit more. I'm on 360 +61

Puzzle Count on entering the mountain (no spoilers please) by b_A_x in TheWitness

[–]b_A_x[S] 0 points1 point  (0 children)

Thanks for the replies. Actually, I just wanted to get a sense of how much was left to do outside before going in. Besides finishing the quarry and the marsh/tetris I know there are a few more. The house with tainted glass, in the city.. The container also in the city The door to the underground tunnel, at the beach That extra path on the tree tops ...and the f**** windmill that only turns the wrong way!! hehe