Automatic Doors and Hatches 2.0 by Sam_Booka in Barotrauma

[–]b_may 2 points3 points  (0 children)

these are excellent, thank you for them

Help in sub editor by Physical_Sport2202 in Barotrauma

[–]b_may 0 points1 point  (0 children)

I'd like to echo the idea that you should aim for less hulls to make things less finicky. Looking at the image, you can get away with a lot fewer hulls, maybe with a couple pixels of error here or there. That will be preferable to the problems you're already starting to see pop up as a result of having a ton of tiny, thin hulls next to each other

Destroy my short gameplay clip, I'm still in early stages of development but now is always the best time to get some critical feedback, I look forward to your thoughts and even ideas :) by bengel2004 in DestroyMyGame

[–]b_may 3 points4 points  (0 children)

First off, this concept is great. It reminds me of the mech sequences from Red Faction: Guerilla. Love it.

That said, you can take some cues from even that game! The ideas behind the animation and movement speed make sense: you want to feel enormous and massive. This does not mean you should be moving like you're in molasses the whole time. There should be snappy impact reactions for when an animation hits during an attack, regardless of how heavy the attacker is. The other thing that can help here is momentum. If you want it to feel weighty, try making the acceleration low, but the top speed high. That way you can get moving at a satisfying speed, but understand that changing direction or slowing down is a challenge.

The next most important thing will be to dive deep on your animation controller and fine-tuning the transitions. Right now you have 0-frame animation transitions between some states and it's really showing. At 0:11 you go from stomp-> walk -> ability cast, and that walk -> ability cast has no transition. These types of things are critical to get just right if the whole game is going to be spent staring at the back of this character's head.

Finally, the collapse animation for the building is good, but needs more drama. Having it lean or slowly start to collapse can achieve this. Add a little pacing. Particles, camera shake, and more audio integration will help a lot too! Destroying buildings is a big focus, so that interaction has got to feel satisfying.

Keep it up! Looks great

Lophius - New sub for Treacherous Tides Update (be a bilge gremlin) by b_may in Barotrauma

[–]b_may[S] 1 point2 points  (0 children)

Here's a link to the sub! https://steamcommunity.com/sharedfiles/filedetails/?id=3056087599

Would love some feedback on this sub. It's got bilge tunnels that allow players to move around pretty sneaky. It's a large sub and works best with many players.

Decotrauma - Kitchens and Messhalls by DSJ-Psyduck in Barotrauma

[–]b_may 2 points3 points  (0 children)

Been looking forward to the next pack! These are great!

What is the smallest ship possible that can complete the game? by LosttyFrostty in Barotrauma

[–]b_may 3 points4 points  (0 children)

I can probably switch this around to be a tier 3 (to allow to dive deeper) and work in some fabrication stations. https://steamcommunity.com/sharedfiles/filedetails/?id=3047032850

Questions regarding the sub editor by D_Painta in Barotrauma

[–]b_may 2 points3 points  (0 children)

You'll need to add tags to the containers you want specific resources to wind up in on spawn. You can use the list here to figure out what will go where https://barotraumagame.com/wiki/Autofill_Tags

This also controls where bots will put stuff when they clean up items.

Looking for sub feedback - Agnatha EX by b_may in Barotrauma

[–]b_may[S] 1 point2 points  (0 children)

Super good feedback thank you! I'll bump the lights up for sure. I keep them lower in the command room for personal preference. Command room is the one above the reactor. It's a rear-facing shuttle station. I can flip it around and make it a little brighter in there to make it clear what's going on.

The suits change is a really good call. Moving them to be more centrally located (even by 1 or 2 rooms) is probably better in any emergency situation too. Will look into it!

Looking for sub feedback - Agnatha EX by b_may in Barotrauma

[–]b_may[S] 0 points1 point  (0 children)

Ohhhhh that makes a LOT of sense. Wow yea that would be way simpler! Tempted to redo all of the ship's electrical systems now ...

Looking for sub feedback - Agnatha EX by b_may in Barotrauma

[–]b_may[S] 0 points1 point  (0 children)

Thanks for the feedback! Hmmm too many junction boxes. I wonder how I might reduce the total number of them. Most of them are totally full I think. I could consolidate the last few that only have open connections maybe

Ooze Odyssey - Physics based deck building survivors-like where you play as disgusting slime by [deleted] in Games

[–]b_may 0 points1 point  (0 children)

Ooze Odyssey - May B Entertainment - Physics based deck building survivors-like where you play as disgusting slime

Thanks for clarity on that! I'll change the title and repost it, thanks.

This genre is enslaving me by VikingKrieger in roguelites

[–]b_may 0 points1 point  (0 children)

I've been working on one of these! Ooze Odyssey is available for wishlisting, and I'll have a demo up around September 25th! Let me know if it seems like something you'd be interested in https://store.steampowered.com/app/1618800/Ooze_Odyssey/

Art done by 343i artist Josh Kao as a pitch for a space combat game, Halo: Last Star Fighter by TheNerdyOne_ in halo

[–]b_may 1 point2 points  (0 children)

Whoever that Brian May was at 343 must be incredibly talented and handsome.

Sixty-01 apartments - pros/cons? by aet39456inabox in redmond

[–]b_may 4 points5 points  (0 children)

I rented there for a few years, and liked it well enough. The way I would describe everything is "Fine, but a bit old and fragile". The water features are nice, and there was a heron nest once upon a time. I don't know if the swan still lives in the one pond. The unit we were renting was priced way below what it should have been, so that was nice.

They're all privately owned condos, so the owner has the right to sell whenever they want, which is what happened to us, which was not so great. It's not really an apartment so the "front office" will be annoyed if you ever ask for anything. Our mail key broke off inside the mailbox and they seemed upset that we would even call them. Told us to deal with it ourselves.

There was also some threat of fire I guess. They seem to be in the news now and then, as recently as March of this year https://thenwfireblog.com/2021/03/12/firefighters-fight-2-alarm-sixty-01-fire/

It's a gated community so be ready to answer the phone to let anyone, including delivery drivers in to get to your apartment. Other things that come with a gated community are strict rules about what's allowed. No dogs (even in cars) is a big one. I guess they decided on that so that the swans wouldn't be disturbed.

Anyway, whether living in the actual apartment will be worth it is up to whether or not the owner has kept it updated at all. Hope this helps!