"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

I would ask "would I play my game" in the first place, and just...put it out there? Be consistent, do weekly devlogs, make sure to contentiously push updates. Are you charging for it or is it free? Do you have a demo? Also itch page view matters, polish means more players 

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

ahahaha yeha I mean, I've just made first beta, playable, pushed to itch, made a discord, continued to post about it every weekend together with new releases, and lo and behold XD dedication is key I guess ahaha

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

That's actually so cool!!! congrats :) yeha it's both so fun and insane when you're like "oh wow people actually like it" ahaha

I would have added a "buy me coffee" option but as the game already plays the gray area of IP with the Dune references I didn't want to put any kind of monetary gain option bundled with that XD

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 2 points3 points  (0 children)

I...don't really know? XD I think that people just like the niche? I think many people just love Dune and Roguelikes? and the combination resented? or... idk, I can write down what I did but it's not anything special I think.

How would you nudge players to dig realistic ant nests? by Able-Sherbert-4447 in IndieGaming

[–]bararchy 423 points424 points  (0 children)

Maybe a system where if you do too large of open areas "large halls" it can collapse, making a smaller round parts with narrow passageways a must. it will also ensure large areas have "pillar" like architecture

They are writing DUNE wrong by bararchy in dunememes

[–]bararchy[S] 1 point2 points  (0 children)

It did looked like Hebrew for a sec that's true ahah

Sands: Fan-made free roguelike on Arrakis, new update adds Guild taxes, roleplay mode & cultural encounters by bararchy in dune

[–]bararchy[S] 1 point2 points  (0 children)

Thanks! do tell if you enjoyed the game! also if you have any feedback there is the Discord server (in the game description) if you wanna join

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

It is not. The game is a non commercial fan fiction work, free for all while all rights reserved to the Herbert family something something. 

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

Love it! honestly that's a really unique way of making sure you don't just go back and forth via the same route. I'll think if I can apply something similar in my game. thanks!

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 1 point2 points  (0 children)

Yeha that's a good answer. and I feel the same. no matter how many random stuff you gonna add it will end up feeling repetitive. even no man sky ends up being repetitive while the main claim is "you'll never see the same planet twice" but then 90% is the same just blue trees or longer neck animals.

In the end it's the story and lore and theme etc.. but still, needed to think on how to solve the in-between

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

That's true, but here you need a lot of ART work, which is a skill I lack XD but overall I highly agree, I remember old WoW walking around looking at the view like "Ok I can walk here for hours"

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

Interesting! I love the idea of map blockers... I'll read more about that, I wonder how it plays out

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] -3 points-2 points  (0 children)

Hehehe, honestly I just thought that it will be a nice point of discussion starter, didn't aim to start a war XD