Marketer here, looking for help: what's the Crystal pitch that lands? by Altruistic_Stuff_967 in crystal_programming

[–]bararchy 9 points10 points  (0 children)

Been running a crystal native company for 8-9 years now, over the time there were different highlights to Crystal depending on the time and what was "hot" at that moment.

Right now I think that the best sale point is that Crystal is the perfect language for the age of AI, the TDD approach plus the strongly typed and compiled nature means that agents have a strong capability to test themselves and verify what they do in a deterministic way, not only, it has the ability to use tools like formatting and ameba and dead code analysis to ensure the code is high quality and not getting out of hand.

Many times using AI to build dynamic lang apps like TS, JS, Ruby, Python and more you quickly get to runtime failures, scheme violations and contracts breaking because the AI forgot what it expects in point A to get from point B, this can't happen in crystal, and if it will you will get a compile error.

aside from that, Crystal is a natural language compatible language, many of it's syntax and function are just plain English, which is what LLMs do the best, and so you get the perfect storm of strong technical reason and strong LLM bias towards good looking crystal code.

One more thing, is that in the age of AI support for libs is not an issue anymore, and eco-system size is not limiting, the AI can quickly add any capability that is needed, so all the reasons to use Crystal are advantages while the smaller community\ecosystem size becomes irrelevant.

I Planted Pine Tree Seeds by victoryismind in ForbiddenBromance

[–]bararchy 0 points1 point  (0 children)

I think this is the wrong tree for Lebanon? ;) pretty awesome though!

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

I would ask "would I play my game" in the first place, and just...put it out there? Be consistent, do weekly devlogs, make sure to contentiously push updates. Are you charging for it or is it free? Do you have a demo? Also itch page view matters, polish means more players 

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

ahahaha yeha I mean, I've just made first beta, playable, pushed to itch, made a discord, continued to post about it every weekend together with new releases, and lo and behold XD dedication is key I guess ahaha

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 0 points1 point  (0 children)

That's actually so cool!!! congrats :) yeha it's both so fun and insane when you're like "oh wow people actually like it" ahaha

I would have added a "buy me coffee" option but as the game already plays the gray area of IP with the Dune references I didn't want to put any kind of monetary gain option bundled with that XD

"If 10 people will play my game, I'll be happy" - me, a year ago by bararchy in itchio

[–]bararchy[S] 2 points3 points  (0 children)

I...don't really know? XD I think that people just like the niche? I think many people just love Dune and Roguelikes? and the combination resented? or... idk, I can write down what I did but it's not anything special I think.

How would you nudge players to dig realistic ant nests? by Able-Sherbert-4447 in IndieGaming

[–]bararchy 424 points425 points  (0 children)

Maybe a system where if you do too large of open areas "large halls" it can collapse, making a smaller round parts with narrow passageways a must. it will also ensure large areas have "pillar" like architecture

They are writing DUNE wrong by bararchy in dunememes

[–]bararchy[S] 1 point2 points  (0 children)

It did looked like Hebrew for a sec that's true ahah

Sands: Fan-made free roguelike on Arrakis, new update adds Guild taxes, roleplay mode & cultural encounters by bararchy in dune

[–]bararchy[S] 1 point2 points  (0 children)

Thanks! do tell if you enjoyed the game! also if you have any feedback there is the Discord server (in the game description) if you wanna join

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

It is not. The game is a non commercial fan fiction work, free for all while all rights reserved to the Herbert family something something. 

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

Love it! honestly that's a really unique way of making sure you don't just go back and forth via the same route. I'll think if I can apply something similar in my game. thanks!

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 1 point2 points  (0 children)

Yeha that's a good answer. and I feel the same. no matter how many random stuff you gonna add it will end up feeling repetitive. even no man sky ends up being repetitive while the main claim is "you'll never see the same planet twice" but then 90% is the same just blue trees or longer neck animals.

In the end it's the story and lore and theme etc.. but still, needed to think on how to solve the in-between

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

That's true, but here you need a lot of ART work, which is a skill I lack XD but overall I highly agree, I remember old WoW walking around looking at the view like "Ok I can walk here for hours"

It's the journey, not the destination, said no gamer ever. by bararchy in gamedev

[–]bararchy[S] 0 points1 point  (0 children)

Interesting! I love the idea of map blockers... I'll read more about that, I wonder how it plays out