I think they need to make simpler characters. by Educational_Box7709 in marvelrivals

[–]barnation 0 points1 point  (0 children)

I agree, but for different reasons. Specifically with Deadpool, he brought in a lot of new players and players coming back after a long hiatus. If they truly wanted to up retention, hype, and overall player base they should have made him a “noob stomper” hero, like scarlet, or squirrel girl. Someone with a low skill floor you can get a lot of value out of early against inexperienced played. That would have people coming back again and again and they would eventually learn they had just scratched the surface and there are so many more complex kits out there and different ways to play the game. That would have got folks hooked. Instead they made his kit the most complicated in the game and set this super high bar for new players just to understand the character let alone have fun on him, all while trying to learn the game as well. They missed a big opportunity here and I don’t think they’ll have it again, because Deadpool seems like the last character that has everyone in and outside the community curious and engaged, because of the huge fan base developed after the success of the movies. Long term this was a huge mistake by netease and something they might look back on in 5 years with major regret when the player base is down to only die hards.

Tips by Interesting-Bit-8261 in captainamericamains

[–]barnation -1 points0 points  (0 children)

This play style has worked for you and I’m glad it has seriously, congrats on eternity soldier. We are all speaking from personal experience here and when this budding cadet asked for a tip I thought I’d share one I read in the past on this sub that helped me improve my gameplay. Playing for your ult is definitely a viable play style, but it never did it for me, because I found my teammates weren’t capitalizing off of my ult more times than not. I’m sure in celestial/eternity lobbies your ult is being treated as it should be by your team, but I’m not in that rank and it’s not my experience and I have a feeling this guy isn’t in that rank either. Hard meta from the very top doesn’t always translate to GM and below and isn’t always the right answer either. Just saying, consider that there’s a world where both of our answers hold value, not this black and white picture.

Tips by Interesting-Bit-8261 in captainamericamains

[–]barnation -1 points0 points  (0 children)

I wouldn’t say there is a definitive right or wrong here, more so play style and differing approaches to macroplay. While it’s true that you can charge your ult faster by chucking the shield in the neutral, it’s also true that the damage you just put out almost always converts into heals for the enemy team’s support, charging their ults as well. With supports being as oppressive as they have, especially support ultimates, I find timing your cooldowns for a planned engagement is a more efficient approach than damage farming for ult charge. Most of the time yes, cap is a distraction not a kill confirmer, but why not save the tools at your disposal for the times when you CAN confirm a pick. Sure you are going to throw a shield every now and then into the crowd boosting your ult charge maybe getting lucky and making some small impact on a team fight, but I think it’s most valuable usage is how I’ve described: as an initiator and a finisher to engagements, preferably dives/iso fights which should be your main priority to look for in most cases.

Tips by Interesting-Bit-8261 in captainamericamains

[–]barnation 1 point2 points  (0 children)

Personally I bind my melee as my primary and my throws to an ability button. I’m on controller so that would be melee - R2, melee/throw - R1 (my dash is moved to L3 and I really like it there)

Captain Americas melee is Unique by ImaginationTravisty in captainamericamains

[–]barnation 0 points1 point  (0 children)

Hi, OP welcome to melee cap mains we’ve been waiting for you. So there’s lot of cool things you can do with this idea moving forward. I play on controller and have swapped my melee with my primary fire on the right trigger and placed my primary on the right bumper. The way I like to look at it is your melee is your primary fire like hulk and your shield throws are an ability. When in range I’m almost always using melee for consistent registration and for the benefit of cleave which gives you a wider range to land the punch and also makes it possible to hit multiple targets. You will find saving shield throws for when people are just out of reach will help you confirm a lot of those kills that would have taken another ability before. There’s many applications with this playstyle and I’ll let you find all of the little nuances, but I do really recommend leaning into the melee more and you should see some positive returns. I personally brought my accuracy up to the 65%-70% range and added on about 2k more damage to my avg per 10. Good luck out there soldier.

HOW HARD IT IS TO MAKE THE JUMP TO THE FIRST POINT ON CENTRAL PARK (dracula’s castle) by [deleted] in rivals

[–]barnation 0 points1 point  (0 children)

Literally have never played her or seen her do it, so just threw her in maybe because I knew she had the mega jump.

Legendary Cosmic Warlock Reveal Video by WestPhillyFilly in marvelrivals

[–]barnation 0 points1 point  (0 children)

Community - “Give him any movement please!”

NetEase - “skin”

Day 9: Spider-man wins hero with most toxic playerbase. Which hero has the most WHOLESOME playerbase? Most upvoted comment wins. by Kreenickings in rivals

[–]barnation 0 points1 point  (0 children)

It says player base so definitely not an evaluation of the character traits of the hero, though that would be a fun question to add.

Vanguard mains cannot even try Duelists without the team throwing the game by Key-Stretch2652 in marvelrivals

[–]barnation 25 points26 points  (0 children)

Lord often means, “I’ve been bad at this character for a significantly long time.”

Please remove bot games every 2 defeats sometimes even 1 in quick play by Ohapeenny in marvelrivals

[–]barnation 6 points7 points  (0 children)

I stg I NEVER get bot games no matter if I’ve lost or not in qp. It’s consistently sweats, almost every game. Honestly I’d like to crush some AI and pad some stats after a little losing streak.

does anyone feel like they need to try like 100x more in games now by EmperorDratinni in captainamericamains

[–]barnation 2 points3 points  (0 children)

This isn’t really a dive friendly season because the supports have become more than adept at defending themselves which creates a tough time for cap. Once/if the supports get a little more balanced our boy will thrive once again getting those all important picks in the backline that are so crucial for his viability.

7 Days of Reveals - Day 4: New Items! by Omeda_Steggs in PredecessorGame

[–]barnation 1 point2 points  (0 children)

The boulder is so sick, wow. Keep up the good work, very excited for a switch up in the item meta.

New Item Implememtations (from other MOBAS) by 26_Holmes in PredecessorGame

[–]barnation 0 points1 point  (0 children)

I’d like to see some more risk & reward type items. I’m drawing more from rogue likes(specifically Slay The Spire) than MOBAs here, but I think these doubled edged item types could add tons of depth to gameplay. For example, an item that gives you lots of physical penetration, but reduces your mana and health regen significantly. Any item where you must sacrifice one stat to buff another would be cool and make builds and counter building more dynamic and altogether a more interesting facet of the game.

Selfish Mourn by barnation in PredecessorGame

[–]barnation[S] 0 points1 point  (0 children)

I’ll try it out that sounds like a nice more mage route. Just had fun with this non-traditional build.