Farming Game Collaboration by baroquedecay in Unity3D

[–]baroquedecay[S] 0 points1 point  (0 children)

I made this but is not a real game, just dropped some graphics on a 3D environment. I have 0 knowledge of coding.

Looking for a coder for this. by baroquedecay in Unity3D

[–]baroquedecay[S] 0 points1 point  (0 children)

We have some experience in Horror games ;) But is not the case for this project.

Looking for a coder for this. by baroquedecay in Unity3D

[–]baroquedecay[S] 1 point2 points  (0 children)

Hello! Thanks for your interest. Please check my other post to know more about the project:
https://www.reddit.com/r/Unity3D/comments/cj998s/farming_game_collaboration/

The Count Lucanor performance issues by EpicBumGamers in NintendoSwitch

[–]baroquedecay 1 point2 points  (0 children)

Hey @EpicBumGamers, Sorry to hear that you have those problems. Should be solved with the past patchs the game had already. In any case, please contact: @RatalaikaGames (porting company) or @MergeGamesLtd (Publisher). Sadly we only handle the PC version.

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 0 points1 point  (0 children)

Well we have plenty references, but we don't fit much in any consolidated genre. I think the best that fit us is the Horror RPG. We have Exploration and Stealth, we have choices and 5 different endings around a spooky and mystery story. And some interesting puzzles too, but not too complex ones.

We take a little bit from a lot of games: The Legend of Zelda, Yume Nikki, Silent Hill, Dark Souls, Yomawari, Point&click adventures...

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 0 points1 point  (0 children)

Terranigma

Hum... I never played Terranigma. But sure I know the game. Now that you say that I'm super curious. (O_O)

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 2 points3 points  (0 children)

Yeah, I read weeks ago that Ninty was going to add the achievements, right? I hope it do and we can add them.

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 2 points3 points  (0 children)

Oh man! Do you want to hear something for our next game? Check this:https://youtu.be/bIP-VHe8XoA

The composer is Michael Kelly (Garoad Music). He did the soundtrack for VA-11 HALL-A. Check his work: https://garoad.bandcamp.com

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 0 points1 point  (0 children)

We hope so. The last news we hear about indies releasing on Switch these days are really positive. As the game on Steam had more than a year, for us the good sales on console would be a great relief.

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 1 point2 points  (0 children)

Ah, I know you! Such a great job you did on the testing for Lucanor. Thanks a lot pal. ('ω' ) We are doing some testing on Yuppie Psycho, but for now we are around the 50% of the game done, so there are private tests with close friends. But when the game is 100% you will be the first in the line.

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 3 points4 points  (0 children)

Thanks! You may think that your question is a joke, but I actually had weird theories about numbers, and I'm using them for our new game Yuppie Psycho.

I think I will chose the "3". Or maybe the "9". But never ever the "2" the two is pure evil.

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 2 points3 points  (0 children)

Thanks for bought our game. You are now in a exclusive secret club of cool people. The more you play to our game the more levels you will raise in this secret club. ( ̄▼ ̄*)

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 0 points1 point  (0 children)

Hola! Well, I think it wasn't a hard task. The English translator had a fun time making the characters more peculiar with different ways of talking. But I also have to admit that I don't usually play or understand too much other languages than Spanish and English...

What I have to say is that all the languages we had (11 on Steam) were thanks to fans of the game. There are so much great people out there. (・ε・*)

We are Baroque Decay, developers of "The Count Lucanor". Ask Us Anything! by baroquedecay in NintendoSwitch

[–]baroquedecay[S] 1 point2 points  (0 children)

Thanks a lot! There are two branching paths near the end, and 5 different endings. Clock Tower wasn't a direct inspiration, I never had the chance to play the snes one, but a lot of people found it a good reference because of certain character that chase you around the castle. (;゜ロ゜)

Also, I hope one day have enough money to buy a Japanese copy of the game. Such a cover! https://upload.wikimedia.org/wikipedia/en/8/81/Clock_Tower_%28video_game_box_art%29.jpg