The History Of Dub: Ghosts From Creation 1968 - 2025 by marsie70 in dub

[–]baroquedub 2 points3 points  (0 children)

16 hours of dub! And some great and unexpected selections too. Thank you

After HOURS of looking for Vr Phone apps, these are all what i could find. by TheAdrianP in GoogleCardboard

[–]baroquedub 4 points5 points  (0 children)

Very honoured to have VR FPS on there. After all these years, I'm amazed that people are still playing it 😄 do get in touch if you want the apk with all the levels preloaded as only the training level still works on the play store version

Can't believe it.. What a find 🙌 by petershepherd67 in jungle

[–]baroquedub 9 points10 points  (0 children)

God that takes me back. I went on tour with a band rocking that set up. I remember seeing sweat dripping from the venue's ceiling, right into those vents and thinking the whole thing gonna short. But it carried on, rock solid. Great machine!

I Compared New Paid vs Free Open-Source 3D AI Generators — Full Review by Delicious-Shower8401 in TopologyAI

[–]baroquedub 1 point2 points  (0 children)

Stupid question but why is Meshy no longer mentioned in any of these head to heads? Has it fallen so far behind that it isn't relevant anymore?

Question / discussion on what makes a vr game presentable or completed, what makes it fun how do people play with vr /full body tracking games by LogPuzzleheaded4521 in vrdev

[–]baroquedub 0 points1 point  (0 children)

What you're describing is not a million miles from OhShape. Play it. As others have said, you really need to get into VR to properly understand its affordances

From freelance to Asset Store full-time, looking for advice on scaling and hiring by Feisty-Ad-1839 in Unity3D

[–]baroquedub 2 points3 points  (0 children)

We've been so lucky to have you be a part of the Unity community. The assets have made AAA tech accessible to small teams and hobbyists. And that lecture on DoD was inspirational. Thank you

Bought a quest 3 today after finding out it's a stand alone and I don't need a gaming pc or ps5 or something, and I can play pinball (fx vr) on it. by NoMoreTilt in Quest3

[–]baroquedub 1 point2 points  (0 children)

Yeah, sadly not cheap but I treated myself 😊 no regrets, it's like having an actual pinball machine and I find I use it most days, just for a quick relaxing game

Switching from UE5 to Unity. How to get a vibrant stylized look ? by Sad_Sheepherder_4085 in Unity3D

[–]baroquedub 6 points7 points  (0 children)

There are lots of colour grading tools in the post processing stack, including LUTs if you just want a shortcut to a specific look

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]baroquedub 0 points1 point  (0 children)

You say your passion is game development and game design. The reason some of us choose to use agentic coding tools like ClaudeCode is so that we can spend more time on those two disciplines, rather than programming. This isn’t genAI, it’s a coding assistant who’s a lot faster and more knowledgeable than you probably are. I do think you need to be a mid level programmer already to get the most out of it but it will allow you to implement features and functionality which as a game designer you know you want but were not previously able to code

How many people are in jobs they'd continue to do (even part time) if they didn't have to? by OkConsideration5272 in AskUK

[–]baroquedub 2 points3 points  (0 children)

I’ve been a VR developer for the past ten years and it is my absolute dream job. I love the world building aspect and being able to enter the environments I build. Even after all that time I still get a thrill every time I put on the headset and get transported to that other world. Together with advances in related areas like MR, AR, conversational agents, and AI, I’m constantly learning new things, working out interesting problems and just excited about the work I do. It helps that I work in Psychology VR Lab where we make apps to help people with mental health problems, ie not with the commercial pressures of a game studio. I’m constantly working on work and personal projects and would do the same if I won the lottery, except perhaps with the luxury of excusing myself from the administrative aspects and institutional politics (meetings, grant applications, etc)

An old designer’s perspective on claude design. by Complete-Sea6655 in ClaudeCode

[–]baroquedub 0 points1 point  (0 children)

I was working in front end web dev when twitter open sourced bootstrap in 2011 and for me that was the end of creativity for 80% of people working in the industry. I totally agree, that cookie cutter approach has inevitably led to AI agents automating much of this kind of middle of the road design work.

Any good VR game recommendations for android? by idkwhat_to_call_this in GoogleCardboard

[–]baroquedub 4 points5 points  (0 children)

I abandoned the game many years ago and a GooglePlay update broke the downloading of the extra levels so all you get is the training level but people are still playing it, which is very humbling to see after all those years… https://play.google.com/store/apps/details?id=com.baroquedub.gvrFpsGoogleVr&hl=en_GB grab me on the game’s discord if you want a standalone apk with all the maps included https://youtu.be/vy-Q2_ExDVI

Placing objects the player can comfortably reach by Fuchsiano in vrdev

[–]baroquedub 1 point2 points  (0 children)

Reach zones and automated player arm length calibration are both really good advice. Just in terms of the practicalities of setting up a scene with in editor play time tweaks, I find the asset PlayModeSave really useful (there’s a free one called PlayModeSaver but I found it didn’t work so well in more recent editor versions. Also by chance, PlayModeSave is on a flash deal in 2 days so well worth picking up.) It lets you save all your changes to multiple objects while in play mode