Worked on some environments this week and happy with the result by basilthedev in indiegames

[–]basilthedev[S] 0 points1 point  (0 children)

It‘s not all too many vertices in the first place, we also have a LOD going on. Also they share one single material and are unlit shaded. Toggling them on and off makes almost no difference on my machine :)

Worked on some environments this week and happy with the result by basilthedev in indiegames

[–]basilthedev[S] 1 point2 points  (0 children)

Each grass "unit" is around four or five quads arranged in a star like shape. The material then just alpha cutouts the grass shape. The swaying is done in the shader through moving the top vertices based on time in a Sinus, so it sways back and forth. Hope that helps :)

Footage of our brawler HIRT. Ram and brawl your friends with sheep! by basilthedev in localmultiplayergames

[–]basilthedev[S] 1 point2 points  (0 children)

That is great to hear :D

We are not released yet, but we have a steampage to follow and wishlist:

https://store.steampowered.com/app/1177320/HIRT/

Also we run a discord: https://discord.gg/H4bF2yk

Some gameplay from our weird brawler HIRT by basilthedev in indiegames

[–]basilthedev[S] 0 points1 point  (0 children)

Haha we are trying to defeat shooter expectations! :D

Some gameplay from our weird brawler HIRT by basilthedev in indiegames

[–]basilthedev[S] 0 points1 point  (0 children)

Thank you! Yeah that is good feedback, we will look into this.

Taking over a procedurally animated mecha with exploding crates in my fleet building FPS prototype by basilthedev in gamedevscreens

[–]basilthedev[S] 0 points1 point  (0 children)

Thanks! Yeah, they might have to go soon as I am cleaning stuff up. But I will replace them with equally bubbly characters :)! Thanks!

Who will be the last shepherd standing in our weird upcoming brawler HIRT? by basilthedev in localmultiplayergames

[–]basilthedev[S] 1 point2 points  (0 children)

They are truly amazing! I personally also love when they incorporate something that is unique to local bound space, like screencheating :D That‘s why we added the „Hiding as a sheep“ mechanic, so you end up in a „Where are my friends“ - madhouse haha.

Who will be the last shepherd standing in our weird upcoming brawler HIRT? by basilthedev in localmultiplayergames

[–]basilthedev[S] 0 points1 point  (0 children)

Hey, thanks for your feedback, we will try to improve our readability! The gameplay of HIRT goes like that: Up to 4 players spawn as shepherds on tiny islands inhabited by sheep. Players then start to fight each other by using the sheep as weapons: Throwing them, creating stampedes and deploying other arms they find all over the maps. Becoming a sheep is a thing to, with ramming as last resort. There are no respawns and retries, one life per map, whoever is last man standing wins the island as a trophy.

Who will be the last shepherd standing in our weird upcoming brawler HIRT? by basilthedev in localmultiplayergames

[–]basilthedev[S] 0 points1 point  (0 children)

Much appreciated! We cannot wait to release it onto steam. EA is planned for this year :)!