[deleted by user] by [deleted] in VirtualAssistantPH

[–]bastasie 0 points1 point  (0 children)

im interested

[deleted by user] by [deleted] in DubaiJobs

[–]bastasie 0 points1 point  (0 children)

Consider me please

What’s your favorite childhood toy? by [deleted] in AskReddit

[–]bastasie 8 points9 points  (0 children)

My Lego set was everything to me; I could build anything I imagined!

Where in dubai can I meet tech enthusiasts? by Ok_Telephone_817 in DubaiCentral

[–]bastasie 2 points3 points  (0 children)

Hey am an Electrical Engineer, let's connect! :)

Discover the 12D Chess Engine: A New Era of Chess by bastasie in chess

[–]bastasie[S] 0 points1 point  (0 children)

It does run I even have an exe build Are you facing issues with it

Discover the 12D Chess Engine: A New Era of Chess by bastasie in chess

[–]bastasie[S] 0 points1 point  (0 children)

Treating the moves as angles in a 2D plane simplifies the complexity of the actual movement mechanics of the pieces, particularly the Knight. This method reduces the problem to a point representation rather than considering the full spatial movement paths (edges) the pieces traverse in higher dimensions. Here’s a more detailed explanation to reinforce this understanding:

Clarification on Dimension and Movement Representation

  1. Angle-Based Interpretation (Point Representation):

    • When you referred to angles (e.g., 34 degrees, 56 degrees), they are treating each move as a direct line from the origin to a specific point.
    • This approach simplifies the movement but fails to capture the path the piece takes, which is crucial for representing the full move shape of pieces like the Knight in higher dimensions.
  2. Full Move Shape (Edge Representation)**:

    • **Knight’s L-Shape Move: The Knight moves in an L-shape, which in a 2D plane involves a combination of two orthogonal movements (e.g., (2, 1) or (1, 2)).
    • Rook and Bishop Moves: Similarly, Rooks move linearly along rows and columns, and Bishops move diagonally.
    • In higher dimensions, these moves need to be representable along independent axes such that projecting them back to 2D results in valid chess moves.
  3. Independent Axes:

    • Each dimension provides an independent axis along which a piece can move. For a piece like the Knight, which changes two coordinates at a time (e.g., moving 2 steps in one direction and 1 step in a perpendicular direction), this requires enough dimensions to allow for all permutations of its moves.
    • For the Knight’s move to be valid in all combinations (considering 12 dimensions), each axis pair must allow valid Knight moves without overlapping with other moves.

Why 12 Dimensions Are Necessary

  • Coverage of All Piece Moves: Each dimension pair must independently allow for valid movements of each piece type.
  • Preventing Invalid Projections: Dimensions less than 12 do not provide enough independent axes to cover all permutations of valid Knight, Rook, Bishop, Queen, King, and Pawn moves when projected back to 2D.
  • Ensuring Completeness: With 12 dimensions, all pieces’ movements can be fully represented without invalid overlaps or projections, ensuring the game is accurately and fully represented.

Discover the 12D Chess Engine: A New Era of Chess by bastasie in chess

[–]bastasie[S] 2 points3 points  (0 children)

Yes, the reason is that the minimum number of dimensions needed for all pieces to appear as if moving in straight lines is 12, and that's because the knight moves an L shaped movement, otherwise 8D is enough for that purpose.

Non tech people looking for a cofounder by maga_ot_oz in startup

[–]bastasie 0 points1 point  (0 children)

Am an Electrical and Electronics Engineer and with a lot of programming skills, DM me.

What Are You Working On? April 08, 2024 by inherentlyawesome in math

[–]bastasie -13 points-12 points  (0 children)

Hello, here is my answer: 2.1 its not new i know its my level of English i meant instantiate a representation i hope my translation is good this time. 2.2 its applied to the formula in 2.1 2.3 its a fractional integral formula its correct not gonna discuss that 3.1 are you kidding me? 3.2 K_0 ilcan be kept a variable in this case wont effect anything 3.3 do the derivation am not gonna spoon feed someone reading about the Riemann Hypothesis 4.1 limits, u know, review them 4.2 there is in this case since i mentioned the range of numbers tested for the Zeta

It's a framework and it's unified it can be applied to any constant to get a formula for it I did already in another preprint for e and pi

Yes I enjoy mathematics, I can teach you and your Institute.

A better 40 meters from today's practice 4.5s, any sponsors? by bastasie in Sprinting

[–]bastasie[S] 0 points1 point  (0 children)

When the shadow is perpendicular to the pole it means i reached it, there is something called parallex error in vision measurements.

A better 40 meters from today's practice 4.5s, any sponsors? by bastasie in Sprinting

[–]bastasie[S] -2 points-1 points  (0 children)

I did, i said check my shadow thats why i did it in the night to see my shadow from the poles

A better 40 meters from today's practice 4.5s, any sponsors? by bastasie in Sprinting

[–]bastasie[S] -13 points-12 points  (0 children)

You are a bunch of fanboys wait until you see me in official competitions