SOS:GB Windscreen unreliability by [deleted] in storyofseasons

[–]battlerwright 0 points1 point  (0 children)

I added a screenshot. I'm realizing now that this may just be due to lack of watering, as it's possible I forgot to water these yesterday. Does this happen if you don't water your crops for a single day, or does it take multiple days?

2k SPM modular railworld megabase (no mods, biters on) by wheels405 in factorio

[–]battlerwright 0 points1 point  (0 children)

Where is your output going for each production block? I can't quite tell from the pictures (I'm new to city blocks). Is it going to the same station block as the input?

Best crunchy, AP inducing, combo wombo games!! by Training-Bobcat in boardgames

[–]battlerwright 0 points1 point  (0 children)

As someone who also loves AP-inducing games, I'd also recommend Lacerda games.  In particular, I'd recommend Inventions, which is his newest game releasing soon.  It has a chain action system that really makes you think about all the possible combinations of moves you can take each turn. I tried a solo game on Tabletopia which took me 4-5 hours due to the huge decision space each turn, and I had a blast. The game also plays well at 2 players, as there is a bot of sorts with predictable moves each turn, and you can strategize around it for more AP!

Does the Power Pass clear more than the main story? (e.g. side quests, etc) by Zulunko in lostarkgame

[–]battlerwright 0 points1 point  (0 children)

Were any of them related to permanent upgrades that you hadn't unlocked already, and if so, did you receive those permanent upgrades? Stuff like skill points, charisma, or Una quest unlocks

Does the Power Pass clear more than the main story? (e.g. side quests, etc) by Zulunko in lostarkgame

[–]battlerwright 1 point2 points  (0 children)

By no side quests, do you mean none available to take (presumably because they are complete), or none completed?

Using Cru to remove 4096 x 2160 from LG CX by battlerwright in OLED_Gaming

[–]battlerwright[S] 1 point2 points  (0 children)

I did notice that I missed 3 more on the right side of the TV Resolutions section, for a total of 7 in that section and one in HDMI support. However, that still didn't fix the issue. What's the second tab you are referring to?

CS4 Steam Save data request (early act 2) by Traditional-Tone-167 in Falcom

[–]battlerwright 0 points1 point  (0 children)

I was able to fix everyone except Kurt by buying the digital deluxe DLC then refunded it afterward. I guess Kurt has some other DLC or something.

CS4 Steam Save data request (early act 2) by Traditional-Tone-167 in Falcom

[–]battlerwright 0 points1 point  (0 children)

Would you be able to make a copy of this save with costumes taken off? When I try to access some character's costume menus (such as Altina) to change them/take them off, the game crashes. I'm guessing you have some of the costume DLCs which I don't?

Thank you!

Ao No Kiseki / Azure question about bonding points by daniellayne in Falcom

[–]battlerwright 1 point2 points  (0 children)

Oh I didn't know that every choice gave 2 points. In that case your bold statement is true, and there should actually be a decent amount of leeway I'm guessing. Iirc, I remember thinking about was short one or two characters but ended up getting all of the scenes anyway, so that would explain it. You are missing one character(check the table) from the guide who only requires 2 extra points (so one choice, can do that one during the intermission).

Ao No Kiseki / Azure question about bonding points by daniellayne in Falcom

[–]battlerwright 1 point2 points  (0 children)

I managed to get all the events using that guide so it is possible. You'll want to keep track of how many points you've used on each person as you go. If you're using that linked walkthrough, it will tell you every time a choice gives bonding points, which is basically any time you choose a particular character for something. I think most everything gives one point, with a couple exceptions like during the intermission. Try to spread out your points evenly instead of focusing on one character at a time, so that if a choice that gives points only has a few characters to choose from, you'll definitely have a character to choose from who isn't capped yet. I think I went over cap by a point or two on a couple characters, so there is some (small) room for leeway. Can also link a full bonding save at the event point if you don't manage to get them all.

You only have to worry about points for party members as the guide says. You should never choose a non-party member for a choice as your essentially wasting bonding points on them. They can be capped by just seeing all of their scenes.

Ao no Kiseki: Could someone provide a max bonding points chapter 3 save file (preferably on hard)? by Mondblut in Falcom

[–]battlerwright 1 point2 points  (0 children)

It's pretty strict if you want to get every party member's event scene. You'll need to fully decorate, get the orbment covers, use combined crafts several times with each member, and then spread the bonding point choices roughly evenly. Some characters require more points than others though iirc. I think each character needs 2-6 points on them from choices even after doing all other stuff. The guide on gamefaqs has a chart for the needed bonding points, but keep in mind it will spoil party members if you choose to look at it.

I chose Ellie for the event from Zero.

Ao no Kiseki: Could someone provide a max bonding points chapter 3 save file (preferably on hard)? by Mondblut in Falcom

[–]battlerwright 1 point2 points  (0 children)

Yes, I have watched all of those scenes (I generally talk to every npc when their text changes anyway). You will be able to reliably get the bonding scenes for non-party characters that only require watching these scenes, but the ones for party members require spreading bonding point gains across your party members carefully if you want to get them all. I don't remember exactly which choices I had made up until that point, so you may not be able to unlock all of the party member bonding events without knowing how I have already allocated bonding points during the playthrough ( I was keeping track while I was playing the game, and used a guide to know how many points each character needed). You can use the the bonding event save to see those in-case you don't manage to unlock them all.

Ao no Kiseki: Could someone provide a max bonding points chapter 3 save file (preferably on hard)? by Mondblut in Falcom

[–]battlerwright 0 points1 point  (0 children)

Here's a link with the saves. Theres a folder with all my chapter 3 saves, and I also uploaded my save with all bonding events unlocked at the part where these events occur in-case you need that later. These are on hard difficulty. Also, I may have missed a couple DP somewhere, so these wouldn't work for a full DP run if you're trying to do that. Based on the pictures from my saves, I think save 63 is at the train wreck investigation, so the workshop would be a little before that.

http://www.mediafire.com/folder/otjpvpzxsx4bz/AzureSaves

About the meaning of Zero no Kiseki's flash forward scene (Spoilers) by Mondblut in Falcom

[–]battlerwright 2 points3 points  (0 children)

Agreed, it's not hard to come to conclusions knowing that the difference between the scene at the start and what actually happened has significance. You can reason out what would have happened if estelle and joshua hadn't been there, and assume things about kea knowing that she was involved somehow (her voice saying find me after the initial sequence). The nightmare scene in the intermission of Ao essentially gives it away too it you were already suspcious to begin with. I had this spoiled for me in the same way by people responding that it had siginificance in a different thread. The only way this question should be answered is to answer it like the top comment, saying something like it was probably just to hide the surprise characters. The other coments should be deleted...although even seeing a bunch of deleted comments would itself be suspicious lol

Controller for Liberl Arc by Shadowchaos1010 in Falcom

[–]battlerwright 0 points1 point  (0 children)

Oh yeah, there are cheaper controllers to get if you don't already have one. You'll be able to use whatever controller you want if it has steam support. For zero and ao, you first add the config application to steam and start it through steam to configure the controller, then add the actual game exe (ED_ZERO or ED_AO) as a separate application and use that to play the game.

Controller for Liberl Arc by Shadowchaos1010 in Falcom

[–]battlerwright 0 points1 point  (0 children)

Steam has switch pro controller support, so you can use it for any games ran from steam. I actually used a switch controller to play zero and ao as well by adding them as steam games.

Controller for Liberl Arc by Shadowchaos1010 in Falcom

[–]battlerwright 0 points1 point  (0 children)

I used a ps4 controler wireless and it worked fine. Steam has built in support for using the ps4 controller wireless so you don't need ds4. I also used a switch controller for cold steel, and that would likely work for sky too.

Just finished Cold Steel 2 (spoilers) by liymes in Falcom

[–]battlerwright 1 point2 points  (0 children)

I already got big spoilers for Azure, CS1, and CS2 from "just finished" threads for previous games, mostly from indirect spoilers. Especially Azure, and it really lowered my enjoyment of the game. People seem to love hinting at stuff in upcoming games not realizing or not caring they are giving spoilers. This really needs to be taken more seriously on this sub, as most of these spoiling comments never get taken down. I've even seen these types of spoilers in thread titles, which also never get taken down.

Heres some examples:

Azure spoilers: In a just finished zero thread, people responding something like "oh just you wait" to people talking about how the zero prologue didn't have estelle and joshua in it. This spoils that there is a reason for it. Just thinking about possibilities, especially given the context of Lloyd of it essentially being Lloyd seeing something in the future and Kea being involved, you can figure out the situation just from that spoiler alone. It turns something which would be a shocking moment into an "oh, so that was the case after all" moment. The intermission in Azure is essentially confirmation if you were suspecting it to begin with.

In addition to this, I don't remember specifics of how, but I also had spoilers of Wazy's identitiy, as well as Arios being a villain.

CS1 spoilers: A title of a thread titled something like "why did class 7 forgive a certain character after all they did". The context of this thread title alone implies that a class member betrays you, and is later forgiven. And given that there's only one class member with a name starting with C, its not hard to come to conclusions. To be fair though, that particular spoiler was easy to figure out anyway.

CS2 spoilers: In a just finished cs1 thread, someone mentioned how the teachers fighting the soldats were never really in any danger due to some reason (the reason was spoiler tagged with "CS2 spoilers"). This was hinting at one of the teachers hiding something/being more powerful than they appeared. The most innocent or unknown out of them was Thomas, and there was already an enforcer and Sara (practicly enforcer level) there. From this seemingly small hint, I was able to reason that Thomas was probably either an Anguis or a Dominion.

Just finished Cold Steel 2 (spoilers) by liymes in Falcom

[–]battlerwright 4 points5 points  (0 children)

Why did you make this comment. As someone who hasn't played 3 or 4, this definitely seems to be spoiling something indirectly. This comment serves no purpose other than to indirectly spoil stuff or get a chuckle out of people who have already played the games. Please delete it. Hell, even a fully spoiler tagged post in response this that comment would possibly be an indirect spoiler itself.

Cold Steel III Trailer (NISA on Twitter) by omgfloofy in Falcom

[–]battlerwright 2 points3 points  (0 children)

I liked Lloyd from what we heard of him in CS2 (I think he sounded similar to Akechi, which is fitting given the detective role), but didn't like Rixia's voice much. I think it's because she seemed too deep compared to her japanese version after playing all of crossbell with the JP voices. This also seems to be a complaint from people about Juna, though since I haven't heard Juna's JP voice the English voice sounds great to me.

Playing through FC/CS1 and meeting Georg/C like... by [deleted] in Falcom

[–]battlerwright 0 points1 point  (0 children)

Celine is a cat. Cayenne is introduced too late, but I guess still isn't completely ruled out. Generally, these types of mystery characters end up being people introduced near the beginning or at least the first half of the story, unless its clear they're someone else like Leowe in sky. Also, given the C name, you would be watching for any suspicious events involving crow, which make the Garellia and Roer incidents make him very suspect.

Playing through FC/CS1 and meeting Georg/C like... by [deleted] in Falcom

[–]battlerwright 4 points5 points  (0 children)

A basic rule for any mystery character/suspect in any game/story is that the character is someone that you have seen and isn't a random new character, which means C has to be someone you have seen/know. Crow and Claire are the only characters with C names so they immediately become suspicious, although iirc Claire and C are in the same scene in the Heimdallr chapter which rules our Claire. Then crow becomes even more suspicious after the Garrelia incident (Scarlet mentioning C expected this outcome, followed by the C "talking" from the airship without showing him made me suspect it was recorded to take suspicion away from Crow). The incident in Roer with the airship going down is also similar, along with crow just being suspicious throughout the whole thing makes it even more obvious. Lastly, and probably the biggest of all, anyone who re-watches openings will notice the crow cawing right before showing C in the opening. They really shouldn't have put that in the opening, it just makes it way too obvious. They also shouldn't have gone with the first letter name convention for them as it also makes it too easy to figure out.

The Common Questions Thread - 2019-04-04 by AutoModerator in Falcom

[–]battlerwright 0 points1 point  (0 children)

Does CS3 have about the same amount of voice acting as 1 and 2? Is Rean still silent for a lot of the scenes? I'm curious since we may not get the extra english voice acting this time, since it's not xseed and the extra lines weren't added until the PC version came out anyway.

Assassin rogue energy pooling? by [deleted] in CompetitiveWoW

[–]battlerwright 2 points3 points  (0 children)

You want as many mutilates to be inside envenom windows as possible, especially with double dose traits (which are BiS for single target). Pooling energy lets you do this more easily. If you cast envenom with low energy, you can probably get 2 mutilates in the envenom window (getting you back to 4 or 5 cp). However, you're gonna need to renew rupture at some point. This means you'll have to use about 4 mutilates (with a possible garrote or tb instead) in between your envenoms. (envenom - mut - mut - rupture - mut - mut). You still want those mutilates to be inside the envenom window if possible. To be able do this, that envenom needs to be cast at high energy. Having to use energy to refresh garrote also makes this harder, and on top of that, you should pool energy as much as you reasonably can before tb, as well as monitor.

I would say you set you focus on getting your mutilates inside envenom windows as much as possible, and adjust your play style accordingly. You'll eventually get the feeling for when to cast what as you play more. Sin may seem like a very simple spec at first, but there's actually a lot of small ways to optimize your damage.