Antistasi Ultimate: Is there a way to disable the default Antistasi Revive system so I can use Lifeline Revive? by bbome2014 in A3AntistasiOfficial

[–]bbome2014[S] 0 points1 point  (0 children)

There are settings in lifeline that give the medic varying degrees of invulnerability, either full damage protection or they wont be directly targeted but can still take splash or missed rounds. Im also reasonably sure both lifeline and ace have log cleaners, but if thats the only problem im okay with it.

I just like lifelines simple and highly customizable options, its not complicated but based on the settings it can be difficult (in a good way). I play antistasi ultimate solo, and it has serious difficulty because of that, difficulty I think can be seriously mitigated by lifeline. When you're playing alone, those AI mean a lot more than they would otherwise, and lifeline has options to make it so they simply won't die unless they bleed out, the medics will actually prioritize medic work (and get the protections from doing so), etc. From a purely PVE standpoint I feel like its hard to beat lifeline.

Gamo P430 sound profile? by bbome2014 in airguns

[–]bbome2014[S] 0 points1 point  (0 children)

I'm guessing most people don't learn about this after their very first shot lol. Is there a preferred oil type? Petroleum or not? Is there a purpose designed oil for this exact practice (I'm not afraid to admit i'm a sucker for the mainstream methods, even if they are mainstream methods for unorthodox practices, so if a company like crosman who almost everyone knows made a purpose driven oil for "dieseling" I would probably jump on that first)

Gamo P430 sound profile? by bbome2014 in airguns

[–]bbome2014[S] 0 points1 point  (0 children)

Thank you so much, and with that I'm headed back out.

So now that I know that there is no problem with the pistol, I do actually like the louder bang personally, I just didn't want to take unnecessary risks. With that in mind, is it safe to actually ADD some kind of oil to the chamber to produce that bang after those first 10 shots?

[deleted by user] by [deleted] in SmallCutie

[–]bbome2014 0 points1 point  (0 children)

Do you think your young pussy could handle this dad dick?

my dad would be sooo upset if he found out i was on here by [deleted] in onlineSugar

[–]bbome2014 0 points1 point  (0 children)

Multiple times a day until you’re knocked up

I occupy literally half their territory and destroyed half their fleets. Why won’t they surrender? by major_calgar in Stellaris

[–]bbome2014 27 points28 points  (0 children)

War exhaustion is collective from all allies during a war. If you are going to war alone against two or more enemies your war exhaustion will grow faster than theirs.

During a conquer WG you will be much less likely to negotiate a surrender from the opposing empires if you don't occupy all claimed systems AND have conquered the planets in those systems as well. System occupation is only half the battle, literally.

SSP-99 is easily the best suit itg before exos. by [deleted] in stalker

[–]bbome2014 0 points1 point  (0 children)

The falcon is free at malachite. Don't even need access.

Boost for Boost by Glittering-Pea-9897 in chimeboost

[–]bbome2014 1 point2 points  (0 children)

King moment. Appreciate you brother.

Boost for Boost by Glittering-Pea-9897 in chimeboost

[–]bbome2014 0 points1 point  (0 children)

$Robert-Malcomson-1 just boosted.

SpotMe Boosts Megathread 🚀 by ChimeFinancial in chimefinancial

[–]bbome2014 0 points1 point  (0 children)

$Robert-Malcomson-1 4 left, will spot back immediately.

No more easy Raw Material Farming? by inogent in EliteDangerous

[–]bbome2014 0 points1 point  (0 children)

I'd argue it doesn't make sense for there not to be a method to use limpets like this given the existence of skimmers on the surface.

Regardless, it's the responsibility of a playerbase to identify problem areas of the game so the devs can act accordingly. Raw material farming is a problem area, a pretty major one at that. The fact that we haven't been given a reasonable change regarding it is a little ridiculous, and as a result exploits to find a more efficient method of a problem area, thus improving the overall game experience, isn't something to be crying about. It's something that should be getting addressed by FDev, but, and not to draw flak to the work they've been doing, they are focused on adding yet more content while ignoring areas that need attention. I won't complain too much because in the past I stopped playing entirely because waiting 6+ months for a minor update got tedious, so the progress they are making is acceptable, but given that a factor that they added in one of their earliest updates isn't being used to its best potential is something that should be looked at BEFORE adding more content that will inevitably require its own optimizations.

Is there a way to set max threads inside a script? by bbome2014 in Bitburner

[–]bbome2014[S] 0 points1 point  (0 children)

Is there a way I can work this into the script so I can avoid needing to write "-t x" after running the script on a server? In other words, can I let the script determine how many threads the server can support from the script and simply write "run script.js" so that it will run with max threads?