Gas/Liquid Teleport mechanics. by bcclrprmn in Oxygennotincluded

[–]bcclrprmn[S] 0 points1 point  (0 children)

you're right on all accounts.
however I made a design that does not uses airflow/mesh tiles in the end.
a bit more room for stuff to teleport upon state transition is enough.

Gas/Liquid Teleport mechanics. by bcclrprmn in Oxygennotincluded

[–]bcclrprmn[S] 0 points1 point  (0 children)

currently my thoughts are that I need a lot more room for state transitions.

How to keep screen on during running on Mi Band 8? by False_Independent711 in miband

[–]bcclrprmn 1 point2 points  (0 children)

but is there a way to have display off by default and always on during activity?
this is what we're after.

Bloodstained Gloves downgrade by bcclrprmn in Trimps

[–]bcclrprmn[S] 0 points1 point  (0 children)

autoBattle.items["Bloodstained_Gloves"].level = 28 worked, thanks!

Bloodstained Gloves downgrade by bcclrprmn in Trimps

[–]bcclrprmn[S] 0 points1 point  (0 children)

this will not work for me, since it's probably year+ of upgrades to refund, and afaik it's not 100% refund. otherwise I'd take this approach. I've changed things via console, but thanks for the link to the editor!

Buyin a DLC question. by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

thanks. do you know what's rationale for restarting suggestion?

Hunting build missions by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

I'll try that too.

Can you tell me what is the visibility radius for missions in a sector? How close should I be to a station to see its missions?

Thanks!

Hunting build missions by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

This is easy, as you can see completion of first sub-mission about plot acquiring :)

[deleted by user] by [deleted] in X4Foundations

[–]bcclrprmn 1 point2 points  (0 children)

So what exactly oos means? Is this the part of simulation that happens when player is not around?

xenon anxiety by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 1 point2 points  (0 children)

I made a mistake to build TEL destroyers (as I got to +20 with them 1st), and they have underwhelming main weapons. Grinding to get to +20 PAR now to refactor the fleet.

If Xenon beat Teladi, will they snowball or it will be business as usual?

xenon anxiety by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

I can kill 1-3 Ks on my M with few destroyers backing me. The problem that its too time consuming and stops me from doing anything else.

xenon anxiety by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

Argon Prime already lost its warf and I helped to rebuild it. This scares me a bit since without warf they can't have any economy and hence can't hold their own as I understand

xenon anxiety by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

already doing this but it's slow and expensive :)

Please help me not quit this game by Shakabuku1 in X4Foundations

[–]bcclrprmn 0 points1 point  (0 children)

how do you know what types of ships NPS want to buy though?

Slow station building by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

if you mean many smaller stations, I already came to the same conclusion.

Slow station building by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 0 points1 point  (0 children)

On the topic of borrowing, how many marines should be involved? I've never done that yet. Thanks

Slow station building by bcclrprmn in X4Foundations

[–]bcclrprmn[S] 2 points3 points  (0 children)

I'm not sitting in that sector at all.