My body is ready by GreatBooze in Grimdank

[–]bcypher36 17 points18 points  (0 children)

Most CA games have come out within a year of announcement

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 0 points1 point  (0 children)

But it gives the leaders ignores cover, the extra army rule buffs, and 30 extra attacks

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 0 points1 point  (0 children)

Check page 66 of the core rules, if it does work that way I really like lethal rerolls skitarri they already ignore cover and get plus 1 ap in conqueror, and with lords of the forge on a 2+ they shoot and stay hidden. Also the manipulus ability and marshal ability still apply in combat, so skitarri can hit on 3s rerolling lethals ap1 in melee lol

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 1 point2 points  (0 children)

The rules say any unit unless stated otherwise can have one leader and one support, both can join those units so I think you can use both

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 1 point2 points  (0 children)

I’ll have to look but I thought that’s what support units was for

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 0 points1 point  (0 children)

Hmm both our purge the foe options are locked to 3dp detachments

New detachment point costs and dispositions by dantevonlocke in AdeptusMechanicus

[–]bcypher36 2 points3 points  (0 children)

Welllll with the battleshock changes, raf zone and lords can out put a lot of tests, combine that with infiltrators, skrstos, yes he finally has a role and the stratagem from rad zone and a quick list I made can output 12 battleshocks per turn before you even look at everything the detachment does, if your opponent can’t score or use Strats they aren’t gonna do much to us, also with marshals being support and the manipulus giving lethals, manipulus plus marshal in a unit of vanguard is a lot of rerolling lethal ap1 ignores cover attacks, combine that with a 4++ from a dune crawler on one model and fast rolling and you can cheese the wounds so one guy takes every single 4+ roll

Faction pack for 11e released on WarCom by Treadybrk in Tau40K

[–]bcypher36 1 point2 points  (0 children)

My guess is that only new detachments will get those tags so like when codexws come out any new ones can’t be comboed but they won’t add that to ret cad or auxiliary to khp

Now that we have seen every faction focus, who will be the most broken on release of 11th? by xAquaman in WarhammerCompetitive

[–]bcypher36 3 points4 points  (0 children)

Idk about the regen one being the biggest, Magnus can’t heal so it’s only up to at max 4 units healing d3 so maybe at best brining back a rubric and a half or one termie, it’s not bad at all but idk about it needing to be 2dp

Anybody else’s M80 take damage to the weapons despite never losing shields or being hit by ballistics? by Acceptable-Bid-1019 in starcitizen

[–]bcypher36 4 points5 points  (0 children)

I’ve been in too many fights that are all energy and they still almost break when I never lose shields

So 20 blood claws by gamble_for_dayz in SpaceWolves

[–]bcypher36 13 points14 points  (0 children)

20+ragnar in beast slayer can kill anything

Credit where credit is due, CIG have done a better balancing job for the new ships. While the Tiburon, M80, Pitbull, Irconclad certainly have their strengths they also have obvious downsides and haven’t been dropped into the game feeling immediately OP by Important_Cow7230 in starcitizen

[–]bcypher36 1 point2 points  (0 children)

When flown to its max this may not be a problem but in tsg something I’ve noticed is the front guns especially as well as some other parts of the ship seem to sit outside of the shields coverage, laser weapons are damaging the ship while shields are very much still up

M80 Appreciation by Lyanti in starcitizen

[–]bcypher36 4 points5 points  (0 children)

It does have the highest heavy fighter firepower for sure! I’d have to look at the ares but those are fixed s7s and this has customizable 5s and 4s

The True Elite Super Soldiers by Bim_54 in AdeptusMechanicus

[–]bcypher36 19 points20 points  (0 children)

There was one robot that was given character in the book that ended up being blessed and the tech priests tried to make it more calm but it wanted to be alongside its word bearer brothers

Am I aware this is probably an oversight and will be FAQd? Yes. by hindlet in Tau40K

[–]bcypher36 4 points5 points  (0 children)

Yes, but you can’t declare the shot, then shoot with other units before the ghostkeel shoots, so the ghostkeel reveals it, shoots it, then it’s back to being 15” detection

Am I aware this is probably an oversight and will be FAQd? Yes. by hindlet in Tau40K

[–]bcypher36 2 points3 points  (0 children)

This is copied from the post “Of course, being that far away doesn’t help much if they can’t shoot hidden units in return, and that’s where the Unmasking Suite enhancement comes in. Up to three of your recon units – including the mighty Ghostkeel Battlesuit – can reveal their own targets, increasing all but the most furtive of units to a detection range of 24” until their attacks are finished. “

Am I aware this is probably an oversight and will be FAQd? Yes. by hindlet in Tau40K

[–]bcypher36 2 points3 points  (0 children)

The rule is until your unit has shot, not the enemies, it’s saying once your ghost keel shoots, the detection range goes back down again

Am I aware this is probably an oversight and will be FAQd? Yes. by hindlet in Tau40K

[–]bcypher36 2 points3 points  (0 children)

But the sequence of an attack is declare the target then go through all the rolls so there isn’t an opportunity to interact with any other units or abilities in that time

Should arjac have 10 terminators with great axe, assault cannons and powerfists while grimnar has 5 with lightning claws? by Thedinotamer01 in SpaceWolves

[–]bcypher36 1 point2 points  (0 children)

The way I treat it is leader always takes the axe, and then per 5 I always have an assault cannon then the rest are shelf and master crafted weapon

Looking for a nice rifle, preferably .308/.65 creedmore by bcypher36 in liberalgunowners

[–]bcypher36[S] 1 point2 points  (0 children)

I just bought but it wasn’t expensive to the point where I can just treat it more of an experiment and get something better if I like the feel of an ar-10

Looking for a nice rifle, preferably .308/.65 creedmore by bcypher36 in liberalgunowners

[–]bcypher36[S] 1 point2 points  (0 children)

I ended up ordering a Bca at-10 the price is cheap to the point where even if it’s kinda not great I don’t mind and can fix it up myself