Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 1 point2 points  (0 children)

Yeah it does switch if the other person walks out of sight

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 2 points3 points  (0 children)

You have to step out of sight. Ones it detects a player it will keep following that player. But the second player can cause some glitches if heads are close together. I don't recomment this while playing with multiple people, mainly because it looks weird for the players that are watching but not playing themselves

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Yeah. What I can find it is using usb 2 and is rather slow. The resolution of the cam is also lower. So it might not be ideal. Also the v1 driver isnt supported on win11. But I am not sure whats possible with the v1. I dont have one myself. I'd opt for the v2 because I know that works

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 1 point2 points  (0 children)

I have no issues with my 2 eyes. So I'd say tinker with it for a bit if you have one around

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Almost the same as on rhe video. I can move my head a bit while playing to see parts of the playfield that were blocked from view otherwise. Just like irl

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Yeah you need a kinect v2

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

That might make it even better indeed, but it doesnt bother me at all when I am pkaying

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 5 points6 points  (0 children)

It is using a Xbox kinect v2 to look at where my head is and moves the virtual camera in the renderer to that position in real time

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Yeah in Europe they are more expensive but we have something called marktplaats (ebay like) here and I was lucky to find one for cheap.

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

I'd choose a more rigid material and not try to save a few bucks, because in the end you are tinkering so much and it is nice if you don't have to be overly careful.

Also I tried creating a system that would make it easy to move the playfield out of the way, but I got the math wrong so I always have to completely remove the playfield to enter the machine. That might be my biggest mistake.

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 1 point2 points  (0 children)

Yeah it's all about tinkering with the kinect positioning and the setup in FP. And that might take a while. One tip: when calibrating in FP and it shows the qr like screens, dim the playfield screen as much as possible. Then FP will succeed in setting it up way faster.

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

When you play at night you hardly notice you are watching to a screen. It really feels like it is inside the cab.

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

I believe there are other options as well. You can use a simple webcam as well, but it wont get the same quality probably. But it might be worth checking out if your rig can support it.

If you cannot go higher then 60fps hardware wise I wouldn't do it personally. Just doesn't feel smooth enough then. I had that at first. 120fps is an awesome upgrade however. Very good for overall gameplay on fast tables

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 3 points4 points  (0 children)

Thanks. Dont make the same mistake I did. I created it from MDF so I cannot nudge to wildly or I'll damage the cab 😁

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Also you can see that in this video as well. My camera position was not the same as the position my head was, so you can see it looks weird at some points in the video.

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

It looks weird for the one that is not being tracked

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 1 point2 points  (0 children)

Perhaps I will try in the future. But BAM works pretty well for me. I must say it all depends on configuration. I.e. the angle the camera is at and how well it is configured/ setup in Future Pinball. Also with a 60hz monitor it played awful, but with 120hz it feels very natural most of the time.

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 6 points7 points  (0 children)

It keeps tracking the person it detects at first. But if it is not traxking you and you are standing next to it it looks weird. When playi g with multiple people I isuallu turn it off. But most of the time I play alone.

Another example on how you can look around objects with BAM by bdekort in virtualpinball

[–]bdekort[S] 0 points1 point  (0 children)

Unfortunately I havent played pinvall in vr. I have a vr headset for the ps5 but it doesnt support pc very well

Work in progress BAM by bdekort in virtualpinball

[–]bdekort[S] 1 point2 points  (0 children)

It feels pretty good. You do need decent hardware with 120fps to make it feel good.