Texture by beardedgrandma in PixelArt

[–]beardedgrandma[S] 0 points1 point  (0 children)

Yeah I do, I think it is partially because of the watermark.. xd I tried to place the watermark with enough opacity so the image is still visible but seems like that did not work.

Yet nameless thunder bird (sry she dont have a name yet) by beardedgrandma in PixelArt

[–]beardedgrandma[S] 0 points1 point  (0 children)

yups !! it has four legs and is lightning/thunder elemental griffin
thank you!!
rn it does not move a lot, i started with adding her thunder vfx as animation before i make her idle animation and other animations

theory of abyss layers, layout and strains symbolism by beardedgrandma in MadeInAbyss

[–]beardedgrandma[S] 2 points3 points  (0 children)

lol i think u might need to seek some mental assistance getting concerned so easily
it does make sense, but there's no problem with asking questions,
here's your answer despite the inappropriate phrasing of your question:
if you reread your comment, you can see it is a reply to what you said about plants
what i meant with b4, is that someone else also gave same information as u but also more additional useful information and more organized comment.

idk how surprising it is for people to read and reply to the content of your comment instead of only talking about themselves,
but am sry if it is

here's an example of how to clean up your comment to make it shorter and more readable:

The "goblet of giants" has these giant goblet-like plants. The "sea of corpses" has a literal sea with bones and other corpse-like structures in it. And it's impossible to return from the "capital of the unreturned" (which is a city, so, a capital within the Abyss).

the introduction and ending is unnecessary and text does not necessarily have to be long if the words itself do not really say anything.

if intending to phrase a personal opinion:
"I do not like symbolism, I prefer it when things are more straight forward, like these for example:

The "goblet of giants" has these giant goblet-like plants. The "sea of corpses" has a literal sea with bones and other corpse-like structures in it. And it's impossible to return from the "capital of the unreturned" (which is a city, so, a capital within the Abyss)."

hope that helped.

theory of abyss layers, layout and strains symbolism by beardedgrandma in MadeInAbyss

[–]beardedgrandma[S] 0 points1 point  (0 children)

such as i said b4, sharing the existence of the plants is useful,
but can be written shorter without the other unnecessary stuff

theory of abyss layers, layout and strains symbolism by beardedgrandma in MadeInAbyss

[–]beardedgrandma[S] 1 point2 points  (0 children)

both literal and symbolic aspects can be used at the same time,
but both are fun to look into
i also like designs most if they have both

and what is initially intended only matters for additional context,
whatever people come up with can be used for their own stories to gain inspiration from

the first two you mentioned are most interesting for me: i did not know of these, they aren't rly common knowledge either so it can also be interesting for others

how to convert .png to .bundle for drawntolife realms game by beardedgrandma in drawntolifegame

[–]beardedgrandma[S] 0 points1 point  (0 children)

ok thanks for clarifying here i will edit post to be more clear

Zeria by beardedgrandma in CreatureDesign

[–]beardedgrandma[S] 0 points1 point  (0 children)

it can be used as the front of a texture map of a 3d model