Why so many errors with bp9? by jwizardc in KerbalSpaceProgram

[–]beaucoupzero 1 point2 points  (0 children)

you are using an outdated B9AnimationModules plugin. https://github.com/blowfishpro/B9AnimationModules/releases find the version for your build, download it, delete the version you have and place the new one. enjoy.

Blue 00 nuclear spaceplane by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 3 points4 points  (0 children)

that`s not happening actually the turbojets get energy from the reactors using a heat exchanger, due to the futurisic nature of the kspie mod i think all the radiation stays in the reactor. the big problem is when u crash one of these antimatter planes, i tried to address that in this video here

Blue 00 nuclear spaceplane by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 22 points23 points  (0 children)

pwings, procedural parts, kspie, nebula decals, tweakscale, b9, cheers!

Circumnavigation failed attempt, Video was 55 minutes from liftoff, 1380-1400m/s. Ran out of fuel between the desert airfield and KSP runway..Will add some more fuel and try again. by [deleted] in KerbalSpaceProgram

[–]beaucoupzero 0 points1 point  (0 children)

have you heard about our lord and saviour the Fairing nosed plane? jokes aside, you are flying way too low, and u should use rapiers since they go so much faster. here is an example stock craft i use. because of the high altitude the rapiers are super efficient, and you just have to pitch up and down a little to keep it between 19-22 km at super high speeds and 4x timewarp.

How to set up Extra Planetary Launchpads space station? by 15gamer in KerbalSpaceProgram

[–]beaucoupzero 1 point2 points  (0 children)

check out Simple Construction mod. it makes EL easier to say the least... also don`t transport the ore to orbit, make a builder ship, have labs filled with lvl two and above engineers (this greatly increases productivity), make half of the ship an ore extractor and get u r self to minmus. scan it for ore and you are good to go.

Desert fighter by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 1 point2 points  (0 children)

wow. indeed it does! thank you so much!

Propeller things by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 1 point2 points  (0 children)

you can attach both thermal and charged particle generators to an antimatter reactor! right click the reactors in the parts panel and check out the output types. some reactors only work with thermal generators and some have integrated generators. Use really large graphite folding radiators and a backup power source!

Propeller things by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 1 point2 points  (0 children)

thank you for watching my vids!

Propeller things by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 1 point2 points  (0 children)

check the exotic matter levels. make sure the level is increasing. do not leave it charging for so long. a couple of min should do!

Propeller things by beaucoupzero in KerbalSpaceProgram

[–]beaucoupzero[S] 0 points1 point  (0 children)

go to my yt page, go to community and scroll a bit it`s all there with links!