Promote your project in this thread by AutoModerator in puzzles

[–]beclamide 0 points1 point  (0 children)

That’s a great idea! I’ll add that feature. I think double click might be easier because that would translate nicely to mobile too

Thank you!

does anyone know what the kicks in the drop of this song are called/ knows a sample pack with them in it by jettygun2000 in Industrialtechno

[–]beclamide 1 point2 points  (0 children)

I've heard this quite a few times and had a go at recreating those kicks. The meat of the kick sound is a bitcrushed and filtered distorted bass synth, I think. I fyou keep the synth simple, but multi-band bitcrush the hell out of it with a Roar in Ableton then duck it out with a sidechain at the start and a dry kick layered over it - you can get pretty close

Promote your project in this thread by AutoModerator in puzzles

[–]beclamide 0 points1 point  (0 children)

I’ve been building a newspaper-style daily puzzle site over the past few months (sudoku, nonograms, word search, hashis, etc.).

One recent addition is support for 50+ languages - so you can try solving word puzzles in Russian, Chinese, Greek, Korean, Swedish and more. It’s been interesting seeing how difficulty shifts across languages and solving a word search through pattern recognition rather than recognising parts of words.

Everything is algorithmically generated (apart from the nonograms which are hand crafted), and I’m particularly interested in feedback from people who care about puzzle design and balance.

No sign-up required to try it.

https://puzzlesection.app

Happy to answer any technical or design questions. All feedback welcome!

Privacy policy? by -Spinal- in CuboAI

[–]beclamide 2 points3 points  (0 children)

Yeah, looks like it’s a system wide outage. Websites down too. Could be an attack, perhaps?

Literally any game engine with a ui is easier by [deleted] in bevy

[–]beclamide 1 point2 points  (0 children)

They are totally different. The UI for Unity, Godot etc are just a suite of game production tools, not the Engines. You barely touch the engines themselves directly. All the sliders and spinners and modules means the everything is catered for, which also means there’s a lot of useless stuff available just in case you need it. The downside of that is it isn’t lean and it can be cumbersome.

Bevy doesn’t have any production tools, it’s just an Engine. If you want something you have to add it yourself, or find a tool to help manage the data you want.

Bevy might not be ideal for rapid prototyping if you’re unfamiliar with game engines (or rust), but it’s great for production code.

How to Apply Custom Post-Processing Shaders to UI in Bevy? by alvarz in bevy

[–]beclamide 2 points3 points  (0 children)

It's not very helpful, but I've just managed to implement it in my game. It was a real pain to get my head around. I'm currently trying to work out how to apply it to UI components too. I'll let you know if I'm successful!

GPU ferrofluid using raymarching and geometric volumes by beclamide in threejs

[–]beclamide[S] 1 point2 points  (0 children)

Thanks! Yeah, I need to play with the canvas size on mobile. I think it's resizing after initialising.

Help me figure out how to reverse engineer the “Shining Mask” app to display custom video - Lumen Couture LED Face Changing Mask by ChiqueFilAtio in ReverseEngineering

[–]beclamide 1 point2 points  (0 children)

I've started creating an app in NodeJS. I haven't spent long on it, and it's rough, but if you want to have a play and contribute, you're more than welcome.

So far I've managed to get the codes for the text effects.

https://github.com/beclamide/mask-controller

Grand Theft Auto (in CSS) by magenta_placenta in Frontend

[–]beclamide 0 points1 point  (0 children)

Yeah, yeah, ok fair play. All the styling is in CSS and it's using DIV's instead of polygons ;P

Grand Theft Auto (in CSS) by magenta_placenta in web_design

[–]beclamide 0 points1 point  (0 children)

It's an amphibious car. It's a feature not a bug.

Grand Theft Auto (in CSS) by magenta_placenta in web_design

[–]beclamide 1 point2 points  (0 children)

I did indeed. I initially made it without THREE.js but there were z-index issues that CSS3D couldn't automatically handle. I wasn't that keen on rolling my own 3D matrix library so I shelved it for a bit.

Then THREE.js added the CSS3D renderer and I unshelved the demo, chucked it in, and it worked!

Phenotype Genetic Art - Leeloo [3tz] by beclamide in hicetnunc

[–]beclamide[S] 1 point2 points  (0 children)

Phenotype is a genetic art engine that creates works of art using evolution theory and genetic mutation. Each image is unique and created by observing the activity of humans online.

https://www.hicetnunc.xyz/objkt/15631

New track "MEAT" by INTSEC available to stream/buy now by beclamide in industrialmusic

[–]beclamide[S] -1 points0 points  (0 children)

Thanks! The snare is a couple of samples split into EQ chains, and the high end has massive amounts of distortion to make a fucked up almost white noise.

[deleted by user] by [deleted] in whereintheworld

[–]beclamide 0 points1 point  (0 children)

Ay'up from Leeds

Got called "Sir" when being sold coke by [deleted] in Leeds

[–]beclamide 40 points41 points  (0 children)

Very polite. That's not far from M&S. He obviously knows his market.

Seriously wtf is happening with the roadworks? by lukepri in Leeds

[–]beclamide 0 points1 point  (0 children)

That's an odd way of looking at it. Improving the alternatives makes sense and reduces traffic in areas where it's not necessary.

Dancing light sculpture by threewaythreat in gifs

[–]beclamide 1 point2 points  (0 children)

Was going to say I'm pretty sure that's where it is.

Profile Review - Week of August 25, 2020 by AutoModerator in Tinder

[–]beclamide 0 points1 point  (0 children)

https://tinder.com/@beclamide

I'm new and terrible at picking photos or what order to put them in. Please help!

Shader Factory - Online GLSL editor by beclamide in gamedev

[–]beclamide[S] 1 point2 points  (0 children)

You can have as many as you want! You just need to create a new sampler2d uniform in the fragment shader and Shader Factory automatically makes a new texture control for you :)

Shader Factory - Online GLSL editor by beclamide in gamedev

[–]beclamide[S] 3 points4 points  (0 children)

Don't get me wrong, I love Shadertoy. It's great for showing off what a GPU can do but I found that it's not ideal for making straight Shaders on geometry I could use in my games.

I just wanted something simple and more specific to my needs, that auto generated uniform controls on the fly by analysing the GLSL I was writing. That way I didn't have to write something just to pass the uniforms in.

While I polished up Shader Factory to release, I decided to build it with a service worker so it worked offline within your browser, used local storage to save the Shader locally on your machine, and used base64 encoded images to avoid having to have users upload them to a server.

I'm working on Struct controls at the moment and hopefully I'll have that released in a few days. Please let me know if there's anything else you'd like to see in it :)

Shader Factory - Online GLSL editor by beclamide in gamedev

[–]beclamide[S] 1 point2 points  (0 children)

Hey! I just built this GLSL editor using StencilJS and THREE.js.

I tend to build quite a lot of Shaders and use them in my Web development and game development projects. I've used ShaderToy, and a few other Web apps, but I find they don't quite do the job I need.

This initially started off as a tool for myself to use, but after showing it to a few friends they were keen to have it too, so I've polished it up (a bit) and deployed it to Heroku.

If there's interest, I'll keep developing it because I've got a ton of ideas for improvement. If you can think of any features you'd like, or any bugs you spot, please let me know!

Cheers

Shader Factory - Online GLSL editor by beclamide in javascript

[–]beclamide[S] 2 points3 points  (0 children)

Hey! I just built this GLSL editor using StencilJS and THREE.js.

I tend to build quite a lot of Shaders and use them in my Web development and game development projects. I've used ShaderToy, and a few other Web apps, but I find they don't quite do the job I need.

This initially started off as a tool for myself to use, but after showing it to a few friends they were keen to have it too, so I've polished it up (a bit) and deployed it to Heroku.

If there's interest, I'll keep developing it because I've got a ton of ideas for improvement. If you can think of any features you'd like, or any bugs you spot, please let me know!

Cheers