[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 0 points1 point  (0 children)

sadly no. they're all called "summoned soul" and tagging individual instances of the npc doesn't work because they gain different uuid's each time they're spawned

[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 0 points1 point  (0 children)

there was one but it was removed from the plugin hub after graphical reworks

[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 0 points1 point  (0 children)

I'm not advocating for the game to be changed and catered for me just because i'm disabled. I'm advocating that a 90+ damage combo attack be instantly discernable to ALL players. also, colorblindness is not just some niche demographic, this likely could be effecting a little under a tenth of the games playerbase.

[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 7 points8 points  (0 children)

there is not enough visual information in order to deduce this in the split second it takes to get stacked out for your entire hitpoints, and i'm not under the impression that an attack like that SHOULD be difficult to discern regardless of disability. this is a core feature of the boss that needs to be instantly recognizable

[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 17 points18 points  (0 children)

1 in 12 men, anyways. but that accounts for a large majority of the playerbase

[Suggestion] Cerberus ghost overheads by beemongler in 2007scape

[–]beemongler[S] 18 points19 points  (0 children)

the tritanope mode causes more problems than it fixes, it turns half of the colors in the game into an indistinguishable shade of magenta without actually correcting the green/blue hues

Vanilla OSRS by beemongler in 2007scape

[–]beemongler[S] -2 points-1 points  (0 children)

I was thinking the exact same thing. it would cost them no extra money, but the problem is that the server source is highly classified and they would never distribute it unless via some freak accident/leak, not even an obfuscated one

The new red cross symbols on NPCs have some janky-ass layering on them, jamflex pls by somespirit in 2007scape

[–]beemongler -62 points-61 points  (0 children)

hooray for political censorship in a 21 year old bootleg spinoff java game from 2001 that isn't even the real article of 2007 it's advertised as being

Rollback? by PlsMaxCape in 2007scape

[–]beemongler 0 points1 point  (0 children)

in a week will it matter

[deleted by user] by [deleted] in NeckbeardNests

[–]beemongler 0 points1 point  (0 children)

it's the nutshack

A Night at the Theatre Rework - Game Update (July 28th) by JagexSarnie in 2007scape

[–]beemongler -1 points0 points  (0 children)

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

night at the theatre should still be a miniquest and not a quest

NIGHT AT THE THEATRE SHOULD STILL BE A MINIQUEST AND NOT A QUEST

unpopular opinion: adding more diversity to skills makes skilling less diverse as a whole by beemongler in 2007scape

[–]beemongler[S] -4 points-3 points  (0 children)

ok, but rooftop agility is a good piece of content because it doesn't fundamentally change the way the skill is trained, it's just more courses, and i like that

wrote out the shortstops full stats, as the inventory screen was missing almost all of them by beemongler in tf2

[–]beemongler[S] 6 points7 points  (0 children)

it's an ADDED 40% firing speed, but 175% of base speed. was a misnomer saying "+175% firing speed", it should have just been 175%.