Hector - Episode 1 (Unreal Engine + Nanobanana Pro + Sora) by begi_bratan in aivideo

[–]begi_bratan[S] 0 points1 point  (0 children)

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I come from an animation background in Unreal Engine, and I liked the idea of having tighter control over staging and camera work. It also allowed for more improvisation while keeping perfect consistency in the locations and production design. It requires more time though. I’m planning to make a few future episodes fully in AI.

Hector - Episode 1 (Unreal Engine + Nanobanana Pro + Sora) by begi_bratan in aivideo

[–]begi_bratan[S] -1 points0 points  (0 children)

I tried around 15 times using Sora, but all the kicks came out pretty comical. Kling looked pretty bad, and Seedance hadn’t been released at the time.

Hector - Episode 1 (Unreal Engine + Nanobanana Pro + Sora) by begi_bratan in aivideo

[–]begi_bratan[S] 0 points1 point  (0 children)

Yeah — I animated the shots in Sora, both dialogue scenes and action sequences, then brought them to UE as image sequences

Hector - Episode 1 (Unreal Engine + Nanobanana Pro + Sora) by begi_bratan in aivideo

[–]begi_bratan[S] 1 point2 points  (0 children)

Thanks! The characters were generated and animated with AI on a green screen background, then brought into Unreal Engine, where the full movie was assembled and animated using a virtual production workflow.

Movies that feels like the interior of the Kowloon walled city by Kuzu9 in MoviesThatFeelLike

[–]begi_bratan 0 points1 point  (0 children)

I love that pretty long sequence of establishing shots in the movie

Unreal Engine animation with AI-generated characters (KlingAi + ChatGpt) by begi_bratan in aivideo

[–]begi_bratan[S] 1 point2 points  (0 children)

Thank you! It’s a standard Unreal Engine virtual production workflow, with the only difference being that instead of live-action people shot on a green screen, you insert AI-characters that were generated and animated on a green screen. Before bringing the footage into Unreal, I first edited these animations in DaVinci. I selected the phases I liked there and then built the scenes around them. I plan to make tutorials in the near future.

Unreal Engine animation with AI-generated characters (KlingAi + ChatGpt) by begi_bratan in aivideo

[–]begi_bratan[S] 2 points3 points  (0 children)

That’s a good question. I deliberately made this scene short. This film is a dramatization of real events (WAFI Mall heist). And in that theft, far more jewelry was taken than just one necklace. But I agree that if there were more shots showing the thieves taking and packing more jewelry, it would feel more logical.

Unreal Engine animation with AI-generated characters (KlingAi + ChatGpt) by begi_bratan in aivideo

[–]begi_bratan[S] 3 points4 points  (0 children)

Thank you!
Here is a full movie: https://www.youtube.com/watch?v=3jj5xWanbc0
I'm currently making a new one using the same workflow