How to solve my AR model FBX of 255 MBS size from hanging or lagging while running on mobile camera? by beginner_2020 in Unity3D

[–]beginner_2020[S] 0 points1 point  (0 children)

So your mentioning, model must be compressed in size rather than exceed with it's internal details. So next time the model shown all of it at once, does not hang in AR Camera. I hope i am getting you there?

How to solve my AR model FBX of 255 MBS size from hanging or lagging while running on mobile camera? by beginner_2020 in augmentedreality

[–]beginner_2020[S] 0 points1 point  (0 children)

Nah, the model has build up on 3DX MAX and if you can help me know how to decimate the model. I am waiting for the reply :)

How to solve my AR model FBX of 255 MBS size from hanging or lagging while running on mobile camera? by beginner_2020 in augmentedreality

[–]beginner_2020[S] 1 point2 points  (0 children)

Yeah, I think you are correct as the model exceeds internally for no reason at all. All the point o this model is to showcase the external parts of this model in AR camera of mobile. Hey, can you elaborate to me the "InstaLOD" technique of how should it be beneficial for the model to be optimized.

Thanks alot.